From 3a27552995c105cf3dae9b4b00816479da419b5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Thu, 17 Sep 2026 22:57:46 +0800 Subject: [PATCH] 1 --- .../Windows/addressables_content_state.bin | Bin 4130 -> 4130 bytes .../game/enemy/XJMHEnemy/PW_Enemy_1.prefab | 8 +- .../game/enemy/XJMHEnemy/PW_Enemy_101.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_103.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_104.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_105.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_106.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_107.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_108.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_109.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_110.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_111.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_114.prefab | 184 ++++++++++++- .../game/enemy/XJMHEnemy/PW_Enemy_2.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_3.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_31.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_32.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_4.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_5.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_6.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_7.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_8.prefab | 6 +- .../game/enemy/XJMHEnemy/PW_Enemy_9.prefab | 6 +- Assets/MyGame/Scenes/XJMH.unity | 2 +- .../Characters/Monster/MonsterContral.cs | 243 +++++++++++++++--- .../Scripts/Manager/CreateFishManager.cs | 2 +- .../Net/WebResponses/RoomChangeResponse.cs | 16 +- .../Net/WebResponses/RoomJoinNotice.cs | 24 +- .../Scripts/Net/WebSocketReponseList.cs | 5 + Assets/MyGame/Scripts/Turret/SitPosData.cs | 9 +- .../MyGame/aa/Game/FLZY/BOSS/RYGZ/6004.prefab | 3 +- .../Game/HHWK/Fish/Fish_2008 Variant.prefab | 3 +- .../Game/HHWK/Fish/Fish_2009 Variant.prefab | 3 +- .../Game/HHWK/Fish/Fish_2011 Variant.prefab | 3 +- .../Game/HHWK/Fish/Fish_2012 Variant.prefab | 1 + .../Game/HHWK/Fish/Fish_2013 Variant.prefab | 3 +- .../Game/HHWK/Fish/Fish_2014 Variant.prefab | 3 +- .../Game/HHWK/Fish/Fish_3002 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1017 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1018 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1019 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1020 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1021 Variant.prefab | 5 +- .../Game/HHWK/Fish/fish_1022 Variant.prefab | 1 + .../Game/HHWK/Fish/fish_1023 Variant.prefab | 5 +- .../Game/HHWK/Fish/fish_1024 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1025 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1026 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1027 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_1028 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_2010 Variant.prefab | 1 + .../Game/HHWK/Fish/fish_3001 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_3003 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_3004 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_3005 Variant.prefab | 1 + .../XJMH/Boss/XingYunLun/PW_Enemy_6000.prefab | 5 +- .../Game/display_FishEntry_6004.prefab | 5 +- .../aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab | 8 +- .../aa/UI/Game/GameMainPanel_FishBase.cs | 31 ++- Assets/MyGame/aa/UI/Game/右上.prefab | 5 + Assets/MyGame/aa/UI/Game/左上.prefab | 12 +- Assets/MyGame/aa/UI/Game/左下.prefab | 12 +- 62 files changed, 607 insertions(+), 155 deletions(-) diff --git a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin index 3185a9e1f7393b39bcca0f4b71d028b86aea2438..5fe43e0c83ea1599f3cf2e7ec75e9bc9c28c51af 100644 GIT binary patch delta 451 zcmaivze)o^5XRjE6CuVl3P!}7m_obVox9mvP`OqtZN$pmo!wfjL@>1$Rto{sC9Q?R zb)t=r-~(7Fq!r)5!xy;WoA0aU&u^B@lIQDYVmyE&r?lh}9VkvF2TH9783%*DoHTz~ zVu(N)t;vSq5hybxloq+fEH{>Td|VtQUSJRzG!}4)@n5&4sF1rOhf=t8PJMwTRy@uhV$mE!a<-cKgE`SlT!^ fK8v5-qS4G+4Fgtc?*@}+8C=W8SROwN*OAI2M?&Io~6G@ zRv4lR6%f+|l9To_H=J>AZ#Eg)8Tl7@TKPJlzOlzS#Y5Y}(Y+pS^K=U01|Ct;~` z)2h$vyUuPhY=Y?DUW~)%O1aXpej-1n~k0Wb7`q5uE@ diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab index a430518b7..28ba592a5 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_1.prefab @@ -130,14 +130,14 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1773469197339082} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} + m_LocalPosition: {x: 0, y: 0, z: 0.000000028983932} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4813474215982641} m_Father: {fileID: 4337015788411949} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!212 &212292553890537080 SpriteRenderer: m_ObjectHideFlags: 0 @@ -271,7 +271,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab index 7df71918b..f2a4ea088 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_101.prefab @@ -4907,7 +4907,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1914014897109241} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: -0.09, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -4917,7 +4917,7 @@ Transform: - {fileID: 4913655883493363} - {fileID: 4543393292054516} m_Father: {fileID: 4435099525853282} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33084220350138072 MeshFilter: m_ObjectHideFlags: 0 @@ -5191,7 +5191,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab index 8a755aa1c..706472ae6 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_103.prefab @@ -81,7 +81,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -4936,7 +4936,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1557080113246394} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.8, y: 2.8, z: 2.8} m_ConstrainProportionsScale: 1 @@ -4945,7 +4945,7 @@ Transform: - {fileID: 4839320455603451} - {fileID: 4400908673060067} m_Father: {fileID: 4864660893559242} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33876489218451654 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab index f7b2c12ba..c7b9f3903 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_104.prefab @@ -27,7 +27,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1053421446467001} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.88, y: 2.88, z: 2.88} m_ConstrainProportionsScale: 1 @@ -36,7 +36,7 @@ Transform: - {fileID: 4085456485621998} - {fileID: 4272530003263187} m_Father: {fileID: 4099536449687300} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33927964434642545 MeshFilter: m_ObjectHideFlags: 0 @@ -205,7 +205,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab index 78a927b51..8a7d70988 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_105.prefab @@ -132,7 +132,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1545205161739241} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -140,7 +140,7 @@ Transform: - {fileID: 4267612596197259} - {fileID: 4412760457152828} m_Father: {fileID: 4622475370520095} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33218242097675376 MeshFilter: m_ObjectHideFlags: 0 @@ -309,7 +309,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab index f308cb545..5fb51c3c9 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_106.prefab @@ -270,7 +270,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -318,7 +318,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1795071719860704} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -326,7 +326,7 @@ Transform: - {fileID: 4169038986220552} - {fileID: 4562349872898969} m_Father: {fileID: 4739777469300102} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33515014016741080 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab index 3bbdc5502..d304a926e 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_107.prefab @@ -81,7 +81,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -234,7 +234,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1166028387209275} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -242,7 +242,7 @@ Transform: - {fileID: 4599847062167879} - {fileID: 4054764481949101} m_Father: {fileID: 4742804013844764} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33401516053078042 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab index 5fc1e019d..ffc26d4d8 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_108.prefab @@ -81,7 +81,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -129,7 +129,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1184502978110074} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -137,7 +137,7 @@ Transform: - {fileID: 4709795102811942} - {fileID: 4150722936614067} m_Father: {fileID: 4761895050758925} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33139439588171687 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab index ca9820f5e..15b073187 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_109.prefab @@ -115,7 +115,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -247,7 +247,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1748952690304768} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2.93, y: 2.93, z: 2.93} m_ConstrainProportionsScale: 1 @@ -256,7 +256,7 @@ Transform: - {fileID: 4105529633627793} - {fileID: 4690830914458606} m_Father: {fileID: 4985170242419402} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33056971057681300 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab index 05763ab9b..95ed5c6ca 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_110.prefab @@ -4854,7 +4854,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - 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forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -232,14 +232,14 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1647802415455583} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4398795659734264} m_Father: {fileID: 4592363116162194} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!212 &212871619695302803 SpriteRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab index 7e560500c..229642217 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_8.prefab @@ -25,14 +25,14 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1073416653796694} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 4394952194266443} m_Father: {fileID: 4122576390007956} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!212 &212959643847212613 SpriteRenderer: m_ObjectHideFlags: 0 @@ -271,7 +271,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 diff --git a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab index f0d78a300..d5e574ec1 100644 --- a/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab +++ b/Assets/Art/XJMH/pw/pw_prefab/game/enemy/XJMHEnemy/PW_Enemy_9.prefab @@ -2584,7 +2584,7 @@ MonoBehaviour: currEffect_DieAward: {fileID: 0} isMove: 1 is3D: 0 - forwordXYZ: -Y + forwordXYZ: Z fishenum: 1 moveTime: 0 isyz: 1 @@ -2632,7 +2632,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1897836496076248} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0.5, y: -0.5, z: 0.5, w: 0.5} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -2640,7 +2640,7 @@ Transform: - {fileID: 4657978617212619} - {fileID: 4616353964483890} m_Father: {fileID: 4666584683407188} - m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} + m_LocalEulerAnglesHint: {x: 0, y: -90, z: 90} --- !u!33 &33216260560125744 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/MyGame/Scenes/XJMH.unity b/Assets/MyGame/Scenes/XJMH.unity index ef23a982e..f1d7cb9de 100644 --- a/Assets/MyGame/Scenes/XJMH.unity +++ b/Assets/MyGame/Scenes/XJMH.unity @@ -269,7 +269,7 @@ MonoBehaviour: upV3: {x: 0, y: 0, z: 0} centerV3: {x: 0, y: 0, z: 0} downV3: {x: 0, y: 0, z: 0} - speed: 10 + speed: 3 height: 0 --- !u!1 &1115207330 GameObject: diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs index a8dca96ac..051c54d0b 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs @@ -330,6 +330,9 @@ public class MonsterContral : MonoBehaviour [Tooltip("反面补偿:掉头(跨左右中线)时绕鱼头轴z翻180-z,保持透视方向/背朝向一致。往返路线开;环形路线绕圈会跨中线两次导致跳变闪,环形路线的鱼关掉(全程连续转不翻面)")] public bool useMirrorCompensate = true; + [Tooltip("Z轴侧倾按左右符号翻转(原始语义):向左→+rotationPY/向右→-rotationPY,纯符号切换无180°翻转。true=启用此模式(忽略反面补偿);false=走useMirrorCompensate的180°反面补偿")] + public bool useRollSignFlip = false; + [Tooltip("Boss路线奇偶翻转X轴:单数路线(左→右)保持正向,双数路线(右→左)X取-1镜像。默认开;特殊怪物不需要镜像时关闭")] public bool useRouteFlipX = true; @@ -389,6 +392,9 @@ public class MonsterContral : MonoBehaviour isLockable = !needLockEvent; // ⭐ 重置死亡标记:池回收复用的鱼重新激活时是活鱼 isDead = false; + // ⭐ 重置路线方向缓存:池复用会换路线,需重新由起终点判定 + _routeDirXCached = false; + _routeDirX = 0; fishenum = (FishTypeEnum)monsterData.fishTypeConfig.fishType; uirootRect = UIManager.Instance.uiRoot.GetComponent(); mainCamera = Camera.main; @@ -696,8 +702,17 @@ public class MonsterContral : MonoBehaviour // ⭐ 700/701 直线阵:使用预计算缓存,零 CanvasToWorld 调用 if (_isYzLineMove && _yzLineInited) { - Vector2 pos = _yzStartWorld + (Vector3)(_yzLineDir * transform.up * moveTime - * monsterData.moveLine.moveTime); + // ⭐ 移动方向改用固定世界向量 (0,±1),不再用 transform.up: + // 加轴朝向(forwordXYZ)后鱼会被旋转,transform.up 随之改变, + // 原公式会把鱼带斜飞(隐含"鱼永不旋转"前提,现已不成立) + Vector2 lineDir = new Vector2(0f, _yzLineDir); + Vector2 pos = (Vector2)_yzStartWorld + lineDir * moveTime * monsterData.moveLine.moveTime; + + // ⭐ 直线阵朝向:沿移动方向取前方一点,复用 ApplyFacingDirection 的轴逻辑 + // (原直线阵从不调朝向,设置 forwordXYZ 无效——鱼保持预制体朝向平移) + if (fishenum != FishTypeEnum.Boss鱼) + ApplyFacingDirection(pos + lineDir); + // ⭐ 保留根节点当前 z(2D 小鱼 z 一直为 0,行为不变) transform.position = new Vector3(pos.x, pos.y, transform.position.z); return; @@ -708,7 +723,7 @@ public class MonsterContral : MonoBehaviour switch (_yzPrefix) { - // 700 / 701:直线向前移动(沿 up 方向)—— 兜底分支,正常走缓存路径 + // 700 / 701:直线向前移动—— 兜底分支,正常走缓存路径 case "700": case "701": { @@ -719,8 +734,13 @@ public class MonsterContral : MonoBehaviour bool goUp = (_yzPrefix == "701") || (monsterData.moveLine.bezierCurveData.start.y > 0); float dir = goUp ? -1f : 1f; - Vector2 pos = startWorld + (Vector3)(dir * transform.up * moveTime - * monsterData.moveLine.moveTime); + // ⭐ 同缓存分支:方向用固定世界向量,与朝向旋转解耦 + Vector2 lineDir = new Vector2(0f, dir); + Vector2 pos = (Vector2)startWorld + lineDir * moveTime * monsterData.moveLine.moveTime; + + if (fishenum != FishTypeEnum.Boss鱼) + ApplyFacingDirection(pos + lineDir); + // ⭐ 保留根节点当前 z(2D 小鱼 z 一直为 0,行为不变) transform.position = new Vector3(pos.x, pos.y, transform.position.z); break; @@ -759,6 +779,16 @@ public class MonsterContral : MonoBehaviour } public bool isRotate = true; public bool isNot1 = false; + + /// + /// 路线水平方向缓存:+1=左→右,-1=右→左,0=纯垂直。 + /// 由贝塞尔曲线起终点一次判定(终点在起点右边=左→右),路线终身不变。 + /// ⭐ 侧倾符号判断统一用它,替代每帧 dirNorm 分量:曲线中段波动会让 dirNorm 分量 + /// 频繁穿0,符号每帧翻转导致侧倾 ±rotationPY 来回闪(±90跳)。 + /// + private int _routeDirX = 0; + /// _routeDirX 是否已计算(ApplyFacingDirection 首次调用时懒算,OnEnable 重置供池复用) + private bool _routeDirXCached = false; /// /// 根据 forwordXYZ 字段将物体朝向目标点方向。 /// 为空时 2D 鱼用 up,3D 鱼用 forward。 @@ -776,14 +806,19 @@ public class MonsterContral : MonoBehaviour _cachedChild = child; } - Vector3 localPos = child.localPosition; - // ⭐ x/y 归零摆正模型;z 深度只在显式配置 depthOffset(≠0)时才覆盖, - // 否则保留预制体上设置的 3D 深度(3D Boss 用,之前被强制归零导致深度无效) - localPos.x = 0f; - localPos.y = 0f; - if (depthOffset != 0) - localPos.z = depthOffset; - child.localPosition = localPos; + // ⭐ 700/701直线阵(扇形/圈):保留child本地偏移——阵型靠"生成时的根旋转角度+本地偏移" + // 实现均匀分布,归零会把分布抹成一点(所有鱼缩到根中心);其余鱼x/y归零摆正模型 + if (_yzPrefix != "700" && _yzPrefix != "701") + { + Vector3 localPos = child.localPosition; + // ⭐ x/y 归零摆正模型;z 深度只在显式配置 depthOffset(≠0)时才覆盖, + // 否则保留预制体上设置的 3D 深度(3D Boss 用,之前被强制归零导致深度无效) + localPos.x = 0f; + localPos.y = 0f; + if (depthOffset != 0) + localPos.z = depthOffset; + child.localPosition = localPos; + } if (!isRotate) return; Vector2 toNext = nextPos - (Vector2)transform.position; @@ -791,6 +826,17 @@ public class MonsterContral : MonoBehaviour Vector2 dirNorm = toNext.normalized; // ⭐ 缓存归一化向量,避免分支内重复计算 + // ⭐ 路线左右方向懒缓存:终点在起点右边=左→右(+1)/左边=右→左(-1)/相同=纯垂直(0) + // 由起终点一次判定,路线终身不变——侧倾符号判断不再受曲线中段波动影响 + if (!_routeDirXCached) + { + _routeDirXCached = true; + var bd = monsterData.moveLine.bezierCurveData; + if (bd.end.x > bd.start.x) _routeDirX = 1; + else if (bd.end.x < bd.start.x) _routeDirX = -1; + else _routeDirX = 0; + } + // ⭐ 左右半边滞回:越过中线±0.05才切换(反面补偿的开关,防垂直游抖动闪跳) if (!_defaultMirror && dirNorm.x < -0.05f) _defaultMirror = true; else if (_defaultMirror && dirNorm.x > 0.05f) _defaultMirror = false; @@ -808,10 +854,32 @@ public class MonsterContral : MonoBehaviour { float angle = Mathf.Atan2(toNext.y, toNext.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.AngleAxis(angle - 90f, Vector3.forward); + + // ⭐ 左右镜像(修复"出鱼有的正有的反",不对称鱼往左显示反): + // 贴图头朝上的鱼纯旋转对齐时,往左游=整体转180°=肚皮朝上(反)。 + // 往左时叠加X轴镜像:旋转角不变(镜像不改变鱼头方向), + // 只翻回背腹朝向,左右游姿态一致。以预制体基准绝对赋值,池复用不叠加 + float mirrorX = _defaultMirror ? -_prefabScaleX : _prefabScaleX; + var s = transform.localScale; + if (!Mathf.Approximately(s.x, mirrorX)) + { + s.x = mirrorX; + transform.localScale = s; + } } else { - transform.rotation = Quaternion.LookRotation(dirNorm, Vector3.up); + // ⭐ 连续构造替代 LookRotation(dirNorm, up):朝向接近正上/正下时 + // LookRotation 参考系退化(cross(up,forward)≈0),左右轴随dx符号 + // 瞬间翻转180°导致鱼抖。此写法与 LookRotation 稳态等价且全程连续 + float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg; + var rot = Quaternion.AngleAxis(heading, Vector3.forward) + * Quaternion.AngleAxis(90f, Vector3.up); + // ⭐ 往左时绕头尾轴再转180°:3D鱼左右近似对称,等效镜像, + // 背始终朝上(与往右一致),避免负缩放的法线翻转副作用 + if (_defaultMirror) + rot *= Quaternion.AngleAxis(180f, Vector3.forward); + transform.rotation = rot; } return; } @@ -826,10 +894,11 @@ public class MonsterContral : MonoBehaviour { child.right = dirNorm; var vv = child.eulerAngles; - // ⭐ 根据 z 轴角度判断鱼朝向(左/右半边),决定 x 侧倾符号 - // child.right=dirNorm 在 2D 平面主要改变 z 轴旋转 - // z<180(朝上半边)→负, z>=180(朝下半边)→正 - vv.x = rotationPY * (vv.z < 180 ? -1 : 1); + // ⭐ 侧倾符号由路线方向一次判定(_routeDirX,起终点计算): + // 横向路线 向右→负/向左→正;曲线中段 dy 波动穿0不再翻号(±90闪已除)。 + // 纯垂直路线(_routeDirX==0)回退用 dy(垂直游动恒号,稳定) + bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y >= 0f; + vv.x = rotationPY * (neg ? -1f : 1f); child.eulerAngles = vv; } break; @@ -837,7 +906,9 @@ public class MonsterContral : MonoBehaviour { child.right = -dirNorm; var vv = child.eulerAngles; - vv.x = -rotationPY * (vv.z < 180 ? -1 : 1); + // ⭐ 同上:符号由路线方向一次判定,垂直路线回退用 dy + bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f; + vv.x = -rotationPY * (neg ? -1f : 1f); child.eulerAngles = vv; } break; @@ -845,10 +916,11 @@ public class MonsterContral : MonoBehaviour { child.up = dirNorm; var vv = child.eulerAngles; - // ⭐ 根据 z 轴角度判断鱼朝向(左/右半边),决定 y 侧倾符号 - // child.up=dirNorm 在 2D 平面主要改变 z 轴旋转 - // z<180(朝左半边)→负, z>=180(朝右半边)→正 - vv.y = rotationPY * (vv.z < 180 ? -1 : 1); + // ⭐ 同上:符号由路线方向一次判定。 + // 横向路线 向左→负/向右→正(与原 dx 判断语义一致且不再受波动影响); + // 纯垂直路线回退用 dy(上游→负/下游→正) + bool neg = _routeDirX != 0 ? _routeDirX < 0 : dirNorm.y >= 0f; + vv.y = rotationPY * (neg ? -1f : 1f); child.eulerAngles = vv; } break; @@ -856,7 +928,9 @@ public class MonsterContral : MonoBehaviour { child.up = -dirNorm; var vv = child.eulerAngles; - vv.y = -rotationPY * (vv.z < 180 ? -1 : 1); + // ⭐ 同上:符号由路线方向一次判定,垂直路线回退用 dy + bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f; + vv.y = -rotationPY * (neg ? -1f : 1f); child.eulerAngles = vv; } break; @@ -866,23 +940,41 @@ public class MonsterContral : MonoBehaviour // 转向只动X分量 = -heading(唯一随路径变的轴); // Y=90 固定摆平(鱼头从Z轴转到屏幕平面,初始化锁死); // Z=rotationPY 绕鱼头轴的姿态偏移(不改鱼头方向) - // ⭐ 反面补偿:往左掉头(X分量≈180)时绕鱼头轴的透视偏移会镜像, - // z翻成180-z,保持与往右同一透视方向(背朝向一致)。 - // 环形路线(绕圈跨中线两次)的鱼关掉useMirrorCompensate避免闪 float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg; - float rollZ = -rotationPY; - if (useMirrorCompensate && _defaultMirror) rollZ = 180f - rollZ; + float rollZ; + if (useRollSignFlip) + { + // ⭐ 原始语义:按路线左右纯符号翻转(向左→+rotationPY/向右→-rotationPY), + // 无180°翻转;_routeDirX 起终点一次判定,终身不变不闪 + rollZ = _routeDirX < 0 ? rotationPY : -rotationPY; + } + else + { + // ⭐ 反面补偿模式:由路线方向一次判定(_routeDirX),向左路线才补偿。 + // 原 _defaultMirror 每帧滞回,环形路线绕圈跨中线两次会来回翻转 + // → 模型闪 + Y欧拉±90跳。环形路线起终点相同(_routeDirX==0)天然不补偿 + rollZ = -rotationPY; + if (useMirrorCompensate && _routeDirX < 0) rollZ = 180f - rollZ; + } child.rotation = Quaternion.Euler(-heading, 90f, rollZ); } break; case FacingAxis.NegZ: { // ⭐ 鱼头=-Z:同样X分量转向,基准反向(+180);Z取-rotationPY - // ⭐ 反面补偿:鱼头朝右掉头(X分量≈180)时z翻180-z(与Z case条件相反); - // 环形路线的鱼关掉useMirrorCompensate避免绕圈闪 float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg; - float rollZ = -rotationPY; - if (useMirrorCompensate && !_defaultMirror) rollZ = 180f - rollZ; + float rollZ; + if (useRollSignFlip) + { + // ⭐ 原始语义(与Z case条件相反):向右→+rotationPY/向左→-rotationPY + rollZ = _routeDirX > 0 ? rotationPY : -rotationPY; + } + else + { + // ⭐ 反面补偿模式(与Z case条件相反):向右路线才补偿 + rollZ = -rotationPY; + if (useMirrorCompensate && _routeDirX > 0) rollZ = 180f - rollZ; + } child.rotation = Quaternion.Euler(-heading + 180f, 90f, rollZ); } break; @@ -890,15 +982,86 @@ public class MonsterContral : MonoBehaviour } else { - // 控制父物体自身朝向 + // ⭐ 控制父物体自身朝向:与 ischild0 分支同款完整逻辑 + // (侧倾符号由方向直接算 + Z/NegZ 连续构造 + 镜像补偿), + // 只是操作对象是 transform 自身——未勾 ischild0 的鱼(如鱼阵普通鱼) + // 同样获得防闪处理,不再只有一行式轴对齐 switch (_facingAxis) { - case FacingAxis.X: transform.right = dirNorm; break; - case FacingAxis.NegX: transform.right = -dirNorm; break; - case FacingAxis.Y: transform.up = dirNorm; break; - case FacingAxis.NegY: transform.up = -dirNorm; break; - case FacingAxis.Z: transform.forward = dirNorm; break; - case FacingAxis.NegZ: transform.forward = -dirNorm; break; + case FacingAxis.X: + { + transform.right = dirNorm; + var vv = transform.eulerAngles; + // ⭐ 侧倾符号由路线方向一次判定(_routeDirX,起终点计算),垂直路线回退用 dy + bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y >= 0f; + vv.x = rotationPY * (neg ? -1f : 1f); + transform.eulerAngles = vv; + } + break; + case FacingAxis.NegX: + { + transform.right = -dirNorm; + var vv = transform.eulerAngles; + bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f; + vv.x = -rotationPY * (neg ? -1f : 1f); + transform.eulerAngles = vv; + } + break; + case FacingAxis.Y: + { + transform.up = dirNorm; + var vv = transform.eulerAngles; + // ⭐ 同上:横向路线 向左→负/向右→正,垂直路线回退用 dy + bool neg = _routeDirX != 0 ? _routeDirX < 0 : dirNorm.y >= 0f; + vv.y = rotationPY * (neg ? -1f : 1f); + transform.eulerAngles = vv; + } + break; + case FacingAxis.NegY: + { + transform.up = -dirNorm; + var vv = transform.eulerAngles; + bool neg = _routeDirX != 0 ? _routeDirX > 0 : dirNorm.y <= 0f; + vv.y = -rotationPY * (neg ? -1f : 1f); + transform.eulerAngles = vv; + } + break; + case FacingAxis.Z: + { + // ⭐ 连续构造:转向只动X分量=-heading,Y=90固定摆平,Z=rotationPY + float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg; + float rollZ; + if (useRollSignFlip) + { + // ⭐ 原始语义:按路线左右纯符号翻转(向左→+rotationPY/向右→-rotationPY) + rollZ = _routeDirX < 0 ? rotationPY : -rotationPY; + } + else + { + // ⭐ 反面补偿模式:向左路线才补偿,环形(_routeDirX==0)不补偿 + rollZ = -rotationPY; + if (useMirrorCompensate && _routeDirX < 0) rollZ = 180f - rollZ; + } + transform.rotation = Quaternion.Euler(-heading, 90f, rollZ); + } + break; + case FacingAxis.NegZ: + { + // ⭐ 鱼头=-Z:基准反向(+180);符号条件与Z case相反(向右路线) + float heading = Mathf.Atan2(dirNorm.y, dirNorm.x) * Mathf.Rad2Deg; + float rollZ; + if (useRollSignFlip) + { + rollZ = _routeDirX > 0 ? rotationPY : -rotationPY; + } + else + { + rollZ = -rotationPY; + if (useMirrorCompensate && _routeDirX > 0) rollZ = 180f - rollZ; + } + transform.rotation = Quaternion.Euler(-heading + 180f, 90f, rollZ); + } + break; } } } diff --git a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs index d07974d5d..42f144bbf 100644 --- a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs +++ b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs @@ -1170,7 +1170,7 @@ public class CreateFishManager : MonoSingleton { var cfg = spawnDic[createFishData.fishNumber]; - for (int i = 1; i <= 16; i++) + for (int i = 1; i <= 17; i++) { // 交替正负角度,形成扇形分布 float angle = i * 5f * (i % 2 == 0 ? -1f : 1f); diff --git a/Assets/MyGame/Scripts/Net/WebResponses/RoomChangeResponse.cs b/Assets/MyGame/Scripts/Net/WebResponses/RoomChangeResponse.cs index 63aa6a5bc..7197dee48 100644 --- a/Assets/MyGame/Scripts/Net/WebResponses/RoomChangeResponse.cs +++ b/Assets/MyGame/Scripts/Net/WebResponses/RoomChangeResponse.cs @@ -94,8 +94,11 @@ public class RoomPlayerInfo /// 玩家等级(后端 RoomInfo 下发) public int level; - /// 玩家经验(0~1,后端暂未下发,字段先占位等补充) - public float exp; + /// 玩家当前经验(原始值) + public long exp; + + /// 升级所需总经验(经验条进度 = exp / maxExp) + public long maxExp; /// 卡牌等级 public int userCardLevel; @@ -137,6 +140,15 @@ public class RoomPlayerInfo /// public object playerFactor; + /// 累计充值金币 + public long totalRechargeGold; + + /// 保险箱金币 + public long safeBoxGold; + /// 是否为机器人(后端下发) public bool isBot; + + /// 是否挂机中 + public bool isAfk; } diff --git a/Assets/MyGame/Scripts/Net/WebResponses/RoomJoinNotice.cs b/Assets/MyGame/Scripts/Net/WebResponses/RoomJoinNotice.cs index 95ee1179f..ac5213627 100644 --- a/Assets/MyGame/Scripts/Net/WebResponses/RoomJoinNotice.cs +++ b/Assets/MyGame/Scripts/Net/WebResponses/RoomJoinNotice.cs @@ -39,9 +39,14 @@ namespace Assets.MyGame.Scripts.Net.WebResponses public int Level { get; set; } = 0; /// - /// 玩家经验(0~1,后端暂未下发,字段先占位等补充) + /// 玩家当前经验(原始值) /// - public float Exp { get; set; } = 0f; + public long Exp { get; set; } = 0; + + /// + /// 升级所需总经验(经验条进度 = exp / maxExp) + /// + public long MaxExp { get; set; } = 0; /// /// Vip等级 @@ -108,6 +113,21 @@ namespace Assets.MyGame.Scripts.Net.WebResponses /// public int State { get; set; } = 0; + /// + /// 玩家因子(后端风控/补偿参数,暂不解析具体结构) + /// + public object PlayerFactor { get; set; } + + /// + /// 累计充值金币 + /// + public long TotalRechargeGold { get; set; } = 0; + + /// + /// 保险箱金币 + /// + public long SafeBoxGold { get; set; } = 0; + /// /// 是否为机器人 /// diff --git a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs index df34ddd10..0a9287c4e 100644 --- a/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs +++ b/Assets/MyGame/Scripts/Net/WebSocketReponseList.cs @@ -190,6 +190,7 @@ namespace Assets.MyGame.Scripts.Net p.isRedName = notice.IsRedName; p.level = notice.Level; p.exp = notice.Exp; + p.maxExp = notice.MaxExp; p.vipLevel = notice.VipLevel; p.cId = notice.CId; p.gold = notice.Gold; @@ -202,7 +203,11 @@ namespace Assets.MyGame.Scripts.Net p.beginCoin = notice.BeginCoin; p.beginTime = notice.BeginTime; p.state = notice.State; + p.playerFactor = notice.PlayerFactor; + p.totalRechargeGold = notice.TotalRechargeGold; + p.safeBoxGold = notice.SafeBoxGold; p.isBot = notice.IsBot; + p.isAfk = notice.IsAfk; } /// diff --git a/Assets/MyGame/Scripts/Turret/SitPosData.cs b/Assets/MyGame/Scripts/Turret/SitPosData.cs index 2e9307167..e58aaf4ae 100644 --- a/Assets/MyGame/Scripts/Turret/SitPosData.cs +++ b/Assets/MyGame/Scripts/Turret/SitPosData.cs @@ -981,8 +981,9 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler /// VIP 等级 0~10 /// 玩家编号(短ID,显示在 tmp_UserNumber;空则回退显示 userId) /// 玩家等级(显示在 tmp_UserLevel) - /// 玩家经验 0~1(显示在 slider_UserLevelEXP;后端暂未下发,先占位) - public void SetUserInfo(string userId, string userName, string avatar, int vipLevel, string userNumber = null, int level = 0, float exp = 0f) + /// 玩家当前经验(原始值) + /// 升级所需总经验(经验条进度 = exp / maxExp) + public void SetUserInfo(string userId, string userName, string avatar, int vipLevel, string userNumber = null, int level = 0, long exp = 0, long maxExp = 0) { // 玩家 ID:优先显示后端下发的短编号 UserNumber,没有再用 userId。带 "ID:" 前缀 if (tmp_UserNumber != null) @@ -1002,9 +1003,9 @@ public class SitPosData : MonoBehaviour, IPointerDownHandler, IPointerUpHandler if (tmp_UserLevel != null && level > 0) tmp_UserLevel.text = "LV:" + level; - // 经验条:exp 为 0~1 的进度值(后端经验值字段暂未下发,明天补充后直接生效) + // 经验条:后端下发原始经验值 + 升级所需总经验,换算成 0~1 进度 if (slider_UserLevelEXP != null) - slider_UserLevelEXP.value = Mathf.Clamp01(exp); + slider_UserLevelEXP.value = maxExp > 0 ? Mathf.Clamp01((float)exp / maxExp) : 0f; // 头像:优先 GameManager 头像缓存(Resources/Avatar),查不到用默认头像 if (img_Head != null) diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004.prefab b/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004.prefab index 530f89053..03d99e7bc 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004.prefab +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/RYGZ/6004.prefab @@ -206,7 +206,7 @@ PrefabInstance: - target: {fileID: 551661212599852384, guid: cf762c0a6428e1c42b456cb87803660f, type: 3} propertyPath: m_LocalPosition.z - value: -50 + value: 0 objectReference: {fileID: 0} - target: {fileID: 551661212599852384, guid: cf762c0a6428e1c42b456cb87803660f, type: 3} @@ -6878,6 +6878,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRouteFlipX: 1 baseMmove: 0 isRotate: 0 isNot1: 0 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab index 2ea96a0be..48d64b2a2 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2008 Variant.prefab @@ -453,7 +453,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 0180faaabe140fe44a828d7e68b665fe, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 0180faaabe140fe44a828d7e68b665fe, type: 3} propertyPath: m_TagString @@ -631,6 +631,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab index 7eff14e65..5e788b0e4 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2009 Variant.prefab @@ -498,7 +498,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 773962850d4405447bb584bc3734b93b, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 773962850d4405447bb584bc3734b93b, type: 3} propertyPath: m_TagString @@ -670,6 +670,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab index c6da44a6a..6fba293ed 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2011 Variant.prefab @@ -514,7 +514,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: e8de1e789364d344f862d822074c3f90, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: e8de1e789364d344f862d822074c3f90, type: 3} propertyPath: m_TagString @@ -688,6 +688,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab index 09f4bb6b2..cdfe6d3e4 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2012 Variant.prefab @@ -692,6 +692,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 80 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab index 6e4c08ae2..5439af808 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2013 Variant.prefab @@ -166,7 +166,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3} propertyPath: m_TagString @@ -388,6 +388,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab index 446613079..ab252c906 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_2014 Variant.prefab @@ -186,7 +186,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 8bacb2ee1215ae947b449d8a5a60265c, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 8bacb2ee1215ae947b449d8a5a60265c, type: 3} propertyPath: m_TagString @@ -420,6 +420,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab index 4d9ee7159..b50fe33b5 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/Fish_3002 Variant.prefab @@ -698,7 +698,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 8959f0ac2011ea542b7d4e0e2e9aa0dc, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 8959f0ac2011ea542b7d4e0e2e9aa0dc, type: 3} propertyPath: m_TagString @@ -902,6 +902,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab index 24522b2e3..422b0d5f7 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1017 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 1461200f483c12642a09ef755696d8c4, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 1461200f483c12642a09ef755696d8c4, type: 3} propertyPath: m_TagString @@ -205,6 +205,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab index 4a5368c12..b125acf10 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1018 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 6f9ba87c0c298204597a3786e912d4f3, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 6f9ba87c0c298204597a3786e912d4f3, type: 3} propertyPath: m_TagString @@ -205,6 +205,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab index 5544dd6f2..c2dbf818c 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1019 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: b153e0a4abc0c664cb98ddf7afb53870, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: b153e0a4abc0c664cb98ddf7afb53870, type: 3} propertyPath: m_TagString @@ -211,6 +211,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab index 46ff0bfe5..77ef15960 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1020 Variant.prefab @@ -213,7 +213,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d0d8725bed789824bb1b0462fde12f45, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d0d8725bed789824bb1b0462fde12f45, type: 3} propertyPath: m_TagString @@ -365,6 +365,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab index ce198df3e..ecdea8997 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1021 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 51618a9fa649dc84bbbb0f2b2ae34548, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 51618a9fa649dc84bbbb0f2b2ae34548, type: 3} propertyPath: m_TagString @@ -203,8 +203,9 @@ MonoBehaviour: - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} - rotationPY: -90 + rotationPY: 90 useMirrorCompensate: 1 + useRollSignFlip: 1 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab index c1fb92d11..527414800 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1022 Variant.prefab @@ -211,6 +211,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 90 useMirrorCompensate: 1 + useRollSignFlip: 1 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab index 7c58cf2be..c67edf987 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1023 Variant.prefab @@ -213,7 +213,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 4760e9d2d74a347458314fcb191d6d8b, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 4760e9d2d74a347458314fcb191d6d8b, type: 3} propertyPath: m_TagString @@ -369,8 +369,9 @@ MonoBehaviour: - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} - rotationPY: -90 + rotationPY: 90 useMirrorCompensate: 1 + useRollSignFlip: 1 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab index 8e203cafb..25061a092 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1024 Variant.prefab @@ -203,8 +203,9 @@ MonoBehaviour: - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} - rotationPY: -90 + rotationPY: 90 useMirrorCompensate: 1 + useRollSignFlip: 1 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab index 922bb3687..b3d533af0 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1025 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 574ac90f80e643441b595de13ffc99fe, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 574ac90f80e643441b595de13ffc99fe, type: 3} propertyPath: m_TagString @@ -211,6 +211,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 1 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab index 1ee69dc99..a55ced2e0 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1026 Variant.prefab @@ -109,7 +109,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 2795507d1f0204c489f2c5cbde35ee6d, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 2795507d1f0204c489f2c5cbde35ee6d, type: 3} propertyPath: m_TagString @@ -283,6 +283,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 30 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab index c90111d5f..821cd028f 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1027 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 10dcab870ce73d24abf17f9ea84712ad, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 10dcab870ce73d24abf17f9ea84712ad, type: 3} propertyPath: m_TagString @@ -205,6 +205,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab index d7ad70953..f2e685752 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d441aa2f2c0f8524e9a494199140b726, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d441aa2f2c0f8524e9a494199140b726, type: 3} propertyPath: m_TagString @@ -205,6 +205,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: -90 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab index 7710e87a2..434fc6739 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_2010 Variant.prefab @@ -344,6 +344,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab index 6d43d5fe0..2b397c7b3 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3001 Variant.prefab @@ -288,7 +288,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 438653ead4947f045942dbf7cadd9975, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: 438653ead4947f045942dbf7cadd9975, type: 3} propertyPath: m_TagString @@ -500,6 +500,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab index 7ac776777..534db3fc0 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3003 Variant.prefab @@ -544,7 +544,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3} propertyPath: m_TagString @@ -726,6 +726,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab index b6b8a8a5e..38b7a2009 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3004 Variant.prefab @@ -879,7 +879,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: e4de03f3bbdf4d643b88a0ed7bd4df63, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: e4de03f3bbdf4d643b88a0ed7bd4df63, type: 3} propertyPath: m_TagString @@ -1077,6 +1077,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 60 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab index 16f30f2b2..981f0d95f 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_3005 Variant.prefab @@ -458,6 +458,7 @@ MonoBehaviour: createVideoClip: {fileID: 0} rotationPY: 30 useMirrorCompensate: 1 + useRollSignFlip: 0 useRouteFlipX: 1 baseMmove: 0 isRotate: 1 diff --git a/Assets/MyGame/aa/Game/XJMH/Boss/XingYunLun/PW_Enemy_6000.prefab b/Assets/MyGame/aa/Game/XJMH/Boss/XingYunLun/PW_Enemy_6000.prefab index 32b583b07..4cd9d0379 100644 --- a/Assets/MyGame/aa/Game/XJMH/Boss/XingYunLun/PW_Enemy_6000.prefab +++ b/Assets/MyGame/aa/Game/XJMH/Boss/XingYunLun/PW_Enemy_6000.prefab @@ -1688,10 +1688,13 @@ MonoBehaviour: yzID: colliderList: [] lockPoint: {fileID: 0} - bingDongEffect: {fileID: 0} + bingDongEffect: + - {fileID: 0} needLockEvent: 0 createVideoClip: {fileID: 0} rotationPY: 60 + useMirrorCompensate: 0 + useRouteFlipX: 0 baseMmove: 0 isRotate: 0 isNot1: 0 diff --git a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab index 5a1a9979f..fea16ff89 100644 --- a/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab +++ b/Assets/MyGame/aa/Game/ZhanShen/Game/display_FishEntry_6004.prefab @@ -1151,7 +1151,7 @@ MonoBehaviour: type: 3} laserWidth: 3 laserColor: {r: 1, g: 0.3, b: 0.3, a: 0.9} - laserLengthCorrect: 0.145 + laserLengthCorrect: 0.16 turretNumber: 0 turretType: 1 displayName: @@ -1175,12 +1175,15 @@ MonoBehaviour: idleIndexParam: IdleIndex fireIndex: 0 idleIndex: 0 + obj_Add: {fileID: 0} + obj_Down: {fileID: 0} JGQiuStartPrefab: {fileID: 5231972868284677812, guid: 725cdf85f0036814887eb994c5b86e45, type: 3} JGStartFXPrefab: {fileID: 1914373571847512854, guid: 08bdd22ff5f3c8a41a2d107d8945ebfb, type: 3} JGHitFXPrefab: {fileID: 6679671021820812065, guid: 805452aaf9c3b1c48a124faee3035613, type: 3} + laserFXDelay: 0 selfOffsetJGStart: {x: 13, y: 203} buttomOffsetZSRotateInit: {x: 0, y: 0, z: 0} topOffsetZSRotateInit: {x: -125, y: 0, z: 0} diff --git a/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab b/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab index c1146b45f..0f3e3f43f 100644 --- a/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab +++ b/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab @@ -2659,8 +2659,8 @@ MonoBehaviour: tmp_DJS: {fileID: 1760768290810762287} btn_QueRen: {fileID: 8480788286452652466} btn_QuXiao: {fileID: 4864175864556557908} - idleWarnSeconds: 10 - idleExitCountdownSeconds: 60 + idleExitTotalSeconds: 70 + idleExitPanelShowSeconds: 10 sceneName: FLZY gameType: 1 propConfigData: {fileID: 11400000, guid: 2d8fe2d5eb5e28e4daa6dda98ef29515, type: 2} @@ -5176,7 +5176,7 @@ PrefabInstance: - target: {fileID: 3429558903206714841, guid: 6c8512965de208f498306fbdfeb8eb5b, type: 3} propertyPath: m_AnchorMax.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3783151213167614958, guid: 6c8512965de208f498306fbdfeb8eb5b, type: 3} @@ -5186,7 +5186,7 @@ PrefabInstance: - target: {fileID: 3783151213167614958, guid: 6c8512965de208f498306fbdfeb8eb5b, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 5494969937974881520, guid: 6c8512965de208f498306fbdfeb8eb5b, type: 3} diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs index 9527961d7..964f80282 100644 --- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs +++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs @@ -762,7 +762,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base #region 无操作自动退出(60秒静默 → 最后10秒倒计时面板 → 70秒自动回大厅) /// - /// ⭐ 每帧记录玩家操作(触摸/鼠标/键盘,含 UI 点击),超时自动走离房流程回大厅。 + /// ⭐ 每帧记录玩家操作,超时自动走离房流程回大厅。 + /// 操作判定 = 屏幕输入(触摸/鼠标/键盘,含 UI 点击)**或** 自动游玩状态 + /// (锁定中自动锁定/开火、自动攻击中——不能只看屏幕点击,详见 IsLocalPlayerAutoPlaying)。 /// 机器人/其他玩家的同步数据不算操作;退出确认面板开着时超时同样生效。 /// 只在资源加载完成后计时(加载慢不会被踢);离房流程进行中不重复触发。 /// 流程:前 idleExitTotalSeconds - idleExitPanelShowSeconds(默认60秒)全程无提示 @@ -778,8 +780,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base return; } - // 任何触摸/鼠标/键盘输入(含点在 UI 上)都算一次操作 - if (IsAnyOperationThisFrame()) + // ⭐ 操作判定①:任何触摸/鼠标/键盘输入(含点在 UI 上) + // 操作判定②:锁定/自动攻击中(炮台自动打鱼,玩家不碰屏幕也算在玩) + if (IsAnyOperationThisFrame() || IsLocalPlayerAutoPlaying()) { _lastOperationTime = Time.realtimeSinceStartup; // 有操作 → 立即隐藏倒计时面板 @@ -868,6 +871,26 @@ public class GameMainPanel_FishBase : GameMainPanel_Base return keyboard != null && keyboard.anyKey.isPressed; } + /// + /// ⭐ 本地玩家是否处于"自动游玩"状态(与 HandleAutoFire 的 needAutoFire 同判定): + /// - 锁定模式:锁定开关开着且有锁定目标(炮台自动锁定/旋转/开火) + /// - 自动攻击模式:toggle_AutoAttack 开着 + /// 这些模式下玩家不碰屏幕也在正常游戏,不算无操作。 + /// 只判断本地玩家 currSitData,其他玩家/机器人的状态不算。 + /// + private bool IsLocalPlayerAutoPlaying() + { + if (currSitData == null) return false; + // 锁定模式:开关开着 && 有锁定目标(lockFX 激活) + if (toggle_Lock != null && toggle_Lock.isOn + && currSitData.isLock + && currSitData.lockFX != null && currSitData.lockFX.gameObject.activeSelf) + return true; + // 自动攻击模式 + if (currSitData.IsAutoAttackOn) return true; + return false; + } + /// 开始无操作计时(LoadResources 完成后调用,计时从当前时刻重新起算) private void ArmIdleAutoExit() { @@ -4380,7 +4403,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base var playerInfo = GameManager.Instance.gameData?.currRoomData?.players? .Find(p => p.userId == sit.user); sit.SetUserInfo(sit.user, playerInfo?.userName, playerInfo?.avatar, playerInfo?.vipLevel ?? 0, - playerInfo?.userNumber, playerInfo?.level ?? 0, playerInfo?.exp ?? 0f); + playerInfo?.userNumber, playerInfo?.level ?? 0, playerInfo?.exp ?? 0, playerInfo?.maxExp ?? 0); // ⭐ 记录金币流水:已加钱(进房设置初始金币,本地已执行) GameManager.LogGoldFlowAppliedGain("JoinGame", $"座位={sitNum} 初始金币={goldNum} 钻石={diamondNum} 炮台消耗={consumeGold} 房间={GameManager.Instance.gameData?.currRoomData?.roomId}"); diff --git a/Assets/MyGame/aa/UI/Game/右上.prefab b/Assets/MyGame/aa/UI/Game/右上.prefab index 1631b90f6..64ae26597 100644 --- a/Assets/MyGame/aa/UI/Game/右上.prefab +++ b/Assets/MyGame/aa/UI/Game/右上.prefab @@ -33,6 +33,11 @@ PrefabInstance: propertyPath: m_SortingLayer value: 0 objectReference: {fileID: 0} + - target: {fileID: 583385851353875695, guid: 509192cd5f627cf409a54e9be694a24d, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 700620470412138326, guid: 509192cd5f627cf409a54e9be694a24d, type: 3} propertyPath: m_SortingLayer diff --git a/Assets/MyGame/aa/UI/Game/左上.prefab b/Assets/MyGame/aa/UI/Game/左上.prefab index 09f2bbef4..9234b28e4 100644 --- a/Assets/MyGame/aa/UI/Game/左上.prefab +++ b/Assets/MyGame/aa/UI/Game/左上.prefab @@ -263,6 +263,11 @@ PrefabInstance: propertyPath: m_SortingLayer value: 0 objectReference: {fileID: 0} + - target: {fileID: 2501852592714539457, guid: c9c177e60fd350e49844955f7e8a5874, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 2529296075173687928, guid: c9c177e60fd350e49844955f7e8a5874, type: 3} propertyPath: m_Enabled @@ -821,7 +826,7 @@ PrefabInstance: - target: {fileID: 7174415798860459626, guid: c9c177e60fd350e49844955f7e8a5874, type: 3} propertyPath: m_IsActive - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 7197570934880071131, guid: c9c177e60fd350e49844955f7e8a5874, type: 3} @@ -983,6 +988,11 @@ PrefabInstance: propertyPath: m_Name value: "\u5DE6\u4E0A" objectReference: {fileID: 0} + - target: {fileID: 8778181611502174189, guid: c9c177e60fd350e49844955f7e8a5874, + type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 8785138367634859364, guid: c9c177e60fd350e49844955f7e8a5874, type: 3} propertyPath: m_LocalScale.y diff --git a/Assets/MyGame/aa/UI/Game/左下.prefab b/Assets/MyGame/aa/UI/Game/左下.prefab index 7c877f90b..b47fcea8a 100644 --- a/Assets/MyGame/aa/UI/Game/左下.prefab +++ b/Assets/MyGame/aa/UI/Game/左下.prefab @@ -185,8 +185,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5} - m_AnchoredPosition: {x: 131.37505, y: -4.424999} - m_SizeDelta: {x: 60, y: 12} + m_AnchoredPosition: {x: 125.45132, y: -4.424999} + m_SizeDelta: {x: 59.0021, y: 12} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2701583448577859658 MonoBehaviour: @@ -3381,7 +3381,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5} - m_AnchoredPosition: {x: 216.8, y: -2.3} + m_AnchoredPosition: {x: 207.2, y: -2.3} m_SizeDelta: {x: 87, y: 13} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2271467992873135901 @@ -3412,7 +3412,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: ID:1234567 + m_text: ID:12345678 m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 5d4a713fdd931db4c9ce49f068b54e0a, type: 2} m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a, @@ -5062,7 +5062,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 53.000183, y: 69.6} + m_AnchoredPosition: {x: 44.1, y: 69.6} m_SizeDelta: {x: 88, y: 88} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6645034468252132292 @@ -5818,7 +5818,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5} - m_AnchoredPosition: {x: 69.9, y: -2.3000078} + m_AnchoredPosition: {x: 64.59997, y: -2.3000078} m_SizeDelta: {x: 38, y: 13.149} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4580168597633069950