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@@ -1,4 +1,5 @@
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using System;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -11,8 +12,12 @@ public class TiShi : MonoBehaviour
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public Action action;
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private Vector3 _standardSize;
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private bool _closing;
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private void Awake()
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{
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_standardSize = transform.GetChild(0).localScale;
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if (btn_Close != null)
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btn_Close.onClick.AddListener(Close);
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if (btn_QueRen != null)
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@@ -20,7 +25,7 @@ public class TiShi : MonoBehaviour
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}
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/// <summary>
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/// 初始化提示文字。
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/// 初始化提示文字,并播放弹窗出现动画。
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/// </summary>
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/// <param name="text">提示内容</param>
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/// <param name="onConfirmAction">点击确认按钮时的回调(可选)</param>
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@@ -29,18 +34,42 @@ public class TiShi : MonoBehaviour
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action = onConfirmAction;
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if (tmpText_TiShiLabel != null)
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tmpText_TiShiLabel.text = text;
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PlayAppear();
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}
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private void PlayAppear()
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{
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var t = transform.GetChild(0);
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t.localScale = Vector3.zero;
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t.DOKill();
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t.DOScale(_standardSize, 0.55f).SetEase(Ease.OutElastic, 0.7f, 0.35f);
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}
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/// <summary>确认按钮:触发回调后关闭</summary>
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public void Confirm()
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{
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if (_closing) return;
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_closing = true;
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action?.Invoke();
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Destroy(gameObject);
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PlayHideThenDestroy();
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}
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/// <summary>关闭按钮:直接关闭,不触发回调</summary>
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public void Close()
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{
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Destroy(gameObject);
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if (_closing) return;
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_closing = true;
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PlayHideThenDestroy();
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}
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private void PlayHideThenDestroy()
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{
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var t = transform.GetChild(0);
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t.DOKill();
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t.DOScale(0, 0.3f).SetEase(Ease.InBack).onComplete += () =>
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{
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if (this != null && gameObject != null)
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Destroy(gameObject);
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};
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}
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}
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@@ -3,6 +3,7 @@ using Assets.MyGame.Scripts.Net.WebResponses;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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@@ -44,6 +45,7 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
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public Button btn_CloseTiShi;
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public Button btn_QuXiao;
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public Button btn_ChongZhi;
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private Vector3 _tiShiStandardSize;
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/// <summary>检查当前用户是否有手动选座权限</summary>
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private bool CanSelectRoom()
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@@ -69,26 +71,46 @@ public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
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WebSocketManager.Instance.Connect(SocketType.room);
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// 提示窗口:确认/关闭效果一致(关闭提示),充值跳转商城
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if (tiShi != null) tiShi.SetActive(false);
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if (tiShi != null)
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{
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tiShi.SetActive(false);
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_tiShiStandardSize = tiShi.transform.GetChild(0).localScale;
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}
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if (btn_CloseTiShi != null)
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btn_CloseTiShi.onClick.AddListener(() => { if (tiShi != null) tiShi.SetActive(false); });
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btn_CloseTiShi.onClick.AddListener(HideTiShi);
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if (btn_QuXiao != null)
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btn_QuXiao.onClick.AddListener(() => { if (tiShi != null) tiShi.SetActive(false); });
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btn_QuXiao.onClick.AddListener(HideTiShi);
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if (btn_ChongZhi != null)
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btn_ChongZhi.onClick.AddListener(() =>
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{
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if (tiShi != null) tiShi.SetActive(false);
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HideTiShi();
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UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel)
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.subUIManager.ShowAsync(UIPanel.ShopPanel, ShopTab.Diamond);
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});
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}
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/// <summary>显示提示窗口(手动选座需要充值VIP等)</summary>
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/// <summary>显示提示窗口(弹窗出现动画)</summary>
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private void ShowTiShi(string msg)
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{
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if (tiShi == null) return;
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if (tmpText_Label != null) tmpText_Label.text = msg;
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tiShi.SetActive(true);
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var t = tiShi.transform.GetChild(0);
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t.localScale = Vector3.zero;
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t.DOKill();
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t.DOScale(_tiShiStandardSize, 0.55f).SetEase(Ease.OutElastic, 0.7f, 0.35f);
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}
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/// <summary>隐藏提示窗口(缩放消失动画)</summary>
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private void HideTiShi()
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{
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if (tiShi == null || !tiShi.activeSelf) return;
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var t = tiShi.transform.GetChild(0);
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t.DOKill();
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t.DOScale(0, 0.3f).SetEase(Ease.InBack).onComplete += () =>
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{
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if (tiShi != null) tiShi.SetActive(false);
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};
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}
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public void OnSelectRoom(int leave)
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{
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