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private void HandleInput()
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{
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// ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 忽略输入,避免空引用
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// ⭐ 退出倒计时期间屏蔽本地玩家手动输入(旋转/开火/锁定),其他玩家和机器人不受影响
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{
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// ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用
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// ⭐ 退出倒计时期间屏蔽本地玩家自动旋转,其他玩家和机器人不受影响
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// ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用
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// ⭐ 退出倒计时期间屏蔽本地玩家手动锁定,其他玩家和机器人不受影响
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private void CheckLockTargetValid()
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{
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// ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用
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// ⭐⭐⭐ 三发模式:每个锁位完全独立维护 ——
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// 有鱼的位:鱼死了/路径离场/被取消勾选 → 只补这一个位,其他位不动
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// 空着的位:**每帧持续检测**(有符合条件(含图鉴勾选)的鱼就补上),
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{
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// ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用
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if (currSitData == null) return;
|
||||
// ⭐ 退出倒计时期间屏蔽本地玩家自动锁定,其他玩家和机器人不受影响
|
||||
if (_isLeavingCountdown) return;
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||||
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@@ -1,5 +1,27 @@
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Reference in New Issue
Block a user