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5.24BuYu/Assets/MyGame/Scripts/fishResources/FishYZ.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace cfg
{
[Serializable]
public partial class FishYZ
{
/// <summary>
/// 鱼镇id
/// </summary>
public int YzNumber;
/// <summary>
/// 鱼镇路线列表
/// </summary>
public List<int> LineList;
/// <summary>
/// 鱼数量
/// </summary>
public int Count;
public static Dictionary<string, List<int>> dicfishYZ;
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public static List<int> dicfishYZ_list;
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public static void Init()
{
}
static FishYZ()
{
string prefabFishPath = Resources.Load<TextAsset>("tbfishyz").text;
var v = JsonConvert.DeserializeObject<List<FishYZ>>(prefabFishPath);
dicfishYZ = new Dictionary<string, List<int>>();
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dicfishYZ_list=new List<int>();
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foreach (var item in v)
{
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if (item.YzNumber !=0)
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{
dicfishYZ.Add(item.YzNumber.ToString(), item.LineList);
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dicfishYZ_list.Add(item.YzNumber);
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}
}
}
}
}