From 30c757e6044d27440a3146bcb4c8e0eb2006f7f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Sun, 11 Oct 2026 12:31:05 +0800 Subject: [PATCH] 1 --- .../AssetGroups/Fish_FLZY.asset | 7 - .../model/fish/s/4022/material/4022 1.mat | 236 +++++++ .../fish/s/4022/material/4022 1.mat.meta | 8 + Assets/Art/TuJianFishTexture/4052.asset | 620 +++++------------- Assets/Art/TuJianFishTexture/7005.asset | 484 +++++--------- .../MyGame/aa/Game/FLZY/BOSS/GSL/4022.prefab | 545 ++++++++++++++- .../BOSS/GSL/4022_Timeline Variant.prefab | 21 +- .../MyGame/aa/Game/FLZY/BOSS/RYGZ/6004.prefab | 21 +- .../XJMH/Boss/XingYunLun/PW_Enemy_6000.prefab | 7 +- .../aa/UI/Game/FLZY/GameMainPanel_FLZY.cs | 5 +- .../aa/UI/Game/GameMainPanel_FishBase.cs | 10 + .../aa/UI/Game/HHWK/GameMainPanel_HHWK.cs | 5 +- .../aa/UI/Game/XJMH/GameMainPanel_XJMH.cs | 3 + Assets/MyGame/aa/UI/Home/Sub/ShopPanel.prefab | 8 +- Assets/MyGame/aa/UI/Home/Sub/UserInfo.prefab | 132 +++- 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-9,4 +9,7 @@ public class GameMainPanel_FLZY : GameMainPanel_FishBase base.OnShow(args); AudioManager.Instance.ChangeBG(62024); } + + /// 玩法 BGM(加载完成确认点会再置一次,防止被大厅面板 Hide 覆盖) + protected override int GameBgmAudioId => 62024; } diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs index 41e47a18f..ff3f43c20 100644 --- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs +++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs @@ -1368,6 +1368,12 @@ public class GameMainPanel_FishBase : GameMainPanel_Base GameManager.Instance.gameData.currRoomData.activeFishes = null; } + // ⭐ 最终确认玩法 BGM:进入房间时"选房/大厅面板 Hide→ChangeBG(69001) 大厅音乐" + // 可能晚于面板 Awake/OnShow 执行,把玩法 BGM 覆盖成大厅音乐; + // 加载完成这里最终置一次,保证游戏内播放的一定是玩法 BGM + if (GameBgmAudioId > 0 && AudioManager.Instance != null) + AudioManager.Instance.ChangeBG(GameBgmAudioId); + // ⭐ 90% 确认点:走到这里所有资源加载都已完成(上面全是 await 顺序执行) SetLoadProgress(0.9f); @@ -1749,6 +1755,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base JinDuTiao.SetProgress(_isChangeRoom ? p * 0.45f : p); } + /// 玩法 BGM 编号(子类覆盖)。加载完成确认点会再置一次, + /// 防止进入房间时"选房/大厅面板 Hide → ChangeBG(69001) 大厅音乐"晚于面板 OnShow 把玩法音乐覆盖掉 + protected virtual int GameBgmAudioId => 0; + /// 加载段进度写入:切换房间时映射到合并进度条后半段(55~100%),平时直接写面板进度条 private void SetLoadProgress(float p) { diff --git a/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.cs b/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.cs index 994558e20..e819f4901 100644 --- a/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.cs +++ b/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.cs @@ -1,4 +1,4 @@ -using DG.Tweening; +using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -13,6 +13,9 @@ public class GameMainPanel_HHWK : GameMainPanel_FishBase AudioManager.Instance.ChangeBG(61004); } + /// 玩法 BGM(加载完成确认点会再置一次,防止被大厅面板 Hide 覆盖) + protected override int GameBgmAudioId => 61004; + public override void OnDestroy() { base.OnDestroy(); diff --git a/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanel_XJMH.cs b/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanel_XJMH.cs index a8584adc0..50ea3349d 100644 --- a/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanel_XJMH.cs +++ b/Assets/MyGame/aa/UI/Game/XJMH/GameMainPanel_XJMH.cs @@ -219,6 +219,9 @@ public class GameMainPanel_XJMH : GameMainPanel_FishBase AudioManager.Instance.ChangeBG(61109); } + /// 玩法 BGM(加载完成确认点会再置一次,防止被大厅面板 Hide 覆盖) + protected override int GameBgmAudioId => 61109; + // ==================== 切换面板:初始化 / 显示 / 隐藏 ==================== /// 初始化切换面板:绑定按钮点击、抓原版滑动节点、默认隐藏 diff --git a/Assets/MyGame/aa/UI/Home/Sub/ShopPanel.prefab b/Assets/MyGame/aa/UI/Home/Sub/ShopPanel.prefab index 3223a13a6..7d5e993c4 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/ShopPanel.prefab +++ b/Assets/MyGame/aa/UI/Home/Sub/ShopPanel.prefab @@ -2860,7 +2860,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: "1200000000\n1200000000" + m_text: m_isRightToLeft: 0 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