Files
5.24BuYu/Assets/MyGame/Scripts/Characters/Monster/MonsterControl_BossBase.cs
T
2026-04-25 22:41:38 +08:00

184 lines
6.5 KiB
C#

using Assets.MyGame.Scripts.Net.APIResponses.Enum;
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using static MonsterMoveLine;
using Random = UnityEngine.Random;
public class MonsterControl_BossBase : MonsterContral
{
public string bossName;
[Header("爆奖")]
public LayeredPool layeredPool;
public TextMeshProUGUI tMP_CurrBossScore;//boss分数
public long currBossScoreValue=0;//boss分数
public long bossScoreValue=0;//boss分数
public int poolNum;//奖池
public int prizeCount;//奖励数量
public Action JiaFen;
public List<List<RedPacketRecord>> redPacketRecords = new List<List<RedPacketRecord>>();
public override void Awake()
{
base.Awake();
}
public void BigPrize()
{
if (layeredPool==null)
{
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
}
if (tMP_CurrBossScore == null)
{
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
}
var v = layeredPool.BossGlodCoinRandrom(tMP_CurrBossScore.transform.position);
redPacketRecords.Add(v);
foreach (var item in v)
{
bossScoreValue += item.Amount;
}
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
GameManager.Instance. StartCoroutine(ShowBigPrize());
}
bool isJia = false;
public void BigPrizeAll()
{
int sss = CreateFishManager.Instance.fishDatas_hashCodekey_Small.Count;
prizeCount = 1;
if (layeredPool == null)
{
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
}
if (tMP_CurrBossScore == null)
{
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
}
var v = layeredPool.BossGlodCoin(sss, tMP_CurrBossScore.transform.position);
redPacketRecords.Add(v);
foreach (var item in v)
{
bossScoreValue += item.Amount;
}
GameManager.Instance.StartCoroutine(ShowBigPrize());
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
}
long turretNum;
IEnumerator ShowBigPrize()
{
if (!isJia)
{
isJia=true;
yield return new WaitForSeconds(1);
turretNum = Random.Range((int)(turretNum / 2), (int)turretNum + 1);
while (currBossScoreValue < bossScoreValue)
{
currBossScoreValue += 1 * turretNum; // 每次增加1000分
if (currBossScoreValue > bossScoreValue)
{
currBossScoreValue = bossScoreValue; // 确保不超过总分数
}
tMP_CurrBossScore.text = currBossScoreValue.ToString(); // 更新UI显示
//yield return new WaitForSeconds(0.05f); // 每0.1秒更新一次
yield return null;
}
isJia = false;
}
}
public void EndBigPrize()
{
}
public async override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "")
{
isyz = isyuzhen;
this.yzID = yzID;
//播报
switch (GameManager.Instance.gameData.currGameType)
{
case GameType.JQQD:
break;
case GameType.defaultPanel:
break;
case GameType.FLZY:
{
AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
await handle.Task;
Sprite sprite = handle.Result;
CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
}
break;
case GameType.TGXX:
//还没有写呢
{
AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
await handle.Task;
Sprite sprite = handle.Result;
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
}
break;
case GameType.ZGXQ:
break;
case GameType.XJMH:
{
AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
await handle.Task;
Sprite sprite = handle.Result;
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
}
break;
case GameType.HHWK:
{
AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
await handle.Task;
Sprite sprite = handle.Result;
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
}
break;
default:
break;
}
BezierCurveData bezierCurveData = MonsterMoveLine.dic_BezierCurveDatas[bossName + pathId];
monsterData.moveLine.Init(bezierCurveData, Time);
}
public override void OnDestroy()
{
base.OnDestroy();
GameManager.Instance.StartCoroutine(yanchidie());
}
IEnumerator yanchidie()
{
yield return new WaitForSeconds(5f);
tMP_CurrBossScore.transform.parent.DOMove(CreateFishManager.Instance.currGameType.currSitData.tMP_GoldNum.transform.position, 0.5f).OnComplete(() =>
{
JiaFen?.Invoke();
Destroy(tMP_CurrBossScore.transform.parent.gameObject);
});
}
}