337 lines
12 KiB
C#
337 lines
12 KiB
C#
using Assets.Framework.Tool;
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using Assets.MyGame.Scripts.Net;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 用户信息面板(设置已分离至 SettingPanel)
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/// </summary>
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public class UserInfoPanel : SubUIBase
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{
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public Toggle toggle_BaseUserInfo; //打开默认打开基础信息页面
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[Header("基础信息")]
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public Image sprite_Avatar; // 显示已保存的用户头像(点使用后更新)
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public Image sprite_AvatarK; // 显示已保存的用户头像框(点使用后更新)
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public Button btn_ChangeUser;
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public TextMeshProUGUI tMPText_Name;
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public TextMeshProUGUI tMPText_ID;
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public TextMeshProUGUI tMPText_UserNumber;
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public TextMeshProUGUI tMPText_LabelQM;
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public TextMeshProUGUI tMPText_IP;
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public TextMeshProUGUI tMPText_VIPLeave;
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public TextMeshProUGUI tMPText_PhoneNumber;
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[Header("预览")]
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public Image img_ShowAvatar; // 预览头像(选中即更新)
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public Image img_ShowAvatarK; // 预览头像框(选中即更新)
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public Button btn_UseAvatar; // 确认使用按钮
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[Header("头像选择")]
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public Transform parent_AvatarList;
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[Header("头像框选择")]
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public Transform parent_AvatarKList;
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public Toggle prefab_AvatarItem; // 头像/头像框选项预制体(child0=Image, child2=选中对号)
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GameManager gameManager => GameManager.Instance;
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private List<Toggle> _avatarToggles = new List<Toggle>();
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private List<Toggle> _avatarFrameToggles = new List<Toggle>();
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private string _pendingAvatarName; // 选中的待确认头像名
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private string _pendingAvatarFrameName; // 选中的待确认头像框名
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public override void Awake()
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{
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base.Awake();
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btn_ChangeUser.onClick.AddListener(() =>
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{
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gameManager.Logout();
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});
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btn_UseAvatar.onClick.AddListener(OnClickUseAvatar);
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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toggle_BaseUserInfo.isOn = true;
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InitInformation();
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BuildAvatarList();
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BuildAvatarFrameList();
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// 监听变更
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gameManager.OnAvatarChanged += OnAvatarChanged;
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gameManager.OnAvatarFrameChanged += OnAvatarFrameChanged;
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}
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protected override void OnHide()
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{
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base.OnHide();
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gameManager.OnAvatarChanged -= OnAvatarChanged;
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gameManager.OnAvatarFrameChanged -= OnAvatarFrameChanged;
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// 清理 toggle 列表
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_avatarToggles.Clear();
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_avatarFrameToggles.Clear();
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}
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// ==================== 基础信息 ====================
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private void InitInformation()
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{
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tMPText_Name.color = gameManager.user.BaseInfo.isRedName ? Color.red : Color.white;
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// 初始化两个头像(正式 + 预览)
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LoadAvatarImage(sprite_Avatar, gameManager.user.BaseInfo.avatarUrl);
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LoadAvatarImage(img_ShowAvatar, gameManager.user.BaseInfo.avatarUrl);
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// 初始化头像框预览
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LoadAvatarFrameImage(img_ShowAvatarK, gameManager.user.BaseInfo.avatarFrame);
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LoadAvatarFrameImage(sprite_AvatarK, gameManager.user.BaseInfo.avatarFrame);
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tMPText_Name.text = gameManager.user.BaseInfo.userName;
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tMPText_ID.text = gameManager.user.BaseInfo.number;
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tMPText_UserNumber.text = gameManager.user.BaseInfo.mobile;
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tMPText_LabelQM.text = PlayerPrefs.GetString("QM", "我比较懒,什么都没写");
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tMPText_IP.text = gameManager.user.@static.lastLoginIp;
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tMPText_VIPLeave.text = gameManager.user.assets.vipLevel.ToString();
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tMPText_PhoneNumber.text = MaskPhone(gameManager.user.BaseInfo.mobile);
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}
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// ==================== 头像加载 ====================
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private void LoadAvatarImage(Image target, string avatarUrl)
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{
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if (target == null) return;
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var sprite = gameManager.GetAvatarSprite(avatarUrl);
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if (sprite != null)
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{
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target.sprite = sprite;
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}
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else if (!int.TryParse(avatarUrl, out _))
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{
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WebTool.DownImage(avatarUrl, (texture) =>
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{
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if (texture != null && target != null)
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target.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
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});
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}
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}
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private void LoadAvatarFrameImage(Image target, string avatarFrameName)
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{
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if (target == null) return;
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var sprite = gameManager.GetAvatarFrameSprite(avatarFrameName);
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if (sprite != null)
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target.sprite = sprite;
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}
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// ==================== 头像列表 ====================
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/// <summary>当前装备的头像名(从服务器数据读取)</summary>
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private string _equippedAvatarName;
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private void BuildAvatarList()
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{
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if (prefab_AvatarItem == null || parent_AvatarList == null) return;
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for (int i = parent_AvatarList.childCount - 1; i >= 0; i--)
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Destroy(parent_AvatarList.GetChild(i).gameObject);
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_avatarToggles.Clear();
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gameManager.InitAvatarCache();
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var allSprites = Resources.LoadAll<Sprite>("Avatar");
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_equippedAvatarName = gameManager.user.BaseInfo.avatarUrl;
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_pendingAvatarName = _equippedAvatarName;
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foreach (var sprite in allSprites)
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{
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var obj = Instantiate(prefab_AvatarItem, parent_AvatarList);
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string avatarName = sprite.name;
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// child(0) = 头像图片
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if (obj.transform.childCount > 0)
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{
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var img = obj.transform.GetChild(0).GetComponent<Image>();
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if (img != null) img.sprite = sprite;
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}
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// child(2) = 装备中对号(只在已装备的头像上显示,不跟随选中状态)
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Transform checkMark = obj.transform.childCount > 2 ? obj.transform.GetChild(2) : null;
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if (checkMark != null)
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checkMark.gameObject.SetActive(avatarName == _equippedAvatarName);
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var toggle = obj.GetComponent<Toggle>();
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if (toggle == null) continue;
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// 加入父对象的 ToggleGroup 实现单选
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toggle.group = parent_AvatarList.GetComponent<ToggleGroup>();
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// 禁用 Toggle 自带的过渡效果
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toggle.transition = Selectable.Transition.None;
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// 初始选中已装备的头像
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toggle.isOn = (avatarName == _equippedAvatarName);
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_avatarToggles.Add(toggle);
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toggle.onValueChanged.AddListener(isOn =>
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{
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if (!isOn) return;
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_pendingAvatarName = avatarName;
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// 预览头像实时更新
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if (img_ShowAvatar != null)
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img_ShowAvatar.sprite = sprite;
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});
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}
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}
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// ==================== 头像框列表 ====================
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/// <summary>当前装备的头像框名(从服务器数据读取)</summary>
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private string _equippedAvatarFrameName;
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private void BuildAvatarFrameList()
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{
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if (prefab_AvatarItem == null || parent_AvatarKList == null) return;
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for (int i = parent_AvatarKList.childCount - 1; i >= 0; i--)
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Destroy(parent_AvatarKList.GetChild(i).gameObject);
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_avatarFrameToggles.Clear();
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gameManager.InitAvatarFrameCache();
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var allSprites = Resources.LoadAll<Sprite>("AvatarK");
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_equippedAvatarFrameName = gameManager.user.BaseInfo.avatarFrame;
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_pendingAvatarFrameName = _equippedAvatarFrameName;
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foreach (var sprite in allSprites)
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{
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var obj = Instantiate(prefab_AvatarItem, parent_AvatarKList);
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string frameName = sprite.name;
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// child(0) = 头像框图片
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if (obj.transform.childCount > 0)
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{
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var img = obj.transform.GetChild(0).GetComponent<Image>();
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if (img != null) img.sprite = sprite;
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// 头像框可以设置 SetNativeSize 保持比例
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//if (img != null) img.SetNativeSize();
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}
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// child(2) = 装备中对号(只在已装备的头像框上显示)
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Transform checkMark = obj.transform.childCount > 2 ? obj.transform.GetChild(2) : null;
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if (checkMark != null)
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checkMark.gameObject.SetActive(frameName == _equippedAvatarFrameName);
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var toggle = obj.GetComponent<Toggle>();
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if (toggle == null) continue;
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// 加入父对象的 ToggleGroup 实现单选
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toggle.group = parent_AvatarKList.GetComponent<ToggleGroup>();
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// 禁用 Toggle 自带的过渡效果
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toggle.transition = Selectable.Transition.None;
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// 初始选中已装备的头像框
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toggle.isOn = (frameName == _equippedAvatarFrameName);
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_avatarFrameToggles.Add(toggle);
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toggle.onValueChanged.AddListener(isOn =>
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{
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if (!isOn) return;
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_pendingAvatarFrameName = frameName;
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// 预览头像框实时更新
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if (img_ShowAvatarK != null)
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img_ShowAvatarK.sprite = sprite;
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});
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}
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}
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// ==================== 确认使用 ====================
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/// <summary>点击"使用"按钮 → 确认切换装备头像/头像框</summary>
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private void OnClickUseAvatar()
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{
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// 优先判断是否有头像更改
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bool avatarChanged = !string.IsNullOrEmpty(_pendingAvatarName)
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&& _pendingAvatarName != _equippedAvatarName;
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// 判断是否有头像框更改
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bool frameChanged = !string.IsNullOrEmpty(_pendingAvatarFrameName)
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&& _pendingAvatarFrameName != _equippedAvatarFrameName;
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if (avatarChanged)
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{
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LoadAvatarImage(sprite_Avatar, _pendingAvatarName);
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LoadAvatarImage(sprite_Avatar, _pendingAvatarName);
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gameManager.ApplyAvatar(_pendingAvatarName);
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}
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if (frameChanged)
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{
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LoadAvatarFrameImage(img_ShowAvatarK, _pendingAvatarFrameName);
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LoadAvatarFrameImage(sprite_AvatarK, _pendingAvatarFrameName);
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gameManager.ApplyAvatarFrame(_pendingAvatarFrameName);
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}
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if (!avatarChanged && !frameChanged)
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{
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Debug.Log("[UserInfoPanel] 未改变头像或头像框");
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}
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}
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// ==================== 变更回调 ====================
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/// <summary>头像变更回调(服务器返回后),同步预览和列表对号</summary>
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private void OnAvatarChanged(Sprite sprite)
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{
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if (sprite_Avatar != null && sprite != null)
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sprite_Avatar.sprite = sprite;
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if (img_ShowAvatar != null && sprite != null)
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img_ShowAvatar.sprite = sprite;
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_equippedAvatarName = _pendingAvatarName;
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// 切换对号:隐藏旧的、显示新的
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foreach (var t in _avatarToggles)
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{
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if (t == null || t.transform.childCount <= 2) continue;
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var img = t.transform.GetChild(0).GetComponent<Image>();
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bool isEquipped = img != null && img.sprite != null && img.sprite.name == _equippedAvatarName;
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t.transform.GetChild(2).gameObject.SetActive(isEquipped);
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}
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}
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/// <summary>头像框变更回调(服务器返回后),同步预览和列表对号</summary>
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private void OnAvatarFrameChanged(Sprite sprite)
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{
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if (img_ShowAvatarK != null && sprite != null)
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img_ShowAvatarK.sprite = sprite;
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_equippedAvatarFrameName = _pendingAvatarFrameName;
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// 切换对号:隐藏旧的、显示新的
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foreach (var t in _avatarFrameToggles)
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{
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if (t == null || t.transform.childCount <= 2) continue;
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var img = t.transform.GetChild(0).GetComponent<Image>();
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bool isEquipped = img != null && img.sprite != null && img.sprite.name == _equippedAvatarFrameName;
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t.transform.GetChild(2).gameObject.SetActive(isEquipped);
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}
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}
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// ==================== 工具 ====================
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public static string MaskPhone(string phone)
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{
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if (string.IsNullOrEmpty(phone) || phone.Length <= 6)
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return phone;
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int prefix = 3;
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int suffix = 3;
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int maskCount = phone.Length - prefix - suffix;
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return phone.Substring(0, prefix) + new string('*', maskCount) + phone.Substring(phone.Length - suffix);
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}
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}
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