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using System.Collections;
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using System.Collections;
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using UnityEngine;
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@@ -9,4 +9,7 @@ public class GameMainPanel_FLZY : GameMainPanel_FishBase
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base.OnShow(args);
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}
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/// <summary>玩法 BGM(加载完成确认点会再置一次,防止被大厅面板 Hide 覆盖)</summary>
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protected override int GameBgmAudioId => 62024;
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}
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@@ -1368,6 +1368,12 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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GameManager.Instance.gameData.currRoomData.activeFishes = null;
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}
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// ⭐ 最终确认玩法 BGM:进入房间时"选房/大厅面板 Hide→ChangeBG(69001) 大厅音乐"
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// 可能晚于面板 Awake/OnShow 执行,把玩法 BGM 覆盖成大厅音乐;
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// 加载完成这里最终置一次,保证游戏内播放的一定是玩法 BGM
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if (GameBgmAudioId > 0 && AudioManager.Instance != null)
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AudioManager.Instance.ChangeBG(GameBgmAudioId);
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// ⭐ 90% 确认点:走到这里所有资源加载都已完成(上面全是 await 顺序执行)
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SetLoadProgress(0.9f);
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@@ -1749,6 +1755,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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JinDuTiao.SetProgress(_isChangeRoom ? p * 0.45f : p);
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}
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/// 防止进入房间时"选房/大厅面板 Hide → ChangeBG(69001) 大厅音乐"晚于面板 OnShow 把玩法音乐覆盖掉</summary>
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protected virtual int GameBgmAudioId => 0;
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/// <summary>加载段进度写入:切换房间时映射到合并进度条后半段(55~100%),平时直接写面板进度条</summary>
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private void SetLoadProgress(float p)
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{
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@@ -1,4 +1,4 @@
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using DG.Tweening;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -13,6 +13,9 @@ public class GameMainPanel_HHWK : GameMainPanel_FishBase
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/// <summary>玩法 BGM(加载完成确认点会再置一次,防止被大厅面板 Hide 覆盖)</summary>
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/// <summary>玩法 BGM(加载完成确认点会再置一次,防止被大厅面板 Hide 覆盖)</summary>
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// ==================== 切换面板:初始化 / 显示 / 隐藏 ====================
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/// <summary>初始化切换面板:绑定按钮点击、抓原版滑动节点、默认隐藏</summary>
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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\u53D1\u751F\u53D1\u5927\u82CF\u6253\u3002"
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m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a,
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Reference in New Issue
Block a user