30 lines
777 B
C#
30 lines
777 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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public class AddSubCamera : MonoBehaviour
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{
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public Camera subCamera;
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private void Awake()
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{
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if (subCamera==null)
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{
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subCamera = GetComponent<Camera>();
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}
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}
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private void Start()
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{
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UniversalAdditionalCameraData mainCameraData = GameManager.Instance.ZhuCam.GetUniversalAdditionalCameraData();
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mainCameraData.cameraStack.Add(subCamera);
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// 把 GameManager 的 cam 移动到列表末尾
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Camera cam = GameManager.Instance.cam;
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if (cam != null && mainCameraData.cameraStack.Remove(cam))
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{
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mainCameraData.cameraStack.Add(cam);
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}
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}
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}
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