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|
||||
[Tooltip("反面补偿:掉头(跨左右中线)时绕鱼头轴z翻180-z,保持透视方向/背朝向一致。往返路线开;环形路线绕圈会跨中线两次导致跳变闪,环形路线的鱼关掉(全程连续转不翻面)")]
|
||||
public bool useMirrorCompensate = true;
|
||||
|
||||
[Tooltip("Z轴侧倾按左右符号翻转(原始语义):向左→+rotationPY/向右→-rotationPY,纯符号切换无180°翻转。true=启用此模式(忽略反面补偿);false=走useMirrorCompensate的180°反面补偿")]
|
||||
public bool useRollSignFlip = false;
|
||||
|
||||
[Tooltip("Boss路线奇偶翻转X轴:单数路线(左→右)保持正向,双数路线(右→左)X取-1镜像。默认开;特殊怪物不需要镜像时关闭")]
|
||||
public bool useRouteFlipX = true;
|
||||
|
||||
@@ -389,6 +392,9 @@ public class MonsterContral : MonoBehaviour
|
||||
isLockable = !needLockEvent;
|
||||
// ⭐ 重置死亡标记:池回收复用的鱼重新激活时是活鱼
|
||||
isDead = false;
|
||||
// ⭐ 重置路线方向缓存:池复用会换路线,需重新由起终点判定
|
||||
_routeDirXCached = false;
|
||||
_routeDirX = 0;
|
||||
fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType;
|
||||
uirootRect = UIManager.Instance.uiRoot.GetComponent<RectTransform>();
|
||||
mainCamera = Camera.main;
|
||||
@@ -696,8 +702,17 @@ public class MonsterContral : MonoBehaviour
|
||||
// ⭐ 700/701 直线阵:使用预计算缓存,零 CanvasToWorld 调用
|
||||
if (_isYzLineMove && _yzLineInited)
|
||||
{
|
||||
Vector2 pos = _yzStartWorld + (Vector3)(_yzLineDir * transform.up * moveTime
|
||||
* monsterData.moveLine.moveTime);
|
||||
// ⭐ 移动方向改用固定世界向量 (0,±1),不再用 transform.up:
|
||||
// 加轴朝向(forwordXYZ)后鱼会被旋转,transform.up 随之改变,
|
||||
// 原公式会把鱼带斜飞(隐含"鱼永不旋转"前提,现已不成立)
|
||||
Vector2 lineDir = new Vector2(0f, _yzLineDir);
|
||||
Vector2 pos = (Vector2)_yzStartWorld + lineDir * moveTime * monsterData.moveLine.moveTime;
|
||||
|
||||
// ⭐ 直线阵朝向:沿移动方向取前方一点,复用 ApplyFacingDirection 的轴逻辑
|
||||
// (原直线阵从不调朝向,设置 forwordXYZ 无效——鱼保持预制体朝向平移)
|
||||
if (fishenum != FishTypeEnum.Boss鱼)
|
||||
ApplyFacingDirection(pos + lineDir);
|
||||
|
||||
// ⭐ 保留根节点当前 z(2D 小鱼 z 一直为 0,行为不变)
|
||||
transform.position = new Vector3(pos.x, pos.y, transform.position.z);
|
||||
return;
|
||||
@@ -708,7 +723,7 @@ public class MonsterContral : MonoBehaviour
|
||||
|
||||
switch (_yzPrefix)
|
||||
{
|
||||
// 700 / 701:直线向前移动(沿 up 方向)—— 兜底分支,正常走缓存路径
|
||||
// 700 / 701:直线向前移动—— 兜底分支,正常走缓存路径
|
||||
case "700":
|
||||
case "701":
|
||||
{
|
||||
@@ -719,8 +734,13 @@ public class MonsterContral : MonoBehaviour
|
||||
bool goUp = (_yzPrefix == "701") || (monsterData.moveLine.bezierCurveData.start.y > 0);
|
||||
float dir = goUp ? -1f : 1f;
|
||||
|
||||
Vector2 pos = startWorld + (Vector3)(dir * transform.up * moveTime
|
||||
* monsterData.moveLine.moveTime);
|
||||
// ⭐ 同缓存分支:方向用固定世界向量,与朝向旋转解耦
|
||||
Vector2 lineDir = new Vector2(0f, dir);
|
||||
Vector2 pos = (Vector2)startWorld + lineDir * moveTime * monsterData.moveLine.moveTime;
|
||||
|
||||
if (fishenum != FishTypeEnum.Boss鱼)
|
||||
ApplyFacingDirection(pos + lineDir);
|
||||
|
||||
// ⭐ 保留根节点当前 z(2D 小鱼 z 一直为 0,行为不变)
|
||||
transform.position = new Vector3(pos.x, pos.y, transform.position.z);
|
||||
break;
|
||||
@@ -759,6 +779,16 @@ public class MonsterContral : MonoBehaviour
|
||||
}
|
||||
public bool isRotate = true;
|
||||
public bool isNot1 = false;
|
||||
|
||||
/// <summary>
|
||||
/// 路线水平方向缓存:+1=左→右,-1=右→左,0=纯垂直。
|
||||
/// 由贝塞尔曲线起终点一次判定(终点在起点右边=左→右),路线终身不变。
|
||||
/// ⭐ 侧倾符号判断统一用它,替代每帧 dirNorm 分量:曲线中段波动会让 dirNorm 分量
|
||||
/// 频繁穿0,符号每帧翻转导致侧倾 ±rotationPY 来回闪(±90跳)。
|
||||
/// </summary>
|
||||
private int _routeDirX = 0;
|
||||
/// <summary>_routeDirX 是否已计算(ApplyFacingDirection 首次调用时懒算,OnEnable 重置供池复用)</summary>
|
||||
private bool _routeDirXCached = false;
|
||||
/// <summary>
|
||||
/// 根据 forwordXYZ 字段将物体朝向目标点方向。
|
||||
/// 为空时 2D 鱼用 up,3D 鱼用 forward。
|
||||
@@ -776,14 +806,19 @@ public class MonsterContral : MonoBehaviour
|
||||
_cachedChild = child;
|
||||
}
|
||||
|
||||
Vector3 localPos = child.localPosition;
|
||||
// ⭐ x/y 归零摆正模型;z 深度只在显式配置 depthOffset(≠0)时才覆盖,
|
||||
// 否则保留预制体上设置的 3D 深度(3D Boss 用,之前被强制归零导致深度无效)
|
||||
localPos.x = 0f;
|
||||
localPos.y = 0f;
|
||||
if (depthOffset != 0)
|
||||
localPos.z = depthOffset;
|
||||
child.localPosition = localPos;
|
||||
// ⭐ 700/701直线阵(扇形/圈):保留child本地偏移——阵型靠"生成时的根旋转角度+本地偏移"
|
||||
// 实现均匀分布,归零会把分布抹成一点(所有鱼缩到根中心);其余鱼x/y归零摆正模型
|
||||
if (_yzPrefix != "700" && _yzPrefix != "701")
|
||||
{
|
||||
Vector3 localPos = child.localPosition;
|
||||
// ⭐ x/y 归零摆正模型;z 深度只在显式配置 depthOffset(≠0)时才覆盖,
|
||||
// 否则保留预制体上设置的 3D 深度(3D Boss 用,之前被强制归零导致深度无效)
|
||||
localPos.x = 0f;
|
||||
localPos.y = 0f;
|
||||
if (depthOffset != 0)
|
||||
localPos.z = depthOffset;
|
||||
child.localPosition = localPos;
|
||||
}
|
||||
if (!isRotate) return;
|
||||
|
||||
Vector2 toNext = nextPos - (Vector2)transform.position;
|
||||
@@ -791,6 +826,17 @@ public class MonsterContral : MonoBehaviour
|
||||
|
||||
Vector2 dirNorm = toNext.normalized; // ⭐ 缓存归一化向量,避免分支内重复计算
|
||||
|
||||
// ⭐ 路线左右方向懒缓存:终点在起点右边=左→右(+1)/左边=右→左(-1)/相同=纯垂直(0)
|
||||
// 由起终点一次判定,路线终身不变——侧倾符号判断不再受曲线中段波动影响
|
||||
if (!_routeDirXCached)
|
||||
{
|
||||
_routeDirXCached = true;
|
||||
var bd = monsterData.moveLine.bezierCurveData;
|
||||
if (bd.end.x > bd.start.x) _routeDirX = 1;
|
||||
else if (bd.end.x < bd.start.x) _routeDirX = -1;
|
||||
else _routeDirX = 0;
|
||||
}
|
||||
|
||||
// ⭐ 左右半边滞回:越过中线±0.05才切换(反面补偿的开关,防垂直游抖动闪跳)
|
||||
if (!_defaultMirror && dirNorm.x < -0.05f) _defaultMirror = true;
|
||||
else if (_defaultMirror && dirNorm.x > 0.05f) _defaultMirror = false;
|
||||
@@ -808,10 +854,32 @@ public class MonsterContral : MonoBehaviour
|
||||
{
|
||||
float angle = Mathf.Atan2(toNext.y, toNext.x) * Mathf.Rad2Deg;
|
||||
transform.rotation = Quaternion.AngleAxis(angle - 90f, Vector3.forward);
|
||||
|
||||
// ⭐ 左右镜像(修复"出鱼有的正有的反",不对称鱼往左显示反):
|
||||
// 贴图头朝上的鱼纯旋转对齐时,往左游=整体转180°=肚皮朝上(反)。
|
||||
// 往左时叠加X轴镜像:旋转角不变(镜像不改变鱼头方向),
|
||||
// 只翻回背腹朝向,左右游姿态一致。以预制体基准绝对赋值,池复用不叠加
|
||||
float mirrorX = _defaultMirror ? -_prefabScaleX : _prefabScaleX;
|
||||
var s = transform.localScale;
|
||||
if (!Mathf.Approximately(s.x, mirrorX))
|
||||
{
|
||||
s.x = mirrorX;
|
||||
transform.localScale = s;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.rotation = Quaternion.LookRotation(dirNorm, Vector3.up);
|
||||
// ⭐ 连续构造替代 LookRotation(dirNorm, up):朝向接近正上/正下时
|
||||
// LookRotation 参考系退化(cross(up,forward)≈0),左右轴随dx符号
|
||||
// 瞬间翻转180°导致鱼抖。此写法与 LookRotation 稳态等价且全程连续
|
||||
float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg;
|
||||
var rot = Quaternion.AngleAxis(heading, Vector3.forward)
|
||||
* Quaternion.AngleAxis(90f, Vector3.up);
|
||||
// ⭐ 往左时绕头尾轴再转180°:3D鱼左右近似对称,等效镜像,
|
||||
// 背始终朝上(与往右一致),避免负缩放的法线翻转副作用
|
||||
if (_defaultMirror)
|
||||
rot *= Quaternion.AngleAxis(180f, Vector3.forward);
|
||||
transform.rotation = rot;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -826,10 +894,11 @@ public class MonsterContral : MonoBehaviour
|
||||
{
|
||||
child.right = dirNorm;
|
||||
var vv = child.eulerAngles;
|
||||
// ⭐ 根据 z 轴角度判断鱼朝向(左/右半边),决定 x 侧倾符号
|
||||
// child.right=dirNorm 在 2D 平面主要改变 z 轴旋转
|
||||
// z<180(朝上半边)→负, z>=180(朝下半边)→正
|
||||
vv.x = rotationPY * (vv.z < 180 ? -1 : 1);
|
||||
// ⭐ 侧倾符号由路线方向一次判定(_routeDirX,起终点计算):
|
||||
// 横向路线 向右→负/向左→正;曲线中段 dy 波动穿0不再翻号(±90闪已除)。
|
||||
// 纯垂直路线(_routeDirX==0)回退用 dy(垂直游动恒号,稳定)
|
||||
bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y >= 0f;
|
||||
vv.x = rotationPY * (neg ? -1f : 1f);
|
||||
child.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
@@ -837,7 +906,9 @@ public class MonsterContral : MonoBehaviour
|
||||
{
|
||||
child.right = -dirNorm;
|
||||
var vv = child.eulerAngles;
|
||||
vv.x = -rotationPY * (vv.z < 180 ? -1 : 1);
|
||||
// ⭐ 同上:符号由路线方向一次判定,垂直路线回退用 dy
|
||||
bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f;
|
||||
vv.x = -rotationPY * (neg ? -1f : 1f);
|
||||
child.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
@@ -845,10 +916,11 @@ public class MonsterContral : MonoBehaviour
|
||||
{
|
||||
child.up = dirNorm;
|
||||
var vv = child.eulerAngles;
|
||||
// ⭐ 根据 z 轴角度判断鱼朝向(左/右半边),决定 y 侧倾符号
|
||||
// child.up=dirNorm 在 2D 平面主要改变 z 轴旋转
|
||||
// z<180(朝左半边)→负, z>=180(朝右半边)→正
|
||||
vv.y = rotationPY * (vv.z < 180 ? -1 : 1);
|
||||
// ⭐ 同上:符号由路线方向一次判定。
|
||||
// 横向路线 向左→负/向右→正(与原 dx 判断语义一致且不再受波动影响);
|
||||
// 纯垂直路线回退用 dy(上游→负/下游→正)
|
||||
bool neg = _routeDirX != 0 ? _routeDirX < 0 : dirNorm.y >= 0f;
|
||||
vv.y = rotationPY * (neg ? -1f : 1f);
|
||||
child.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
@@ -856,7 +928,9 @@ public class MonsterContral : MonoBehaviour
|
||||
{
|
||||
child.up = -dirNorm;
|
||||
var vv = child.eulerAngles;
|
||||
vv.y = -rotationPY * (vv.z < 180 ? -1 : 1);
|
||||
// ⭐ 同上:符号由路线方向一次判定,垂直路线回退用 dy
|
||||
bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f;
|
||||
vv.y = -rotationPY * (neg ? -1f : 1f);
|
||||
child.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
@@ -866,23 +940,41 @@ public class MonsterContral : MonoBehaviour
|
||||
// 转向只动X分量 = -heading(唯一随路径变的轴);
|
||||
// Y=90 固定摆平(鱼头从Z轴转到屏幕平面,初始化锁死);
|
||||
// Z=rotationPY 绕鱼头轴的姿态偏移(不改鱼头方向)
|
||||
// ⭐ 反面补偿:往左掉头(X分量≈180)时绕鱼头轴的透视偏移会镜像,
|
||||
// z翻成180-z,保持与往右同一透视方向(背朝向一致)。
|
||||
// 环形路线(绕圈跨中线两次)的鱼关掉useMirrorCompensate避免闪
|
||||
float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg;
|
||||
float rollZ = -rotationPY;
|
||||
if (useMirrorCompensate && _defaultMirror) rollZ = 180f - rollZ;
|
||||
float rollZ;
|
||||
if (useRollSignFlip)
|
||||
{
|
||||
// ⭐ 原始语义:按路线左右纯符号翻转(向左→+rotationPY/向右→-rotationPY),
|
||||
// 无180°翻转;_routeDirX 起终点一次判定,终身不变不闪
|
||||
rollZ = _routeDirX < 0 ? rotationPY : -rotationPY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ⭐ 反面补偿模式:由路线方向一次判定(_routeDirX),向左路线才补偿。
|
||||
// 原 _defaultMirror 每帧滞回,环形路线绕圈跨中线两次会来回翻转
|
||||
// → 模型闪 + Y欧拉±90跳。环形路线起终点相同(_routeDirX==0)天然不补偿
|
||||
rollZ = -rotationPY;
|
||||
if (useMirrorCompensate && _routeDirX < 0) rollZ = 180f - rollZ;
|
||||
}
|
||||
child.rotation = Quaternion.Euler(-heading, 90f, rollZ);
|
||||
}
|
||||
break;
|
||||
case FacingAxis.NegZ:
|
||||
{
|
||||
// ⭐ 鱼头=-Z:同样X分量转向,基准反向(+180);Z取-rotationPY
|
||||
// ⭐ 反面补偿:鱼头朝右掉头(X分量≈180)时z翻180-z(与Z case条件相反);
|
||||
// 环形路线的鱼关掉useMirrorCompensate避免绕圈闪
|
||||
float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg;
|
||||
float rollZ = -rotationPY;
|
||||
if (useMirrorCompensate && !_defaultMirror) rollZ = 180f - rollZ;
|
||||
float rollZ;
|
||||
if (useRollSignFlip)
|
||||
{
|
||||
// ⭐ 原始语义(与Z case条件相反):向右→+rotationPY/向左→-rotationPY
|
||||
rollZ = _routeDirX > 0 ? rotationPY : -rotationPY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ⭐ 反面补偿模式(与Z case条件相反):向右路线才补偿
|
||||
rollZ = -rotationPY;
|
||||
if (useMirrorCompensate && _routeDirX > 0) rollZ = 180f - rollZ;
|
||||
}
|
||||
child.rotation = Quaternion.Euler(-heading + 180f, 90f, rollZ);
|
||||
}
|
||||
break;
|
||||
@@ -890,15 +982,86 @@ public class MonsterContral : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
// 控制父物体自身朝向
|
||||
// ⭐ 控制父物体自身朝向:与 ischild0 分支同款完整逻辑
|
||||
// (侧倾符号由方向直接算 + Z/NegZ 连续构造 + 镜像补偿),
|
||||
// 只是操作对象是 transform 自身——未勾 ischild0 的鱼(如鱼阵普通鱼)
|
||||
// 同样获得防闪处理,不再只有一行式轴对齐
|
||||
switch (_facingAxis)
|
||||
{
|
||||
case FacingAxis.X: transform.right = dirNorm; break;
|
||||
case FacingAxis.NegX: transform.right = -dirNorm; break;
|
||||
case FacingAxis.Y: transform.up = dirNorm; break;
|
||||
case FacingAxis.NegY: transform.up = -dirNorm; break;
|
||||
case FacingAxis.Z: transform.forward = dirNorm; break;
|
||||
case FacingAxis.NegZ: transform.forward = -dirNorm; break;
|
||||
case FacingAxis.X:
|
||||
{
|
||||
transform.right = dirNorm;
|
||||
var vv = transform.eulerAngles;
|
||||
// ⭐ 侧倾符号由路线方向一次判定(_routeDirX,起终点计算),垂直路线回退用 dy
|
||||
bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y >= 0f;
|
||||
vv.x = rotationPY * (neg ? -1f : 1f);
|
||||
transform.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
case FacingAxis.NegX:
|
||||
{
|
||||
transform.right = -dirNorm;
|
||||
var vv = transform.eulerAngles;
|
||||
bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f;
|
||||
vv.x = -rotationPY * (neg ? -1f : 1f);
|
||||
transform.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
case FacingAxis.Y:
|
||||
{
|
||||
transform.up = dirNorm;
|
||||
var vv = transform.eulerAngles;
|
||||
// ⭐ 同上:横向路线 向左→负/向右→正,垂直路线回退用 dy
|
||||
bool neg = _routeDirX != 0 ? _routeDirX < 0 : dirNorm.y >= 0f;
|
||||
vv.y = rotationPY * (neg ? -1f : 1f);
|
||||
transform.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
case FacingAxis.NegY:
|
||||
{
|
||||
transform.up = -dirNorm;
|
||||
var vv = transform.eulerAngles;
|
||||
bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f;
|
||||
vv.y = -rotationPY * (neg ? -1f : 1f);
|
||||
transform.eulerAngles = vv;
|
||||
}
|
||||
break;
|
||||
case FacingAxis.Z:
|
||||
{
|
||||
// ⭐ 连续构造:转向只动X分量=-heading,Y=90固定摆平,Z=rotationPY
|
||||
float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg;
|
||||
float rollZ;
|
||||
if (useRollSignFlip)
|
||||
{
|
||||
// ⭐ 原始语义:按路线左右纯符号翻转(向左→+rotationPY/向右→-rotationPY)
|
||||
rollZ = _routeDirX < 0 ? rotationPY : -rotationPY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ⭐ 反面补偿模式:向左路线才补偿,环形(_routeDirX==0)不补偿
|
||||
rollZ = -rotationPY;
|
||||
if (useMirrorCompensate && _routeDirX < 0) rollZ = 180f - rollZ;
|
||||
}
|
||||
transform.rotation = Quaternion.Euler(-heading, 90f, rollZ);
|
||||
}
|
||||
break;
|
||||
case FacingAxis.NegZ:
|
||||
{
|
||||
// ⭐ 鱼头=-Z:基准反向(+180);符号条件与Z case相反(向右路线)
|
||||
float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg;
|
||||
float rollZ;
|
||||
if (useRollSignFlip)
|
||||
{
|
||||
rollZ = _routeDirX > 0 ? rotationPY : -rotationPY;
|
||||
}
|
||||
else
|
||||
{
|
||||
rollZ = -rotationPY;
|
||||
if (useMirrorCompensate && _routeDirX > 0) rollZ = 180f - rollZ;
|
||||
}
|
||||
transform.rotation = Quaternion.Euler(-heading + 180f, 90f, rollZ);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1170,7 +1170,7 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
|
||||
{
|
||||
var cfg = spawnDic[createFishData.fishNumber];
|
||||
|
||||
for (int i = 1; i <= 16; i++)
|
||||
for (int i = 1; i <= 17; i++)
|
||||
{
|
||||
// 交替正负角度,形成扇形分布
|
||||
float angle = i * 5f * (i % 2 == 0 ? -1f : 1f);
|
||||
|
||||
@@ -94,8 +94,11 @@ public class RoomPlayerInfo
|
||||
/// <summary>玩家等级(后端 RoomInfo 下发)</summary>
|
||||
public int level;
|
||||
|
||||
/// <summary>玩家经验(0~1,后端暂未下发,字段先占位等补充)</summary>
|
||||
public float exp;
|
||||
/// <summary>玩家当前经验(原始值)</summary>
|
||||
public long exp;
|
||||
|
||||
/// <summary>升级所需总经验(经验条进度 = exp / maxExp)</summary>
|
||||
public long maxExp;
|
||||
|
||||
/// <summary>卡牌等级</summary>
|
||||
public int userCardLevel;
|
||||
@@ -137,6 +140,15 @@ public class RoomPlayerInfo
|
||||
/// </summary>
|
||||
public object playerFactor;
|
||||
|
||||
/// <summary>累计充值金币</summary>
|
||||
public long totalRechargeGold;
|
||||
|
||||
/// <summary>保险箱金币</summary>
|
||||
public long safeBoxGold;
|
||||
|
||||
/// <summary>是否为机器人(后端下发)</summary>
|
||||
public bool isBot;
|
||||
|
||||
/// <summary>是否挂机中</summary>
|
||||
public bool isAfk;
|
||||
}
|
||||
|
||||
@@ -39,9 +39,14 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
|
||||
public int Level { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家经验(0~1,后端暂未下发,字段先占位等补充)
|
||||
/// 玩家当前经验(原始值)
|
||||
/// </summary>
|
||||
public float Exp { get; set; } = 0f;
|
||||
public long Exp { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 升级所需总经验(经验条进度 = exp / maxExp)
|
||||
/// </summary>
|
||||
public long MaxExp { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Vip等级
|
||||
@@ -108,6 +113,21 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
|
||||
/// </summary>
|
||||
public int State { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家因子(后端风控/补偿参数,暂不解析具体结构)
|
||||
/// </summary>
|
||||
public object PlayerFactor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 累计充值金币
|
||||
/// </summary>
|
||||
public long TotalRechargeGold { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 保险箱金币
|
||||
/// </summary>
|
||||
public long SafeBoxGold { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 是否为机器人
|
||||
/// </summary>
|
||||
|
||||
@@ -190,6 +190,7 @@ namespace Assets.MyGame.Scripts.Net
|
||||
p.isRedName = notice.IsRedName;
|
||||
p.level = notice.Level;
|
||||
p.exp = notice.Exp;
|
||||
p.maxExp = notice.MaxExp;
|
||||
p.vipLevel = notice.VipLevel;
|
||||
p.cId = notice.CId;
|
||||
p.gold = notice.Gold;
|
||||
@@ -202,7 +203,11 @@ namespace Assets.MyGame.Scripts.Net
|
||||
p.beginCoin = notice.BeginCoin;
|
||||
p.beginTime = notice.BeginTime;
|
||||
p.state = notice.State;
|
||||
p.playerFactor = notice.PlayerFactor;
|
||||
p.totalRechargeGold = notice.TotalRechargeGold;
|
||||
p.safeBoxGold = notice.SafeBoxGold;
|
||||
p.isBot = notice.IsBot;
|
||||
p.isAfk = notice.IsAfk;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -981,8 +981,9 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||
/// <param name="vipLevel">VIP 等级 0~10</param>
|
||||
/// <param name="userNumber">玩家编号(短ID,显示在 tmp_UserNumber;空则回退显示 userId)</param>
|
||||
/// <param name="level">玩家等级(显示在 tmp_UserLevel)</param>
|
||||
/// <param name="exp">玩家经验 0~1(显示在 slider_UserLevelEXP;后端暂未下发,先占位)</param>
|
||||
public void SetUserInfo(string userId, string userName, string avatar, int vipLevel, string userNumber = null, int level = 0, float exp = 0f)
|
||||
/// <param name="exp">玩家当前经验(原始值)</param>
|
||||
/// <param name="maxExp">升级所需总经验(经验条进度 = exp / maxExp)</param>
|
||||
public void SetUserInfo(string userId, string userName, string avatar, int vipLevel, string userNumber = null, int level = 0, long exp = 0, long maxExp = 0)
|
||||
{
|
||||
// 玩家 ID:优先显示后端下发的短编号 UserNumber,没有再用 userId。带 "ID:" 前缀
|
||||
if (tmp_UserNumber != null)
|
||||
@@ -1002,9 +1003,9 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||||
if (tmp_UserLevel != null && level > 0)
|
||||
tmp_UserLevel.text = "LV:" + level;
|
||||
|
||||
// 经验条:exp 为 0~1 的进度值(后端经验值字段暂未下发,明天补充后直接生效)
|
||||
// 经验条:后端下发原始经验值 + 升级所需总经验,换算成 0~1 进度
|
||||
if (slider_UserLevelEXP != null)
|
||||
slider_UserLevelEXP.value = Mathf.Clamp01(exp);
|
||||
slider_UserLevelEXP.value = maxExp > 0 ? Mathf.Clamp01((float)exp / maxExp) : 0f;
|
||||
|
||||
// 头像:优先 GameManager 头像缓存(Resources/Avatar),查不到用默认头像
|
||||
if (img_Head != null)
|
||||
|
||||
@@ -206,7 +206,7 @@ PrefabInstance:
|
||||
- target: {fileID: 551661212599852384, guid: cf762c0a6428e1c42b456cb87803660f,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -50
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 551661212599852384, guid: cf762c0a6428e1c42b456cb87803660f,
|
||||
type: 3}
|
||||
@@ -6878,6 +6878,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 0
|
||||
isNot1: 0
|
||||
|
||||
@@ -453,7 +453,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 0180faaabe140fe44a828d7e68b665fe, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 0180faaabe140fe44a828d7e68b665fe, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -631,6 +631,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -498,7 +498,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 773962850d4405447bb584bc3734b93b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 773962850d4405447bb584bc3734b93b, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -670,6 +670,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -514,7 +514,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: e8de1e789364d344f862d822074c3f90, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: e8de1e789364d344f862d822074c3f90, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -688,6 +688,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -692,6 +692,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 80
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -166,7 +166,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -388,6 +388,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -186,7 +186,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 8bacb2ee1215ae947b449d8a5a60265c, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 8bacb2ee1215ae947b449d8a5a60265c, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -420,6 +420,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -698,7 +698,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 8959f0ac2011ea542b7d4e0e2e9aa0dc, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 8959f0ac2011ea542b7d4e0e2e9aa0dc, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -902,6 +902,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -53,7 +53,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 1461200f483c12642a09ef755696d8c4, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 1461200f483c12642a09ef755696d8c4, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -205,6 +205,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: -90
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -53,7 +53,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 6f9ba87c0c298204597a3786e912d4f3, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 6f9ba87c0c298204597a3786e912d4f3, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -205,6 +205,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: -90
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -53,7 +53,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: b153e0a4abc0c664cb98ddf7afb53870, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: b153e0a4abc0c664cb98ddf7afb53870, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -211,6 +211,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: -90
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -213,7 +213,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: d0d8725bed789824bb1b0462fde12f45, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: d0d8725bed789824bb1b0462fde12f45, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -365,6 +365,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: -90
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 1
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -53,7 +53,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 51618a9fa649dc84bbbb0f2b2ae34548, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1709254077376921, guid: 51618a9fa649dc84bbbb0f2b2ae34548, type: 3}
|
||||
propertyPath: m_TagString
|
||||
@@ -203,8 +203,9 @@ MonoBehaviour:
|
||||
- {fileID: 0}
|
||||
needLockEvent: 0
|
||||
createVideoClip: {fileID: 0}
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rotationPY: -90
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rotationPY: 90
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useMirrorCompensate: 1
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useRollSignFlip: 1
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -211,6 +211,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 90
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useMirrorCompensate: 1
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useRollSignFlip: 1
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -213,7 +213,7 @@ PrefabInstance:
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 4760e9d2d74a347458314fcb191d6d8b, type: 3}
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propertyPath: m_TagString
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@@ -369,8 +369,9 @@ MonoBehaviour:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: -90
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rotationPY: 90
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useMirrorCompensate: 1
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useRollSignFlip: 1
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -203,8 +203,9 @@ MonoBehaviour:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: -90
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rotationPY: 90
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useMirrorCompensate: 1
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useRollSignFlip: 1
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -53,7 +53,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 574ac90f80e643441b595de13ffc99fe, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 574ac90f80e643441b595de13ffc99fe, type: 3}
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propertyPath: m_TagString
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@@ -211,6 +211,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: -90
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useMirrorCompensate: 1
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useRollSignFlip: 1
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useRouteFlipX: 1
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isRotate: 1
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@@ -109,7 +109,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 2795507d1f0204c489f2c5cbde35ee6d, type: 3}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 2795507d1f0204c489f2c5cbde35ee6d, type: 3}
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propertyPath: m_TagString
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@@ -283,6 +283,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 30
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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isRotate: 1
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@@ -53,7 +53,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 10dcab870ce73d24abf17f9ea84712ad, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 10dcab870ce73d24abf17f9ea84712ad, type: 3}
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propertyPath: m_TagString
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@@ -205,6 +205,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: -90
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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isRotate: 1
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@@ -53,7 +53,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: d441aa2f2c0f8524e9a494199140b726, type: 3}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: d441aa2f2c0f8524e9a494199140b726, type: 3}
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propertyPath: m_TagString
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@@ -205,6 +205,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: -90
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -344,6 +344,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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baseMmove: 0
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@@ -288,7 +288,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 438653ead4947f045942dbf7cadd9975, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: 438653ead4947f045942dbf7cadd9975, type: 3}
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propertyPath: m_TagString
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@@ -500,6 +500,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -544,7 +544,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 1709254077376921, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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propertyPath: m_TagString
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@@ -726,6 +726,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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objectReference: {fileID: 0}
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propertyPath: m_TagString
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@@ -1077,6 +1077,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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@@ -458,6 +458,7 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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rotationPY: 30
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useMirrorCompensate: 1
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useRollSignFlip: 0
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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@@ -1688,10 +1688,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 0
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 0
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isNot1: 0
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@@ -1151,7 +1151,7 @@ MonoBehaviour:
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type: 3}
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laserWidth: 3
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laserColor: {r: 1, g: 0.3, b: 0.3, a: 0.9}
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laserLengthCorrect: 0.145
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laserLengthCorrect: 0.16
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turretNumber: 0
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turretType: 1
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displayName:
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@@ -1175,12 +1175,15 @@ MonoBehaviour:
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idleIndexParam: IdleIndex
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fireIndex: 0
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idleIndex: 0
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obj_Add: {fileID: 0}
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obj_Down: {fileID: 0}
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JGQiuStartPrefab: {fileID: 5231972868284677812, guid: 725cdf85f0036814887eb994c5b86e45,
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type: 3}
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JGStartFXPrefab: {fileID: 1914373571847512854, guid: 08bdd22ff5f3c8a41a2d107d8945ebfb,
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type: 3}
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JGHitFXPrefab: {fileID: 6679671021820812065, guid: 805452aaf9c3b1c48a124faee3035613,
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type: 3}
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laserFXDelay: 0
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selfOffsetJGStart: {x: 13, y: 203}
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buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0}
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topOffsetZSRotateInit: {x: -125, y: 0, z: 0}
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@@ -2659,8 +2659,8 @@ MonoBehaviour:
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tmp_DJS: {fileID: 1760768290810762287}
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btn_QueRen: {fileID: 8480788286452652466}
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btn_QuXiao: {fileID: 4864175864556557908}
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idleWarnSeconds: 10
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idleExitCountdownSeconds: 60
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idleExitTotalSeconds: 70
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idleExitPanelShowSeconds: 10
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sceneName: FLZY
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gameType: 1
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propConfigData: {fileID: 11400000, guid: 2d8fe2d5eb5e28e4daa6dda98ef29515, type: 2}
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@@ -5176,7 +5176,7 @@ PrefabInstance:
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- target: {fileID: 3429558903206714841, guid: 6c8512965de208f498306fbdfeb8eb5b,
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objectReference: {fileID: 0}
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@@ -5186,7 +5186,7 @@ PrefabInstance:
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type: 3}
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@@ -762,7 +762,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
#region 无操作自动退出(60秒静默 → 最后10秒倒计时面板 → 70秒自动回大厅)
|
||||
|
||||
/// <summary>
|
||||
/// ⭐ 每帧记录玩家操作(触摸/鼠标/键盘,含 UI 点击),超时自动走离房流程回大厅。
|
||||
/// ⭐ 每帧记录玩家操作,超时自动走离房流程回大厅。
|
||||
/// 操作判定 = 屏幕输入(触摸/鼠标/键盘,含 UI 点击)**或** 自动游玩状态
|
||||
/// (锁定中自动锁定/开火、自动攻击中——不能只看屏幕点击,详见 IsLocalPlayerAutoPlaying)。
|
||||
/// 机器人/其他玩家的同步数据不算操作;退出确认面板开着时超时同样生效。
|
||||
/// 只在资源加载完成后计时(加载慢不会被踢);离房流程进行中不重复触发。
|
||||
/// 流程:前 idleExitTotalSeconds - idleExitPanelShowSeconds(默认60秒)全程无提示
|
||||
@@ -778,8 +780,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
return;
|
||||
}
|
||||
|
||||
// 任何触摸/鼠标/键盘输入(含点在 UI 上)都算一次操作
|
||||
if (IsAnyOperationThisFrame())
|
||||
// ⭐ 操作判定①:任何触摸/鼠标/键盘输入(含点在 UI 上)
|
||||
// 操作判定②:锁定/自动攻击中(炮台自动打鱼,玩家不碰屏幕也算在玩)
|
||||
if (IsAnyOperationThisFrame() || IsLocalPlayerAutoPlaying())
|
||||
{
|
||||
_lastOperationTime = Time.realtimeSinceStartup;
|
||||
// 有操作 → 立即隐藏倒计时面板
|
||||
@@ -868,6 +871,26 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
return keyboard != null && keyboard.anyKey.isPressed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ⭐ 本地玩家是否处于"自动游玩"状态(与 HandleAutoFire 的 needAutoFire 同判定):
|
||||
/// - 锁定模式:锁定开关开着且有锁定目标(炮台自动锁定/旋转/开火)
|
||||
/// - 自动攻击模式:toggle_AutoAttack 开着
|
||||
/// 这些模式下玩家不碰屏幕也在正常游戏,不算无操作。
|
||||
/// 只判断本地玩家 currSitData,其他玩家/机器人的状态不算。
|
||||
/// </summary>
|
||||
private bool IsLocalPlayerAutoPlaying()
|
||||
{
|
||||
if (currSitData == null) return false;
|
||||
// 锁定模式:开关开着 && 有锁定目标(lockFX 激活)
|
||||
if (toggle_Lock != null && toggle_Lock.isOn
|
||||
&& currSitData.isLock
|
||||
&& currSitData.lockFX != null && currSitData.lockFX.gameObject.activeSelf)
|
||||
return true;
|
||||
// 自动攻击模式
|
||||
if (currSitData.IsAutoAttackOn) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>开始无操作计时(LoadResources 完成后调用,计时从当前时刻重新起算)</summary>
|
||||
private void ArmIdleAutoExit()
|
||||
{
|
||||
@@ -4380,7 +4403,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
var playerInfo = GameManager.Instance.gameData?.currRoomData?.players?
|
||||
.Find(p => p.userId == sit.user);
|
||||
sit.SetUserInfo(sit.user, playerInfo?.userName, playerInfo?.avatar, playerInfo?.vipLevel ?? 0,
|
||||
playerInfo?.userNumber, playerInfo?.level ?? 0, playerInfo?.exp ?? 0f);
|
||||
playerInfo?.userNumber, playerInfo?.level ?? 0, playerInfo?.exp ?? 0, playerInfo?.maxExp ?? 0);
|
||||
|
||||
// ⭐ 记录金币流水:已加钱(进房设置初始金币,本地已执行)
|
||||
GameManager.LogGoldFlowAppliedGain("JoinGame", $"座位={sitNum} 初始金币={goldNum} 钻石={diamondNum} 炮台消耗={consumeGold} 房间={GameManager.Instance.gameData?.currRoomData?.roomId}");
|
||||
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@@ -33,6 +33,11 @@ PrefabInstance:
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propertyPath: m_SortingLayer
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 583385851353875695, guid: 509192cd5f627cf409a54e9be694a24d,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 700620470412138326, guid: 509192cd5f627cf409a54e9be694a24d,
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type: 3}
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propertyPath: m_SortingLayer
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@@ -263,6 +263,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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propertyPath: m_Enabled
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@@ -821,7 +826,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 7197570934880071131, guid: c9c177e60fd350e49844955f7e8a5874,
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@@ -983,6 +988,11 @@ PrefabInstance:
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propertyPath: m_Name
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value: "\u5DE6\u4E0A"
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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- target: {fileID: 8785138367634859364, guid: c9c177e60fd350e49844955f7e8a5874,
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type: 3}
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propertyPath: m_LocalScale.y
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@@ -185,8 +185,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 131.37505, y: -4.424999}
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m_SizeDelta: {x: 60, y: 12}
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m_AnchoredPosition: {x: 125.45132, y: -4.424999}
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m_SizeDelta: {x: 59.0021, y: 12}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2701583448577859658
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||||
MonoBehaviour:
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@@ -3381,7 +3381,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
|
||||
m_AnchoredPosition: {x: 216.8, y: -2.3}
|
||||
m_AnchoredPosition: {x: 207.2, y: -2.3}
|
||||
m_SizeDelta: {x: 87, y: 13}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2271467992873135901
|
||||
@@ -3412,7 +3412,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: ID:1234567
|
||||
m_text: ID:12345678
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 5d4a713fdd931db4c9ce49f068b54e0a, type: 2}
|
||||
m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a,
|
||||
@@ -5062,7 +5062,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 53.000183, y: 69.6}
|
||||
m_AnchoredPosition: {x: 44.1, y: 69.6}
|
||||
m_SizeDelta: {x: 88, y: 88}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6645034468252132292
|
||||
@@ -5818,7 +5818,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 0, y: 0.5}
|
||||
m_AnchoredPosition: {x: 69.9, y: -2.3000078}
|
||||
m_AnchoredPosition: {x: 64.59997, y: -2.3000078}
|
||||
m_SizeDelta: {x: 38, y: 13.149}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4580168597633069950
|
||||
|
||||
Reference in New Issue
Block a user