681 lines
34 KiB
C#
681 lines
34 KiB
C#
using Assets.MyGame.Scripts.Net.WebResponses;
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using Best.WebSockets;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList;
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namespace Assets.MyGame.Scripts.Net
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{
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public partial class WebSocketManager : MonoSingleton<WebSocketManager>
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{
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public void OnMessage(WebSocket web, string msg, SocketType type)
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{
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#if UNITY_EDITOR
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Debug.Log($"[WebSocket] {type} 收到消息: {msg}");
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#endif
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string[] msgs = msg.Split('\u001e');
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foreach (var item in msgs)
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{
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if (string.IsNullOrWhiteSpace(item))
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continue;
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if (item.Trim() == "{}")
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{
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OnHandshakeCompleted(type);
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continue;
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}
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var v = JsonConvert.DeserializeObject<WebSocketResponseBase<object>>(item);
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if (v == null)
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{
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continue;
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}
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// TODO: 这里可以做统一消息分发
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#region 消息处理
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switch (type)
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{
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case SocketType.login:
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LoginMSG(item, v);
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break;
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case SocketType.room:
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case SocketType.game:
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FishMSG(item, v);
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break;
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case SocketType.chess:
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ChineseChess(item, v);
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break;
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case SocketType.customer:
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CustomerMSG(item, v);
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break;
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default:
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break;
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}
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}
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#endregion
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}
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private static void ChineseChess(string msg, WebSocketResponseBase<object> v)
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{
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var roomMainPanel = UIManager.Instance.Get<ChineseChessMainPanel>(UIPanel.MainGamePanelZGXQ);
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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case "GetRoomList":
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelZGXQ, msg);
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Screen.orientation = ScreenOrientation.Portrait;
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break;
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case "BeginGame":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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roomMainPanel.subUIManager.CloseAll();
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roomMainPanel.StartGame(msg);
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roomMainPanel.UpdateUserData(va);
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}
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break;
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case "CreateRoomNotice":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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var panel = roomMainPanel.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null)
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{
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panel.UpdataRoom(va);
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}
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}
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break;
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case "JoinRoomNotice":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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var panel = roomMainPanel.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null)
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{
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panel.UpdataRoom(va);
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}
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}
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break;
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//所有人
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case "GoldConfigRoomNotice":
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roomMainPanel.subUIManager.CloseAll();
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQGameExplain, msg);
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break;
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// 房主开始游戏 → 通知红方配金币
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case "GoldConfigRequired":
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roomMainPanel.OnGoldConfigRequired(msg);
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break;
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//单发给触发人
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case "GoldConfigSuccess":
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break;
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case "ReadyNotice":
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{
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// ReadyNotice arguments[0] 是用户ID字符串,不是房间对象
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var userId = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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// 标记该玩家已准备
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if (roomMainPanel.roomData != null && roomMainPanel.roomData.users != null)
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{
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var u = roomMainPanel.roomData.users.Find(x => x.userId == userId);
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if (u != null) u.isReady = true;
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// 只有双方都准备好才进入游戏
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if (roomMainPanel.roomData.users.Count >= 2
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&& roomMainPanel.roomData.users.TrueForAll(x => x.isReady))
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{
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roomMainPanel.InitRoomData();
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}
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}
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}
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break;
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case "GameOperation":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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roomMainPanel.IsShowHint(va["data"].ToString(), Convert.ToInt32(va["type"]));
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}
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break;
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case "EndGameSuccess":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (va == null || va == "")
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{
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQHe);
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}
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else if (va == GameManager.Instance.user.id)
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{
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQWin);
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}
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else
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{
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQDefeated);
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}
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}
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break;
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case "ExitRoomSuccess":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (GameManager.Instance.user.id == va)
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{
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WebSocketSendList.GetRoomListChineseChess(1);
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}
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else
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{
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for (int i = 0; i < roomMainPanel.roomData.users.Count; i++)
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{
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var item = roomMainPanel.roomData.users[i];
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if (item.userId != va)
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{
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roomMainPanel.roomData.users.Remove(item);
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roomMainPanel.UpdateUserData(roomMainPanel.roomData);
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i--;
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}
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}
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}
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}
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break;
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case "ExitRoomNotice":
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{
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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var panel = roomMainPanel.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null)
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{
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panel.UpdataRoom(va);
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}
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}
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}
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break;
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case "Disconnect":
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQWin);
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break;
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case "GameError":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (va == "只有代理才能配置密码")
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{
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UIManager.Instance.Get<ChineseChessMainPanel>(UIPanel.MainGamePanelZGXQ).subUIManager.Get<UIChineseChessCreateRoom>(UIPanel.ZGXQCreateRoom).ShowTiShi();
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}
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else
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UIManager.Instance.ShowBoardError(va);
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}
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break;
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// ======== 新增缺失事件 ========
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case "JoinRoom":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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// 调用者自身加入成功
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if (roomMainPanel != null) roomMainPanel.UpdateUserData(va);
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}
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break;
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case "Reconnect":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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Debug.Log($"[Chess] 重连: userId={va["userId"]}, userName={va["userName"]}");
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}
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break;
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case "AllBeginTime":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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Debug.Log("[Chess] 双方已准备,开始计时");
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}
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break;
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case "GameEnd":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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string winUserId = va["winUserId"]?.ToString();
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if (string.IsNullOrEmpty(winUserId))
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQHe);
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else if (winUserId == GameManager.Instance.user.BaseInfo.number)
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQWin);
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else
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQDefeated);
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}
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break;
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case "EndGameRequestSent":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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Debug.Log("[Chess] 结束请求已发送: " + va);
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}
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break;
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case "OpponentRequestEnd":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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Debug.Log("[Chess] 对手请求结束: " + va);
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}
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break;
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case "RestartGameSuccess":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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if (roomMainPanel != null) roomMainPanel.StartGame(msg);
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}
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break;
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case "RestartRoomNotice":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg).arguments[0];
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var panel = roomMainPanel?.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null) panel.UpdataRoom(va);
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}
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break;
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case "SyncGameData":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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string data = va["data"]?.ToString();
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Debug.Log("[Chess] 同步数据: " + data);
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}
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break;
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default:
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break;
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}
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break;
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case MessageType.StreamItem:
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break;
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case MessageType.Completion:
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break;
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case MessageType.StreamInvocation:
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break;
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case MessageType.CancelInvocation:
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break;
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case MessageType.Ping:
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break;
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case MessageType.Close:
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break;
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default:
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break;
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}
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}
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private static void CustomerMSG(string msg, WebSocketResponseBase<object> v)
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{
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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// 发起会话回调(用户端):服务端返回 {isOk, msg, conversation}
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case "OnConversationStarted":
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{
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var result = JsonConvert.DeserializeObject<WebSocketResponseBase<CustomerConversationStartedResult>>(msg).arguments[0];
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WebSocketReponseList.Customer_OnConversationStarted(result);
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}
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break;
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// 消息接收回调(用户端 & 客服端)
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case "OnMessageReceived":
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{
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var result = JsonConvert.DeserializeObject<WebSocketResponseBase<CustomerMessageReceived>>(msg).arguments[0];
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WebSocketReponseList.Customer_OnMessageReceived(result);
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}
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break;
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// 新会话通知(客服端)
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case "OnNewConversation":
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{
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var result = JsonConvert.DeserializeObject<WebSocketResponseBase<CustomerNewConversationNotice>>(msg).arguments[0];
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WebSocketReponseList.Customer_OnNewConversation(result);
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}
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break;
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default:
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break;
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}
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break;
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case MessageType.StreamItem:
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break;
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case MessageType.Completion:
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break;
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case MessageType.StreamInvocation:
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break;
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case MessageType.CancelInvocation:
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break;
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case MessageType.Ping:
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break;
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case MessageType.Close:
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// LoginHub 消息处理(Broadcast / AssetUpdated / BackpackUpdated / NewEmail / KillAnnouncement)
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/// </summary>
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private static void LoginMSG(string msg, WebSocketResponseBase<object> v)
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{
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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case "Broadcast":
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WebSocketReponseList.LoginBroadcast(msg);
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break;
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case "AssetUpdated":
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WebSocketReponseList.AssetUpdated(msg);
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break;
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case "BackpackUpdated":
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WebSocketReponseList.BackpackUpdated(msg);
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break;
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case "NewEmail":
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WebSocketReponseList.NewEmail(msg);
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break;
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case "KillAnnouncement":
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WebSocketReponseList.KillAnnouncement(msg);
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break;
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case "LevelChangedNEW":
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WebSocketReponseList.LevelChanged(msg);
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break;
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default:
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break;
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}
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break;
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}
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}
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private static void FishMSG(string msg, WebSocketResponseBase<object> v)
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{
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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case "GetRoomListResult":
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//UIManager.Instance.Get<UIHome_BY_SelectRoomLevelPanel>(UIPanel.SelectRoomPenel);
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WebSocketReponseList.GetRoomListResult(msg);
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break;
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case "RoomJoinNotice":
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WebSocketReponseList.RoomJoinNotice(msg);
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break;
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case "RoomInfo":
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WebSocketReponseList.RoomInfo(msg);
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break;
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case "RoomFireNotice":
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WebSocketReponseList.RoomFireNotice(msg);
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break;
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case "RoomKillNotice":
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WebSocketReponseList.RoomKillNotice(msg);
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break;
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case "SyncPlayerGold":
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WebSocketReponseList.SyncPlayerGold(msg);
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break;
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case "GetRoomInfoResult":
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WebSocketReponseList.GetRoomInfoResult(msg);
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break;
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case "SyncGameData":
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WebSocketReponseList.SyncGameDataResult(msg);
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break;
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case "RoomLeaveNotice":
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WebSocketReponseList.LeaveRoomResult(msg);
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//WebSocketManager.Instance.Close(SocketType.game);
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break;
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case "ChangeControllerUser":
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{
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var userId = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (userId == GameManager.Instance.user.id)
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{
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// 本地玩家成为房主:开启出鱼 + 同步本地房主引用
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CreateFishManager.Instance.fangzhu = true;
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if (SitPosData.localPlayerSit != null)
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SitPosData.roomOwnerSit = SitPosData.localPlayerSit;
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}
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else if (userId != null && userId.StartsWith("bot_"))
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{
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// 房主是人机:人机无法真正发包,由本地首个非人机玩家代发
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SitPosData.TransferRoomOwner();
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CreateFishManager.Instance.fangzhu =
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SitPosData.roomOwnerSit != null &&
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SitPosData.roomOwnerSit.user == GameManager.Instance.user.id;
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}
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else
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{
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// ⭐ 只在 userId 非空且确实是真人玩家时才停止本地出鱼
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// userId 为空(异常情况)时保持原状,避免误关出鱼导致 bot 退出后不出鱼
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if (!string.IsNullOrEmpty(userId))
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CreateFishManager.Instance.fangzhu = false;
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}
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}
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break;
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case "Exception":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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UIManager.Instance.ShowBoardError(va);
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switch (va)
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{
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case "房间人数已满":
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switch (GameManager.Instance.gameData.currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelDefault, null, (panel) =>
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{
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.FLZY:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY, null, (panel) =>
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{
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.YYSC:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelYYSC, null, (panel) =>
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{
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.ZGXQ:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelZGXQ, null, (panel) =>
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{
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.XJMH:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH, null, (panel) =>
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{
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.HHWK:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK, null, (panel) =>
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{
|
||
WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
|
||
|
||
});
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
|
||
// ======== 新增 FishGameHub 缺失事件 ========
|
||
|
||
case "BindSuccess":
|
||
{
|
||
var msgText = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
|
||
Debug.Log("[FishGameHub] BindSuccess: " + msgText);
|
||
}
|
||
break;
|
||
|
||
case "SendPlayerInfoResult":
|
||
{
|
||
var gold = JsonConvert.DeserializeObject<WebSocketResponseBase<long?>>(msg).arguments[0];
|
||
// 发送玩家信息结果,gold 为当前金币数(可为 null)
|
||
if (gold.HasValue)
|
||
WebSocketReponseList.SyncPlayerGold(JsonConvert.DeserializeObject<WebSocketResponseBase<long>>(msg).arguments[0].ToString());
|
||
}
|
||
break;
|
||
|
||
case "RoomDisconnectNotice":
|
||
{
|
||
var userIdDisc = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
|
||
Debug.Log("[FishGameHub] 玩家断线: " + userIdDisc);
|
||
}
|
||
break;
|
||
|
||
case "ChangeGunMultipleNotice":
|
||
{
|
||
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
|
||
// { userId, multiple }
|
||
if (data != null)
|
||
Debug.Log($"[FishGameHub] 炮倍变更: userId={data["userId"]}, multiple={data["multiple"]}");
|
||
}
|
||
break;
|
||
|
||
case "UsePropNotice":
|
||
{
|
||
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
|
||
var userId = data["userId"]?.ToString();
|
||
string propNumber = data["propNumber"]?.ToString();
|
||
Debug.Log($"[FishGameHub] 使用道具: userId={userId}, prop={propNumber}");
|
||
|
||
var panel = CreateFishManager.Instance.currGameType;
|
||
if (panel != null)
|
||
panel.OnUsePropNotice(userId, propNumber);
|
||
}
|
||
break;
|
||
|
||
case "KillNotice":
|
||
{
|
||
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
|
||
if (data == null) break;
|
||
// { FishId, userName, gold }
|
||
string userName = data.TryGetValue("userName", out var un) ? un?.ToString() : "";
|
||
string fishId = data.TryGetValue("FishId", out var fi) ? fi?.ToString() : "";
|
||
long gold = data.TryGetValue("gold", out var g) ? Convert.ToInt64(g) : 0;
|
||
string roomName = GameManager.Instance.gameData.currRoomData?.roomName ?? "";
|
||
string roomLevel = GameManager.Instance.gameData.currRoomData?.roomLevel.ToString() ?? "";
|
||
string msgText = $"恭喜用户{userName} 在 {roomName} {roomLevel}场 捕获了{fishId}*{gold}倍";
|
||
//UIManager.Instance.ShowBoardGongGao(msgText);
|
||
}
|
||
break;
|
||
|
||
case "OnFishExpired":
|
||
{
|
||
var fishIds = JsonConvert.DeserializeObject<WebSocketResponseBase<int[]>>(msg).arguments[0];
|
||
Debug.Log($"[FishGameHub] 鱼过期: {string.Join(",", fishIds)}");
|
||
}
|
||
break;
|
||
|
||
case "OnFishList":
|
||
{
|
||
var fishList = JsonConvert.DeserializeObject<WebSocketResponseBase<object[]>>(msg).arguments[0];
|
||
Debug.Log($"[FishGameHub] 鱼列表刷新, 数量={fishList?.Length}");
|
||
}
|
||
break;
|
||
|
||
// ======== FishGameHub / FishRoomHub 补充事件 ========
|
||
|
||
case "BotLeaveRoomNoticeNEW":
|
||
{
|
||
// 机器人退出房间,数据 { userId }
|
||
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
|
||
string botUserId = data != null && data.TryGetValue("userId", out var buid) ? buid?.ToString() : "";
|
||
Debug.Log($"[FishGameHub] 机器人退出: {botUserId}");
|
||
WebSocketReponseList.BotLeaveRoom(botUserId);
|
||
}
|
||
break;
|
||
|
||
case "HostDisconnectNEW":
|
||
{
|
||
// 房主断线,其他玩家可接受机器人控制权
|
||
Debug.Log("[FishGameHub] 房主断线,可接受机器人控制权");
|
||
WebSocketReponseList.HostDisconnect();
|
||
}
|
||
break;
|
||
|
||
case "OnSeatChange":
|
||
{
|
||
// 座位变更 { type, userId, position, showWaiting? }
|
||
var data = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
|
||
if (data != null)
|
||
{
|
||
int seatType = data.TryGetValue("type", out var t) ? Convert.ToInt32(t) : 0;
|
||
string userId = data.TryGetValue("userId", out var u) ? u?.ToString() : "";
|
||
int position = data.TryGetValue("position", out var p) ? Convert.ToInt32(p) : -1;
|
||
bool showWaiting = data.TryGetValue("showWaiting", out var sw) && Convert.ToBoolean(sw);
|
||
Debug.Log($"[FishGameHub] 座位变更: type={seatType}, userId={userId}, position={position}, showWaiting={showWaiting}");
|
||
WebSocketReponseList.SeatChange(seatType, userId, position, showWaiting);
|
||
}
|
||
}
|
||
break;
|
||
|
||
case "RoomChange":
|
||
{
|
||
// FishRoomHub 房间变化通知(人数/状态变更),更新房间列表
|
||
Debug.Log("[FishRoomHub] 房间变化通知");
|
||
WebSocketReponseList.RoomChangeNotice(msg);
|
||
}
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
break;
|
||
case MessageType.StreamItem:
|
||
break;
|
||
case MessageType.Completion:
|
||
break;
|
||
case MessageType.StreamInvocation:
|
||
break;
|
||
case MessageType.CancelInvocation:
|
||
break;
|
||
case MessageType.Ping:
|
||
break;
|
||
case MessageType.Close:
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|