This commit is contained in:
2026-06-03 18:27:45 +08:00
parent 90e2e0e62f
commit cdeedd72d4
17 changed files with 566 additions and 314 deletions
@@ -116,6 +116,9 @@ public class MonsterContral : MonoBehaviour
public List<Transform> colliderList;
/// <summary>是否存活(活跃且未被回收)</summary>
public bool IsAlive => gameObject.activeInHierarchy;
// ================================================================
@@ -1,4 +1,4 @@
using Assets.MyGame.Scripts.Net.APIResponses.Enum;
using Assets.MyGame.Scripts.Net.APIResponses.Enum;
using Assets.MyGame.Scripts.Net.WebResponses;
using DG.Tweening;
using System;
@@ -13,271 +13,215 @@ using Random = UnityEngine.Random;
public class MonsterControl_BossBase : MonsterContral
{
// ==================== 基础 ====================
public string bossName;
// ==================== 爆奖 ====================
[Header("爆奖")]
public bool isToUI = true; // 爆奖特效是 UI(RectTransform)还是 3D 场景物体
public LayeredPool layeredPool;
public TextMeshProUGUI tMP_CurrBossScore;//boss分数
public long currBossScoreValue=0;//boss分数
public long bossScoreValue=0;//boss分数
public int poolNum;//奖池
public int prizeCount;//奖励数量
public Action<int> JiaFen;
public TextMeshProUGUI tMP_CurrBossScore; // Boss 分数显示文本
public long currBossScoreValue; // 当前滚动分数
public long bossScoreValue; // 累计总分
public int poolNum; // 奖池金币
public int prizeCount = 8; // 爆奖红包数量
public Action<int> JiaFen; // 加分回调
public List<List<RedPacketRecord>> redPacketRecords = new List<List<RedPacketRecord>>();
public bool isToUI = true;
public Camera ZhuCam;
// ==================== 死亡 ====================
public bool isDieFish;
public float dieTime = 3f;
public Vector3 v3; // 分数飞出目标位置(Inspector 设置)
private long _turretNum;
private bool _isJia;
// ==================== Unity 生命周期 ====================
public override void Awake()
{
base.Awake();
isRotate = false;
ZhuCam = GameManager.Instance.ZhuCam;
action_effect_DieAward = (obj) =>
action_effect_DieAward = obj =>
{
tMP_CurrBossScore = obj
.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
tMP_CurrBossScore = obj.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
};
}
public override void OnEnable()
{
base.OnEnable();
layeredPool = null;
FishResourcesData fishResourcesData;
currBossScoreValue = 0;
bossScoreValue = 0;
redPacketRecords.Clear();
_isJia = false;
isDieFish = false;
fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0)
{
var v = fishResourcesData.showAudio;
int index = Random.Range(0, v.Count);
AudioManager.Instance.PlayerFX(v[index]);
}
var res = FishResourcesData.fishResourcesDatasDic[fishTypeID];
if (res.showAudio != null && res.showAudio.Count > 0)
AudioManager.Instance.PlayerFX(res.showAudio[Random.Range(0, res.showAudio.Count)]);
}
public void BigPrizeNotFish(int num)
{
if (layeredPool == null)
{
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
}
if (tMP_CurrBossScore == null)
{
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
}
var v = layeredPool.BossGlodCoinNotFish(num);
redPacketRecords.Add(v);
foreach (var item in v)
{
bossScoreValue += item.Amount;
}
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
GameManager.Instance.StartCoroutine(ShowBigPrize());
GameManager.Instance.StartCoroutine(jiafen());
}
public void BigPrize(int min = 4, int max = 8)
{
if (layeredPool==null)
{
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
}
if (tMP_CurrBossScore == null)
{
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
}
var v = layeredPool.BossGlodCoinRandrom(tMP_CurrBossScore.transform.position,min,max);
redPacketRecords.Add(v);
foreach (var item in v)
{
bossScoreValue += item.Amount;
}
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
GameManager.Instance. StartCoroutine(ShowBigPrize());
GameManager.Instance.StartCoroutine(jiafen());
}
bool isJia = false;
public void BigPrizeAll()
{
int sss = CreateFishManager.Instance.fishDatas_hashCodekey_Small.Count;
prizeCount = 1;
if (layeredPool == null)
{
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
}
if (tMP_CurrBossScore == null)
{
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
}
var v = layeredPool.BossGlodCoin(sss, tMP_CurrBossScore.transform.position);
redPacketRecords.Add(v);
foreach (var item in v)
{
bossScoreValue += item.Amount;
}
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
GameManager.Instance.StartCoroutine(ShowBigPrize());
GameManager.Instance.StartCoroutine(jiafen());
}
long turretNum;
IEnumerator ShowBigPrize()
{
if (!isJia)
{
isJia=true;
yield return new WaitForSeconds(1);
turretNum = Random.Range((int)(turretNum / 2), (int)turretNum + 1);
while (currBossScoreValue < bossScoreValue)
{
currBossScoreValue += 1 * turretNum; // 每次增加1000分
if (currBossScoreValue > bossScoreValue)
{
currBossScoreValue = bossScoreValue; // 确保不超过总分数
}
tMP_CurrBossScore.text = currBossScoreValue.ToString(); // 更新UI显示
//yield return new WaitForSeconds(0.05f); // 每0.1秒更新一次
yield return null;
}
isJia = false;
}
}
public IEnumerator jiafen()
{
yield return new WaitForSeconds(1.5f);
Transform tra = tMP_CurrBossScore.transform.parent;
GameObject obj = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore;
List<RedPacketRecord> redRecords = new List<RedPacketRecord>();
redRecords = redPacketRecords[0];
redPacketRecords.RemoveAt(0);
foreach (var item in redRecords)
{
yield return new WaitForSeconds(0.15f);
Instantiate(obj, tra.position, Quaternion.identity, tra).transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = CoinScript.NumAdd(item.Amount.ToString());
AudioManager.Instance.PlayerFX(61009);
}
}
public bool isDieFish=false;
public override void DieFish(RoomKillNotice obj = null)
{
isDieFish = true;
//CreateFishManager.Instance.Id_DieFish_NotFX(guid);
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
if (obj != null)
{
poolNum = obj.gold;
}
FishResourcesData fishResourcesData;
fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
if (fishResourcesData.dieAudio!=null&& fishResourcesData.dieAudio.Count>0)
{
var v = fishResourcesData.dieAudio;
int index = Random.Range(0, v.Count);
AudioManager.Instance.PlayerFX(v[index]);
}
}
public void EndBigPrize()
{
}
public async override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "")
{
isyz = isyuzhen;
this.yzID = yzID;
//播报
switch (GameManager.Instance.gameData.currGameType)
{
case GameType.JQQD:
break;
case GameType.defaultPanel:
break;
case GameType.FLZY:
//{
// AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
// await handle.Task;
// Sprite sprite = handle.Result;
// CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
//}
break;
case GameType.YYSC:
//还没有写呢
//{
// AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
// await handle.Task;
// Sprite sprite = handle.Result;
// CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
//}
break;
case GameType.ZGXQ:
break;
case GameType.XJMH:
{
AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
await handle.Task;
Sprite sprite = handle.Result;
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
}
break;
case GameType.HHWK:
//{
// AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
// await handle.Task;
// Sprite sprite = handle.Result;
// CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
//}
break;
default:
break;
}
BezierCurveData bezierCurveData = MonsterMoveLine.dic_BezierCurveDatas[bossName + pathId];
monsterData.moveLine.Init(bezierCurveData, Time);
}
public override void OnDisable()
{
base.OnDisable();
if (isDieFish)
{
GameManager.Instance.StartCoroutine(yanchidie());
}
GameManager.Instance.StartCoroutine(YanChiDie());
}
public float dieTime = 3f;
public Vector3 v3;//分数飞出位置
IEnumerator yanchidie()
// ==================== 初始化 ====================
public async override void Init(string pathId, float time, bool isyuzhen = false, string yzID = "")
{
isyz = isyuzhen;
this.yzID = yzID;
// Boss 进场播报
if (GameManager.Instance.gameData.currGameType == GameType.XJMH)
{
var handle = Addressables.LoadAssetAsync<Sprite>($"Assets/Art/XJMH/pw/pw_sprite/handbook/{bossName}.png");
await handle.Task;
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(handle.Result, bossName);
}
var bezierData = MonsterMoveLine.dic_BezierCurveDatas[bossName + pathId];
monsterData.moveLine.Init(bezierData, time);
}
// ==================== 爆奖(公共) ====================
/// <summary>确保分数显示文本存在(自动创建)</summary>
private void EnsureScorePanel()
{
if (tMP_CurrBossScore != null) return;
var prefab = CreateFishManager.Instance.dieFXPrefabAwardTmp;
if (prefab == null) return;
var parent = CreateFishManager.Instance.currGameType.subPanelParent;
if (parent == null) return;
tMP_CurrBossScore = Instantiate(prefab, parent)
.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
}
/// <summary>初始化红包分层对象池</summary>
private void EnsureLayeredPool()
{
if (layeredPool == null)
layeredPool = new LayeredPool(poolNum, prizeCount);
}
/// <summary>爆奖:随机红包(min~max 个)</summary>
public void BigPrize(int min = 4, int max = 8)
{
EnsureScorePanel();
EnsureLayeredPool();
var records = layeredPool.BossGlodCoinRandrom(tMP_CurrBossScore.transform.position, min, max);
AddRedPacket(records);
}
/// <summary>爆奖:固定数量红包</summary>
public void BigPrizeNotFish(int count)
{
EnsureScorePanel();
EnsureLayeredPool();
var records = layeredPool.BossGlodCoinNotFish(count);
AddRedPacket(records);
}
/// <summary>爆奖:全屏小鱼数量红包</summary>
public void BigPrizeAll()
{
int smallFishCount = CreateFishManager.Instance.fishDatas_hashCodekey_Small.Count;
prizeCount = 1;
EnsureScorePanel();
EnsureLayeredPool();
var records = layeredPool.BossGlodCoin(smallFishCount, tMP_CurrBossScore.transform.position);
AddRedPacket(records);
}
/// <summary>记录红包并开始分数滚动 + 加分</summary>
private void AddRedPacket(List<RedPacketRecord> records)
{
redPacketRecords.Add(records);
foreach (var r in records)
bossScoreValue += r.Amount;
_turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
GameManager.Instance.StartCoroutine(ShowBigPrize());
GameManager.Instance.StartCoroutine(JiaFenRoutine());
}
// ==================== 分数滚动 ====================
private IEnumerator ShowBigPrize()
{
if (_isJia) yield break;
_isJia = true;
yield return new WaitForSeconds(1f);
_turretNum = Random.Range((int)(_turretNum / 2), (int)_turretNum + 1);
while (currBossScoreValue < bossScoreValue)
{
currBossScoreValue += _turretNum;
if (currBossScoreValue > bossScoreValue)
currBossScoreValue = bossScoreValue;
tMP_CurrBossScore.text = currBossScoreValue.ToString();
yield return null;
}
_isJia = false;
}
private IEnumerator JiaFenRoutine()
{
yield return new WaitForSeconds(1.5f);
Transform parent = tMP_CurrBossScore.transform.parent;
GameObject addScorePrefab = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore;
var records = redPacketRecords[0];
redPacketRecords.RemoveAt(0);
foreach (var item in records)
{
yield return new WaitForSeconds(0.15f);
var inst = Instantiate(addScorePrefab, parent.position, Quaternion.identity, parent);
inst.transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = CoinScript.NumAdd(item.Amount.ToString());
AudioManager.Instance.PlayerFX(61009);
}
}
// ==================== 死亡 ====================
public override void DieFish(RoomKillNotice obj = null)
{
isDieFish = true;
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
if (obj != null)
poolNum = obj.gold;
var res = FishResourcesData.fishResourcesDatasDic[fishTypeID];
if (res.dieAudio != null && res.dieAudio.Count > 0)
AudioManager.Instance.PlayerFX(res.dieAudio[Random.Range(0, res.dieAudio.Count)]);
}
/// <summary>死亡后延迟飞分到座位</summary>
private IEnumerator YanChiDie()
{
yield return new WaitForSeconds(dieTime);
tMP_CurrBossScore.transform.parent.DOMove(v3, 0.5f).OnComplete(() =>
{
JiaFen?.Invoke(0);
Destroy(tMP_CurrBossScore.transform.parent.gameObject);
});
tMP_CurrBossScore.transform.parent
.DOMove(v3, 0.5f)
.OnComplete(() =>
{
JiaFen?.Invoke(0);
Destroy(tMP_CurrBossScore.transform.parent.gameObject);
});
}
}