Files
5.24BuYu/Assets/MyGame/Scripts/fishResources/FishYZ.cs
T
2026-03-27 15:18:35 +08:00

59 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace cfg
{
[Serializable]
public partial class FishYZ
{
/// <summary>
/// 鱼镇id
/// </summary>
public int YzNumber;
/// <summary>
/// 鱼镇路线列表
/// </summary>
public List<int> LineList;
/// <summary>
/// 鱼数量
/// </summary>
public int Count;
public static Dictionary<string, List<int>> dicfishYZ;
public static List<int> dicfishYZ_list;
public static void Init()
{
}
static FishYZ()
{
string prefabFishPath = Resources.Load<TextAsset>("tbfishyz").text;
var v = JsonConvert.DeserializeObject<List<FishYZ>>(prefabFishPath);
dicfishYZ = new Dictionary<string, List<int>>();
dicfishYZ_list=new List<int>();
foreach (var item in v)
{
if (item.YzNumber !=0)
{
dicfishYZ.Add(item.YzNumber.ToString(), item.LineList);
dicfishYZ_list.Add(item.YzNumber);
}
}
}
}
}