Files
5.24BuYu/Assets/MyGame/Scripts/Turret/TurretData.cs
T
2026-02-09 10:44:38 +08:00

30 lines
697 B
C#

using Spine.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TurretData : MonoBehaviour
{
public string turretID;
public int turretLevel;
public SitPosData setPosData;
public Button btn_AddTurretNum;
public Button btn_SubTractTurretNum;
public GameObject bulletPrefab;
public GameObject bulletPrefab_Two;
public void OnEnable()
{
foreach (var item in GetComponentsInChildren<SkeletonGraphic>())
{
if (item.gameObject.activeSelf)
{
item.AnimationState.SetAnimation(0, "out", false);
}
}
}
}