84 lines
2.2 KiB
Plaintext
84 lines
2.2 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: eff_gun_10049_023
|
|
m_Shader: {fileID: 4800000, guid: 1cc5c3a2064ae5740a612a47af353bf7, type: 3}
|
|
m_Parent: {fileID: 0}
|
|
m_ModifiedSerializedProperties: 0
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords:
|
|
- _RAMAP_RA_R
|
|
m_LightmapFlags: 6
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_LockedProperties:
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _Dissolves:
|
|
m_Texture: {fileID: 2800000, guid: af42542858872454099124bae90b298a, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 2800000, guid: af42542858872454099124bae90b298a, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _Mask:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _Noise:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _Ramp:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _1: 0
|
|
- _AlphaCutoff: 0.5
|
|
- _Diss_Tex_speed_x: 0
|
|
- _Diss_Tex_speed_y: 0
|
|
- _Main_Custom_xy: 0
|
|
- _Main_Desaturate: 0
|
|
- _Mask_speed_x: 0
|
|
- _Mask_speed_y: 0
|
|
- _Mian_Tex_speed_x: 0
|
|
- _Mian_Tex_speed_y: 0
|
|
- _Noise_Custom_z: 0
|
|
- _Noise_Tex_speed_x: 0
|
|
- _Noise_Tex_speed_y: 0
|
|
- _Noise_qd_x: 0
|
|
- _Noise_qd_y: 0
|
|
- _Ramap_RA: 0
|
|
- _Ramp_Switch: 0
|
|
- _StencilComp: 8
|
|
- _StencilFailOp: 0
|
|
- _StencilPassOp: 0
|
|
- _StencilRef: 0
|
|
- __CullMode: 0
|
|
- __ZTest: 4
|
|
- __ZWrite: 0
|
|
- _dissolve: 0.01
|
|
- _dissolvesoftness: 0.328
|
|
- _fbx: 0
|
|
- _opacity: 1
|
|
- _qd: 1
|
|
m_Colors:
|
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
- _Color_Ramp: {r: 1, g: 1, b: 1, a: 1}
|
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
|
- _Ramp_TillingOffset: {r: 1, g: 1, b: 0, a: 0}
|
|
m_BuildTextureStacks: []
|