//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace cfg
{
[Serializable]
public partial class FishYZ
{
///
/// 鱼镇id
///
public int YzNumber;
///
/// 鱼镇路线列表
///
public List LineList;
///
/// 鱼数量
///
public int Count;
public static Dictionary> dicfishYZ;
public static List dicfishYZ_list;
public static void Init()
{
}
static FishYZ()
{
string prefabFishPath = Resources.Load("tbfishyz").text;
var v = JsonConvert.DeserializeObject>(prefabFishPath);
dicfishYZ = new Dictionary>();
dicfishYZ_list=new List();
foreach (var item in v)
{
if (item.YzNumber !=0)
{
dicfishYZ.Add(item.YzNumber.ToString(), item.LineList);
dicfishYZ_list.Add(item.YzNumber);
}
}
}
}
}