From e4cdbd25bab4be510f379a8f4b31c5800ddb2b41 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A3=AE2003?= <2384017988@qq.com> Date: Mon, 12 Oct 2026 02:08:16 +0800 Subject: [PATCH] 1 --- .../6005_yglg/materials/6005_guike 1.mat | 302 ++++++ .../6005_yglg/materials/6005_guike 1.mat.meta | 8 + .../6005_yglg/materials/6005_shenti 1.mat | 301 ++++++ .../materials/6005_shenti 1.mat.meta | 8 + Assets/MyGame/Scenes/UIScene.unity | 1 + .../MyGame/aa/Game/FLZY/BOSS/YGLG/6005.prefab | 960 +++++++++++++++++- .../Game/HHWK/Fish/Fish_2013 Variant.prefab | 3 +- .../Game/HHWK/Fish/fish_2010 Variant.prefab | 25 +- .../aa/UI/Game/GameMainPanel_FishBase.cs | 10 + Assets/UIResources/Image.controller | 62 +- Assets/UIResources/New Animation.anim | 60 +- 11 files changed, 1709 insertions(+), 31 deletions(-) create mode 100644 Assets/Art/FengLei/ResLY/games_resource/roler/6005_yglg/materials/6005_guike 1.mat create mode 100644 Assets/Art/FengLei/ResLY/games_resource/roler/6005_yglg/materials/6005_guike 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private void HandleLock() { + // ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用 + if (currSitData == null) return; // ⭐ 退出倒计时期间屏蔽本地玩家手动锁定,其他玩家和机器人不受影响 if (_isLeavingCountdown) return; @@ -4452,6 +4458,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base } private void CheckLockTargetValid() { + // ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用 + if (currSitData == null) return; // ⭐⭐⭐ 三发模式:每个锁位完全独立维护 —— // 有鱼的位:鱼死了/路径离场/被取消勾选 → 只补这一个位,其他位不动 // 空着的位:**每帧持续检测**(有符合条件(含图鉴勾选)的鱼就补上), @@ -4682,6 +4690,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base private void HandleAutoLock() { + // ⭐ 加载期间 currSitData 尚未赋值(座位信息推迟到加载到 100%)→ 跳过,避免空引用 + if (currSitData == null) return; // ⭐ 退出倒计时期间屏蔽本地玩家自动锁定,其他玩家和机器人不受影响 if (_isLeavingCountdown) return; diff --git a/Assets/UIResources/Image.controller b/Assets/UIResources/Image.controller index b3e7f6aa6..08cfdef04 100644 --- a/Assets/UIResources/Image.controller +++ b/Assets/UIResources/Image.controller @@ -1,5 +1,27 @@ %YAML 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