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This commit is contained in:
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@@ -116,6 +116,9 @@ public class MonsterContral : MonoBehaviour
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public List<Transform> colliderList;
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||||
/// <summary>是否存活(活跃且未被回收)</summary>
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public bool IsAlive => gameObject.activeInHierarchy;
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// ================================================================
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@@ -1,4 +1,4 @@
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using Assets.MyGame.Scripts.Net.APIResponses.Enum;
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using Assets.MyGame.Scripts.Net.APIResponses.Enum;
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using Assets.MyGame.Scripts.Net.WebResponses;
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||||
using DG.Tweening;
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||||
using System;
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||||
@@ -13,271 +13,215 @@ using Random = UnityEngine.Random;
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||||
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||||
public class MonsterControl_BossBase : MonsterContral
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||||
{
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||||
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||||
// ==================== 基础 ====================
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||||
public string bossName;
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||||
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||||
// ==================== 爆奖 ====================
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||||
[Header("爆奖")]
|
||||
public bool isToUI = true; // 爆奖特效是 UI(RectTransform)还是 3D 场景物体
|
||||
public LayeredPool layeredPool;
|
||||
public TextMeshProUGUI tMP_CurrBossScore;//boss分数
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||||
public long currBossScoreValue=0;//boss分数
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||||
public long bossScoreValue=0;//boss分数
|
||||
public int poolNum;//奖池
|
||||
public int prizeCount;//奖励数量
|
||||
public Action<int> JiaFen;
|
||||
public TextMeshProUGUI tMP_CurrBossScore; // Boss 分数显示文本
|
||||
public long currBossScoreValue; // 当前滚动分数
|
||||
public long bossScoreValue; // 累计总分
|
||||
public int poolNum; // 奖池金币
|
||||
public int prizeCount = 8; // 爆奖红包数量
|
||||
public Action<int> JiaFen; // 加分回调
|
||||
public List<List<RedPacketRecord>> redPacketRecords = new List<List<RedPacketRecord>>();
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||||
public bool isToUI = true;
|
||||
public Camera ZhuCam;
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||||
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||||
// ==================== 死亡 ====================
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||||
public bool isDieFish;
|
||||
public float dieTime = 3f;
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||||
public Vector3 v3; // 分数飞出目标位置(Inspector 设置)
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||||
private long _turretNum;
|
||||
private bool _isJia;
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||||
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||||
// ==================== Unity 生命周期 ====================
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||||
|
||||
public override void Awake()
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||||
{
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||||
base.Awake();
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||||
isRotate = false;
|
||||
ZhuCam = GameManager.Instance.ZhuCam;
|
||||
action_effect_DieAward = (obj) =>
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||||
action_effect_DieAward = obj =>
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||||
{
|
||||
tMP_CurrBossScore = obj
|
||||
.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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||||
tMP_CurrBossScore = obj.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
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||||
};
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||||
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||||
}
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||||
|
||||
public override void OnEnable()
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||||
{
|
||||
base.OnEnable();
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||||
layeredPool = null;
|
||||
FishResourcesData fishResourcesData;
|
||||
currBossScoreValue = 0;
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||||
bossScoreValue = 0;
|
||||
redPacketRecords.Clear();
|
||||
_isJia = false;
|
||||
isDieFish = false;
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||||
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||||
fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
|
||||
if (fishResourcesData.showAudio != null && fishResourcesData.showAudio.Count > 0)
|
||||
{
|
||||
var v = fishResourcesData.showAudio;
|
||||
int index = Random.Range(0, v.Count);
|
||||
AudioManager.Instance.PlayerFX(v[index]);
|
||||
}
|
||||
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||||
var res = FishResourcesData.fishResourcesDatasDic[fishTypeID];
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||||
if (res.showAudio != null && res.showAudio.Count > 0)
|
||||
AudioManager.Instance.PlayerFX(res.showAudio[Random.Range(0, res.showAudio.Count)]);
|
||||
}
|
||||
public void BigPrizeNotFish(int num)
|
||||
{
|
||||
if (layeredPool == null)
|
||||
{
|
||||
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
|
||||
}
|
||||
if (tMP_CurrBossScore == null)
|
||||
{
|
||||
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
var v = layeredPool.BossGlodCoinNotFish(num);
|
||||
redPacketRecords.Add(v);
|
||||
foreach (var item in v)
|
||||
{
|
||||
bossScoreValue += item.Amount;
|
||||
}
|
||||
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
|
||||
GameManager.Instance.StartCoroutine(ShowBigPrize());
|
||||
GameManager.Instance.StartCoroutine(jiafen());
|
||||
|
||||
}
|
||||
public void BigPrize(int min = 4, int max = 8)
|
||||
{
|
||||
if (layeredPool==null)
|
||||
{
|
||||
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
|
||||
}
|
||||
if (tMP_CurrBossScore == null)
|
||||
{
|
||||
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
var v = layeredPool.BossGlodCoinRandrom(tMP_CurrBossScore.transform.position,min,max);
|
||||
redPacketRecords.Add(v);
|
||||
foreach (var item in v)
|
||||
{
|
||||
bossScoreValue += item.Amount;
|
||||
}
|
||||
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
|
||||
GameManager.Instance. StartCoroutine(ShowBigPrize());
|
||||
GameManager.Instance.StartCoroutine(jiafen());
|
||||
|
||||
}
|
||||
bool isJia = false;
|
||||
public void BigPrizeAll()
|
||||
{
|
||||
int sss = CreateFishManager.Instance.fishDatas_hashCodekey_Small.Count;
|
||||
prizeCount = 1;
|
||||
if (layeredPool == null)
|
||||
{
|
||||
layeredPool = new LayeredPool(poolNum, prizeCount); // 初始化LayeredPool,假设5个人,10000分
|
||||
|
||||
}
|
||||
if (tMP_CurrBossScore == null)
|
||||
{
|
||||
tMP_CurrBossScore = Instantiate(CreateFishManager.Instance.dieFXPrefabAwardTmp, CreateFishManager.Instance.currGameType.subPanelParent).transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
var v = layeredPool.BossGlodCoin(sss, tMP_CurrBossScore.transform.position);
|
||||
redPacketRecords.Add(v);
|
||||
foreach (var item in v)
|
||||
{
|
||||
bossScoreValue += item.Amount;
|
||||
}
|
||||
turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
|
||||
GameManager.Instance.StartCoroutine(ShowBigPrize());
|
||||
GameManager.Instance.StartCoroutine(jiafen());
|
||||
|
||||
}
|
||||
long turretNum;
|
||||
IEnumerator ShowBigPrize()
|
||||
{
|
||||
if (!isJia)
|
||||
{
|
||||
isJia=true;
|
||||
yield return new WaitForSeconds(1);
|
||||
turretNum = Random.Range((int)(turretNum / 2), (int)turretNum + 1);
|
||||
while (currBossScoreValue < bossScoreValue)
|
||||
{
|
||||
currBossScoreValue += 1 * turretNum; // 每次增加1000分
|
||||
if (currBossScoreValue > bossScoreValue)
|
||||
{
|
||||
currBossScoreValue = bossScoreValue; // 确保不超过总分数
|
||||
}
|
||||
tMP_CurrBossScore.text = currBossScoreValue.ToString(); // 更新UI显示
|
||||
//yield return new WaitForSeconds(0.05f); // 每0.1秒更新一次
|
||||
yield return null;
|
||||
}
|
||||
isJia = false;
|
||||
}
|
||||
|
||||
}
|
||||
public IEnumerator jiafen()
|
||||
{
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
Transform tra = tMP_CurrBossScore.transform.parent;
|
||||
GameObject obj = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore;
|
||||
|
||||
List<RedPacketRecord> redRecords = new List<RedPacketRecord>();
|
||||
redRecords = redPacketRecords[0];
|
||||
|
||||
redPacketRecords.RemoveAt(0);
|
||||
foreach (var item in redRecords)
|
||||
{
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
Instantiate(obj, tra.position, Quaternion.identity, tra).transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = CoinScript.NumAdd(item.Amount.ToString());
|
||||
AudioManager.Instance.PlayerFX(61009);
|
||||
|
||||
}
|
||||
}
|
||||
public bool isDieFish=false;
|
||||
public override void DieFish(RoomKillNotice obj = null)
|
||||
{
|
||||
isDieFish = true;
|
||||
//CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
|
||||
if (obj != null)
|
||||
{
|
||||
poolNum = obj.gold;
|
||||
|
||||
}
|
||||
FishResourcesData fishResourcesData;
|
||||
|
||||
fishResourcesData = FishResourcesData.fishResourcesDatasDic[fishTypeID];
|
||||
if (fishResourcesData.dieAudio!=null&& fishResourcesData.dieAudio.Count>0)
|
||||
{
|
||||
var v = fishResourcesData.dieAudio;
|
||||
int index = Random.Range(0, v.Count);
|
||||
AudioManager.Instance.PlayerFX(v[index]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void EndBigPrize()
|
||||
{
|
||||
|
||||
}
|
||||
public async override void Init(string pathId, float Time, bool isyuzhen = false, string yzID = "")
|
||||
{
|
||||
|
||||
|
||||
isyz = isyuzhen;
|
||||
this.yzID = yzID;
|
||||
|
||||
//播报
|
||||
switch (GameManager.Instance.gameData.currGameType)
|
||||
{
|
||||
case GameType.JQQD:
|
||||
break;
|
||||
case GameType.defaultPanel:
|
||||
break;
|
||||
case GameType.FLZY:
|
||||
//{
|
||||
// AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
|
||||
// await handle.Task;
|
||||
// Sprite sprite = handle.Result;
|
||||
// CreateFishManager.Instance. currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
|
||||
|
||||
//}
|
||||
|
||||
break;
|
||||
case GameType.YYSC:
|
||||
//还没有写呢
|
||||
//{
|
||||
// AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
|
||||
// await handle.Task;
|
||||
// Sprite sprite = handle.Result;
|
||||
// CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
|
||||
|
||||
//}
|
||||
break;
|
||||
case GameType.ZGXQ:
|
||||
|
||||
break;
|
||||
case GameType.XJMH:
|
||||
{
|
||||
AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
|
||||
await handle.Task;
|
||||
Sprite sprite = handle.Result;
|
||||
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
|
||||
|
||||
}
|
||||
break;
|
||||
case GameType.HHWK:
|
||||
//{
|
||||
// AsyncOperationHandle<Sprite> handle = Addressables.LoadAssetAsync<Sprite>("Assets/Art/XJMH/pw/pw_sprite/handbook/" + bossName + ".png");
|
||||
// await handle.Task;
|
||||
// Sprite sprite = handle.Result;
|
||||
// CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(sprite, bossName);
|
||||
|
||||
//}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
BezierCurveData bezierCurveData = MonsterMoveLine.dic_BezierCurveDatas[bossName + pathId];
|
||||
monsterData.moveLine.Init(bezierCurveData, Time);
|
||||
}
|
||||
public override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
if (isDieFish)
|
||||
{
|
||||
GameManager.Instance.StartCoroutine(yanchidie());
|
||||
|
||||
}
|
||||
|
||||
GameManager.Instance.StartCoroutine(YanChiDie());
|
||||
}
|
||||
public float dieTime = 3f;
|
||||
public Vector3 v3;//分数飞出位置
|
||||
IEnumerator yanchidie()
|
||||
|
||||
// ==================== 初始化 ====================
|
||||
|
||||
public async override void Init(string pathId, float time, bool isyuzhen = false, string yzID = "")
|
||||
{
|
||||
isyz = isyuzhen;
|
||||
this.yzID = yzID;
|
||||
|
||||
// Boss 进场播报
|
||||
if (GameManager.Instance.gameData.currGameType == GameType.XJMH)
|
||||
{
|
||||
var handle = Addressables.LoadAssetAsync<Sprite>($"Assets/Art/XJMH/pw/pw_sprite/handbook/{bossName}.png");
|
||||
await handle.Task;
|
||||
CreateFishManager.Instance.currGameType.subUIManager.ShowBoardBoss(handle.Result, bossName);
|
||||
}
|
||||
|
||||
var bezierData = MonsterMoveLine.dic_BezierCurveDatas[bossName + pathId];
|
||||
monsterData.moveLine.Init(bezierData, time);
|
||||
}
|
||||
|
||||
// ==================== 爆奖(公共) ====================
|
||||
|
||||
/// <summary>确保分数显示文本存在(自动创建)</summary>
|
||||
private void EnsureScorePanel()
|
||||
{
|
||||
if (tMP_CurrBossScore != null) return;
|
||||
var prefab = CreateFishManager.Instance.dieFXPrefabAwardTmp;
|
||||
if (prefab == null) return;
|
||||
var parent = CreateFishManager.Instance.currGameType.subPanelParent;
|
||||
if (parent == null) return;
|
||||
|
||||
tMP_CurrBossScore = Instantiate(prefab, parent)
|
||||
.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
/// <summary>初始化红包分层对象池</summary>
|
||||
private void EnsureLayeredPool()
|
||||
{
|
||||
if (layeredPool == null)
|
||||
layeredPool = new LayeredPool(poolNum, prizeCount);
|
||||
}
|
||||
|
||||
/// <summary>爆奖:随机红包(min~max 个)</summary>
|
||||
public void BigPrize(int min = 4, int max = 8)
|
||||
{
|
||||
EnsureScorePanel();
|
||||
EnsureLayeredPool();
|
||||
|
||||
var records = layeredPool.BossGlodCoinRandrom(tMP_CurrBossScore.transform.position, min, max);
|
||||
AddRedPacket(records);
|
||||
}
|
||||
|
||||
/// <summary>爆奖:固定数量红包</summary>
|
||||
public void BigPrizeNotFish(int count)
|
||||
{
|
||||
EnsureScorePanel();
|
||||
EnsureLayeredPool();
|
||||
|
||||
var records = layeredPool.BossGlodCoinNotFish(count);
|
||||
AddRedPacket(records);
|
||||
}
|
||||
|
||||
/// <summary>爆奖:全屏小鱼数量红包</summary>
|
||||
public void BigPrizeAll()
|
||||
{
|
||||
int smallFishCount = CreateFishManager.Instance.fishDatas_hashCodekey_Small.Count;
|
||||
prizeCount = 1;
|
||||
EnsureScorePanel();
|
||||
EnsureLayeredPool();
|
||||
|
||||
var records = layeredPool.BossGlodCoin(smallFishCount, tMP_CurrBossScore.transform.position);
|
||||
AddRedPacket(records);
|
||||
}
|
||||
|
||||
/// <summary>记录红包并开始分数滚动 + 加分</summary>
|
||||
private void AddRedPacket(List<RedPacketRecord> records)
|
||||
{
|
||||
redPacketRecords.Add(records);
|
||||
foreach (var r in records)
|
||||
bossScoreValue += r.Amount;
|
||||
|
||||
_turretNum = CreateFishManager.Instance.currGameType.currSitData.consumeGoldNum;
|
||||
GameManager.Instance.StartCoroutine(ShowBigPrize());
|
||||
GameManager.Instance.StartCoroutine(JiaFenRoutine());
|
||||
}
|
||||
|
||||
// ==================== 分数滚动 ====================
|
||||
|
||||
private IEnumerator ShowBigPrize()
|
||||
{
|
||||
if (_isJia) yield break;
|
||||
_isJia = true;
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
_turretNum = Random.Range((int)(_turretNum / 2), (int)_turretNum + 1);
|
||||
|
||||
while (currBossScoreValue < bossScoreValue)
|
||||
{
|
||||
currBossScoreValue += _turretNum;
|
||||
if (currBossScoreValue > bossScoreValue)
|
||||
currBossScoreValue = bossScoreValue;
|
||||
tMP_CurrBossScore.text = currBossScoreValue.ToString();
|
||||
yield return null;
|
||||
}
|
||||
_isJia = false;
|
||||
}
|
||||
|
||||
private IEnumerator JiaFenRoutine()
|
||||
{
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
|
||||
Transform parent = tMP_CurrBossScore.transform.parent;
|
||||
GameObject addScorePrefab = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore;
|
||||
|
||||
var records = redPacketRecords[0];
|
||||
redPacketRecords.RemoveAt(0);
|
||||
|
||||
foreach (var item in records)
|
||||
{
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
var inst = Instantiate(addScorePrefab, parent.position, Quaternion.identity, parent);
|
||||
inst.transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = CoinScript.NumAdd(item.Amount.ToString());
|
||||
AudioManager.Instance.PlayerFX(61009);
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== 死亡 ====================
|
||||
|
||||
public override void DieFish(RoomKillNotice obj = null)
|
||||
{
|
||||
isDieFish = true;
|
||||
GameManager.Instance.cameraShake.ShakePresets.Explosion2D(3f, 4f, 1f);
|
||||
|
||||
if (obj != null)
|
||||
poolNum = obj.gold;
|
||||
|
||||
var res = FishResourcesData.fishResourcesDatasDic[fishTypeID];
|
||||
if (res.dieAudio != null && res.dieAudio.Count > 0)
|
||||
AudioManager.Instance.PlayerFX(res.dieAudio[Random.Range(0, res.dieAudio.Count)]);
|
||||
}
|
||||
|
||||
/// <summary>死亡后延迟飞分到座位</summary>
|
||||
private IEnumerator YanChiDie()
|
||||
{
|
||||
yield return new WaitForSeconds(dieTime);
|
||||
tMP_CurrBossScore.transform.parent.DOMove(v3, 0.5f).OnComplete(() =>
|
||||
{
|
||||
|
||||
|
||||
JiaFen?.Invoke(0);
|
||||
|
||||
Destroy(tMP_CurrBossScore.transform.parent.gameObject);
|
||||
});
|
||||
|
||||
|
||||
tMP_CurrBossScore.transform.parent
|
||||
.DOMove(v3, 0.5f)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
JiaFen?.Invoke(0);
|
||||
Destroy(tMP_CurrBossScore.transform.parent.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
/// <summary>
|
||||
/// Boss 爆奖事件基类
|
||||
@@ -27,9 +28,10 @@ public class BJEventBase : MonoBehaviour
|
||||
public int paoBei; // 炮倍
|
||||
|
||||
[Header("移动")]
|
||||
public float showDelay = 2f; // 报完奖后停留时间(让玩家看清爆奖效果)
|
||||
public float moveDuration = 0.5f; // UI 移动到座位的时间
|
||||
public Ease moveEase = Ease.OutQuad; // 移动缓动曲线
|
||||
public Vector3 startOffset = new Vector3(0, 0, -100); // 起始位置偏移(归零后再加此值,可手调)
|
||||
public Vector3 startOffset = new Vector3(0, 0, -100);
|
||||
|
||||
[Header("加分")]
|
||||
public float addScoreDuration = 0.5f; // 加分滚动持续时间
|
||||
@@ -50,6 +52,7 @@ public class BJEventBase : MonoBehaviour
|
||||
|
||||
private SitPosData _targetSit; // 目标座位引用
|
||||
private Coroutine _scoreCoroutine; // 加分协程
|
||||
private GameObject _scoreBoard; // 自动创建的分数版(用于移动)
|
||||
|
||||
// ==================== 生命周期 ====================
|
||||
private void Start()
|
||||
@@ -107,7 +110,7 @@ public class BJEventBase : MonoBehaviour
|
||||
if (prefab == null) return;
|
||||
|
||||
var board = Instantiate(prefab, parent);
|
||||
board.transform.position = transform.position;
|
||||
_scoreBoard = board;
|
||||
|
||||
var tmp = board.GetComponentInChildren<TextMeshProUGUI>();
|
||||
if (tmp != null) tMP_Score = tmp;
|
||||
@@ -119,12 +122,21 @@ public class BJEventBase : MonoBehaviour
|
||||
{
|
||||
if (isEffEnd) return;
|
||||
isEffEnd = true;
|
||||
MoveToSit();
|
||||
|
||||
// 停留 showDelay 秒让玩家看清爆奖效果 → 开始加分滚动
|
||||
StartCoroutine(DelayThenScore());
|
||||
}
|
||||
|
||||
/// <summary>触发红包特效(可在子类 Update/动画事件中重复调用)</summary>
|
||||
private IEnumerator DelayThenScore()
|
||||
{
|
||||
yield return new WaitForSeconds(showDelay);
|
||||
StartAddScore(); // → AddScoreRoutine → MoveToSit → OnScoreEnd
|
||||
}
|
||||
|
||||
/// <summary>触发红包特效 + 开始滚分</summary>
|
||||
public virtual void GoldEffect()
|
||||
{
|
||||
isGoldEffectStart = true;
|
||||
BigPrize();
|
||||
}
|
||||
|
||||
@@ -171,48 +183,57 @@ public class BJEventBase : MonoBehaviour
|
||||
_targetSit = sits[posID];
|
||||
}
|
||||
|
||||
/// <summary>将爆奖 UI 从当前位置移动到击杀者座位</summary>
|
||||
/// <summary>分数版飞回到座位位置,爆奖对象本身不动</summary>
|
||||
public virtual void MoveToSit()
|
||||
{
|
||||
if (CreateFishManager.Instance == null || CreateFishManager.Instance.currGameType == null)
|
||||
// 没有分数版 → 直接进入加分
|
||||
if (_scoreBoard == null && tMP_Score == null)
|
||||
{
|
||||
OnMoveComplete();
|
||||
OnScoreEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
var sits = CreateFishManager.Instance.currGameType.list_Sits;
|
||||
if (posID < 0 || posID >= sits.Count || sits[posID] == null)
|
||||
// 获取座位坐标
|
||||
Vector3 seatPos;
|
||||
if (_targetSit != null)
|
||||
{
|
||||
OnMoveComplete();
|
||||
seatPos = _targetSit.transform.position;
|
||||
if (_targetSit.currentTurret != null)
|
||||
seatPos = _targetSit.currentTurret.transform.position;
|
||||
}
|
||||
else if (CreateFishManager.Instance != null && CreateFishManager.Instance.currGameType != null)
|
||||
{
|
||||
var sits = CreateFishManager.Instance.currGameType.list_Sits;
|
||||
if (posID >= 0 && posID < sits.Count && sits[posID] != null)
|
||||
{
|
||||
_targetSit = sits[posID];
|
||||
seatPos = _targetSit.transform.position;
|
||||
if (_targetSit.currentTurret != null)
|
||||
seatPos = _targetSit.currentTurret.transform.position;
|
||||
}
|
||||
else
|
||||
{
|
||||
OnScoreEnd();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
OnScoreEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
_targetSit = sits[posID];
|
||||
Transform sitTransform = _targetSit.transform;
|
||||
|
||||
// 获取座位上的目标位置(优先用当前炮台位置)
|
||||
Vector3 targetPos = sitTransform.position;
|
||||
if (_targetSit.currentTurret != null)
|
||||
{
|
||||
targetPos = _targetSit.currentTurret.transform.position;
|
||||
}
|
||||
|
||||
// DOTween 移动到座位
|
||||
transform.DOMove(targetPos, moveDuration)
|
||||
// 移动分数版到座位
|
||||
Transform moveTarget = _scoreBoard != null ? _scoreBoard.transform : tMP_Score.transform.parent;
|
||||
moveTarget.DOMove(seatPos, moveDuration)
|
||||
.SetEase(moveEase)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
OnMoveComplete();
|
||||
// 停留 0.5 秒 → 加分 → 销毁
|
||||
DOVirtual.DelayedCall(0.5f, () => OnScoreEnd());
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>移动到座位完成 → 开始加分</summary>
|
||||
protected virtual void OnMoveComplete()
|
||||
{
|
||||
isScoreStart = true;
|
||||
StartAddScore();
|
||||
}
|
||||
|
||||
// ==================== 爆奖(发红包) ====================
|
||||
/// <summary>
|
||||
/// 执行一次爆奖(发红包)。可在动画事件中多次调用。
|
||||
@@ -224,13 +245,21 @@ public class BJEventBase : MonoBehaviour
|
||||
{
|
||||
if (isScoreEnd) return;
|
||||
|
||||
BigPrize(minCount, maxCount);
|
||||
// 执行红包并累加分数(爆奖阶段不显示,等停留 2s 后再滚分)
|
||||
var records = BigPrize(minCount, maxCount);
|
||||
if (records != null)
|
||||
{
|
||||
foreach (var r in records)
|
||||
currScore += (int)r.Amount;
|
||||
}
|
||||
|
||||
currBJCount++;
|
||||
|
||||
// 达到总次数 → 标记爆奖结束
|
||||
// 达到总次数 → 标记结束并触发移动到座位
|
||||
if (totalBJCount > 0 && currBJCount >= totalBJCount)
|
||||
{
|
||||
isGoldEffectStart = false;
|
||||
EffEnd(); // → MoveToSit → 加分滚分 → JiaFen → die
|
||||
}
|
||||
}
|
||||
|
||||
@@ -261,28 +290,32 @@ public class BJEventBase : MonoBehaviour
|
||||
/// <summary>默认加分滚动协程</summary>
|
||||
protected virtual IEnumerator AddScoreRoutine()
|
||||
{
|
||||
// 根据炮倍计算每次步进值
|
||||
int stepBase = Mathf.Max(1, paoBei / 10);
|
||||
float elapsed = 0f;
|
||||
|
||||
while (elapsed < addScoreDuration && currScore < maxScore)
|
||||
// CallBJ 已累加完 → 直接用
|
||||
if (currBJCount > 0)
|
||||
{
|
||||
int step = UnityEngine.Random.Range(stepBase, stepBase * 5);
|
||||
currScore = Mathf.Min(currScore + step, maxScore);
|
||||
|
||||
maxScore = currScore;
|
||||
if (tMP_Score != null)
|
||||
tMP_Score.text = currScore.ToString();
|
||||
|
||||
elapsed += Time.deltaTime * 0.2f; // 控制滚动速度
|
||||
tMP_Score.text = maxScore.ToString();
|
||||
yield return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 雷龙风格滚分(paoBei*2 ~ paoBei*5 步进)
|
||||
while (currScore < maxScore - paoBei)
|
||||
{
|
||||
int step = Random.Range(paoBei * 2, paoBei * 5);
|
||||
currScore += step;
|
||||
if (tMP_Score != null)
|
||||
tMP_Score.text = currScore.ToString();
|
||||
yield return null;
|
||||
}
|
||||
if (tMP_Score != null)
|
||||
tMP_Score.text = maxScore.ToString();
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
|
||||
// 最终值
|
||||
currScore = maxScore;
|
||||
if (tMP_Score != null)
|
||||
tMP_Score.text = maxScore.ToString();
|
||||
|
||||
OnScoreEnd();
|
||||
// 加分完毕 → 分数版飞回座位 → 结束后 JiaFen → die
|
||||
MoveToSit();
|
||||
}
|
||||
|
||||
/// <summary>加分完成</summary>
|
||||
|
||||
@@ -855,7 +855,6 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: b07d998904933ba4f9d354ffbf366054, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
hasScorePanel: 1
|
||||
tMP_Score: {fileID: 0}
|
||||
scorePanelPrefab: {fileID: 6975063179180105496, guid: 3098188d5a351294099bcec3fd687086,
|
||||
type: 3}
|
||||
@@ -864,12 +863,13 @@ MonoBehaviour:
|
||||
scoreCount: 0
|
||||
posID: 0
|
||||
paoBei: 0
|
||||
showDelay: 3
|
||||
moveDuration: 0.5
|
||||
moveEase: 6
|
||||
startOffset: {x: 0, y: 0, z: -100}
|
||||
addScoreDuration: 0.5
|
||||
isSelf: 0
|
||||
totalBJCount: 0
|
||||
totalBJCount: 1
|
||||
currBJCount: 0
|
||||
isEffEnd: 0
|
||||
isScoreStart: 0
|
||||
|
||||
@@ -18,6 +18,28 @@ public class FLZY_TSK_BOSS : MonsterControl_BossBase
|
||||
{
|
||||
base.DieFish(obj);
|
||||
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||
action_effect_DieAward = (o) =>
|
||||
{
|
||||
if (obj == null) return;
|
||||
|
||||
foreach (var item in CreateFishManager.Instance.currGameType.list_Sits)
|
||||
{
|
||||
if (item.user == obj.userId)
|
||||
{
|
||||
|
||||
|
||||
|
||||
var v = o.GetComponent<BJEventBase>();
|
||||
v.Init(
|
||||
obj.gold, // goldCount
|
||||
item.posID, // posID
|
||||
(int)item.consumeGoldNum, // paobei
|
||||
JiaFen // action<int>
|
||||
);
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
public override void OnDisable()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e9826e32a685724eab56f9d96f7c5e1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,59 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &7819309518249865421
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1138873142606774, guid: 7746029e15a6b9e439505cd22efbf3c3, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: 1594 Variant
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4821737002055278, guid: 7746029e15a6b9e439505cd22efbf3c3, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
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using Assets.MyGame.Scripts.Net.WebResponses;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FLZY_ZDX_BOSS : MonsterControl_BossBase
|
||||
{
|
||||
public override void OnMoveUpdata()
|
||||
{
|
||||
|
||||
base.OnMoveUpdata();
|
||||
if (moveTime >= monsterData.moveLine.moveTime)
|
||||
{
|
||||
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||
}
|
||||
}
|
||||
public override void DieFish(RoomKillNotice obj = null)
|
||||
{
|
||||
base.DieFish(obj);
|
||||
CreateFishManager.Instance.Id_DieFish_NotFX(guid);
|
||||
action_effect_DieAward = (o) =>
|
||||
{
|
||||
if (obj == null) return;
|
||||
|
||||
foreach (var item in CreateFishManager.Instance.currGameType.list_Sits)
|
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{
|
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if (item.user == obj.userId)
|
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{
|
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|
||||
|
||||
|
||||
var v = o.GetComponent<BJEventBase>();
|
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v.Init(
|
||||
obj.gold, // goldCount
|
||||
item.posID, // posID
|
||||
(int)item.consumeGoldNum, // paobei
|
||||
JiaFen // action<int>
|
||||
);
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
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public override void OnDisable()
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{
|
||||
|
||||
//GetComponent<Animator>().enabled = false;
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currEffect_DieAward.SetActive(true);
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吞噬鲲1;-1070.7098,7.9665914;-898.63153,7.9665914;-739.2997,7.9665914;-589.5278,7.9665914;-433.38257,1.5933182;-283.61066,4.779955;-140.212,7.9665914;22.306456,4.779955;152.95856,7.9665914;258.11755,11.153228;340.97012,4.779955;427.0093,14.339865;506.6752,14.339865;583.1545,11.153228;653.2605,17.5265;723.3665,14.339865;790.2859,11.153228;860.39185,20.713137;924.1246,27.08641;994.2306,17.5265;1080.2698,20.713137;1134.4426,20.713137;1217.2952,20.713137
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||||
吞噬鲲2;1098.4336,31.5477;955.0349,25.811754;805.9003,28.679728;691.18146,22.94378;576.4625,22.94378;456.00766,22.94378;329.81686,22.94378;200.75809,14.339864;57.359455,28.679728;-71.69932,34.415672;-238.04173,25.811754;-312.60904,22.94378;-433.06387,25.811754;-530.57495,28.679728;-589.5278,33.459682;-630.95404,33.459682;-685.12683,30.273046;-729.73975,30.273046;-777.5393,27.08641;-818.9656,27.08641;-869.9518,30.273046;-936.87115,33.459682;-1000.6039,33.459682;-1073.8965,33.459682
|
||||
禄存星君1;-1063.9678,1.3167919;-854.7256,8.019226;-827.5836,8.019226;-795.5067,8.019226;-760.9624,8.019226;-726.4181,10.486679;-682.0039,12.954132;-642.52466,17.889038;-615.3827,15.421585;-580.8384,15.421585;-551.229,5.551773;-514.21716,8.019226;-477.20535,17.889038;-447.59592,15.421585;-403.1818,12.954132;-366.17,10.486679;-329.15823,10.486679;-289.679,3.08432;-225.52518,5.551773;-188.51343,0.61686707;-146.56671,0.61686707;-104.620026,0.61686707;-45.401154,-4.318039;11.35025,-1.8505859;58.231842,-1.8505859;90.30873,3.08432;132.25543,-4.318039;169.26721,-9.252945;201.3441,-4.318039;245.75824,-4.318039;309.91202,-9.252945;364.19598,-6.785492;396.27286,-6.785492;435.7521,-9.252945;482.6337,-9.252945;531.9828,-6.785492;561.59216,-9.252945;596.13654,-11.720394;635.6157,-14.187847;670.1601,-11.720394;699.76953,-6.785492;734.31384,-14.187847;761.4558,-14.187847;788.59784,-14.187847;813.27234,-11.720394;865.08887,-6.785492;897.1658,-6.785492;934.1775,-6.785492;966.2544,-9.252945
|
||||
禄存星君2;57.93885,185.66766;-218.58743,185.66766;-503.0145,188.30124;-732.1363,190.93483;-1011.29614,193.5684;337.09872,183.03407;566.2205,177.7669;774.2736,190.93483;1006.029,188.30124
|
||||
禄存星君2;21.222687,178.02277;337.09872,183.03407;566.2205,177.7669;774.2736,190.93483;1006.029,188.30124;-228.37747,178.02277;-455.9541,172.51688;-722.0719,179.85806;-929.46027,185.36395;-1124.0016,187.19925
|
||||
禄存星君3;-342.36588,562.27014;-474.04507,396.35434;-555.68616,156.69824;-416.10623,-53.98847;-160.64859,-127.72881;131.6792,-177.76689;355.53378,-219.90424;516.1824,-246.24007;692.6325,-254.14082;824.3117,-264.67517;1019.19684,-283.11026
|
||||
荧光水母1;-1028.5662,-523.06;-707.3896,-324.84814;-446.7776,-183.5304;-224.70688,-80.75387;6.5403137,5.5050087;298.3523,117.45802;492.89355,192.70514;736.98785,299.15225;1012.2821,504.70532
|
||||
荧光水母2;959.0586,-546.9188;707.6231,-350.5423;478.21118,-225.74222;223.10515,-104.61271;-2.6361542,-38.542076;-239.38925,44.04621;-371.53052,111.95213;-591.7659,211.05807;-711.0601,291.81107;-868.89557,376.23465;-1023.06036,506.54062;-1096.4722,587.29364
|
||||
深渊鳄鱼1;-1153.3663,9.175598;-839.5308,5.5050087;-571.5777,14.681484;-277.93045,11.010895;-77.88326,18.352077;151.52864,11.010895;283.66992,16.51678;496.56415,12.846191;650.72894,18.352077;847.1055,27.528553;1179.294,31.199142
|
||||
深渊鳄鱼2;1168.2822,31.199142;900.3291,44.04621;683.7643,34.869736;476.37592,36.70503;285.5052,33.03444;112.98744,33.03444;-107.247986,33.03444;-299.95398,34.869736;-533.0365,33.03444;-711.0601,31.199142;-870.73083,25.693256;-1136.8486,27.528553
|
||||
深海灯笼鱼1;-1105.6486,-45.883255;-865.225,-53.22444;-689.0366,-45.883255;-488.98938,-60.56562;-351.34225,-58.730324;-221.03629,-64.23621;-85.22444,-71.577385;41.410934,-73.41268;160.70512,-75.24798;313.0346,-80.75387;447.01117,-78.91857;553.4583,-82.589165;650.72894,-82.589165;762.68195,-86.25976;880.14087,-78.91857;1032.4703,-78.91857;1137.0822,-77.083275;1186.6351,-73.41268
|
||||
深海灯笼鱼2;1204.9882,-51.389145;1037.9762,-49.55385;909.5056,-55.05974;773.6937,-53.22444;676.4231,-55.05974;500.23474,-64.23621;320.3758,-62.400917;173.5522,-64.23621;6.5403137,-60.56562;-143.95389,-62.400917;-268.75397,-56.895027;-360.51874,-58.730324;-498.1659,-60.56562;-644.9895,-55.05974;-766.119,-51.389145;-890.91907,-51.389145;-1030.4015,-53.22444;-1114.8251,-55.05974
|
||||
霸王蟹1;-421.0835,523.0583;-490.8247,400.09348;-564.2365,293.64636;-613.7895,185.36395;-602.7777,-5.5067596;-518.3541,-146.8245;-378.8717,-234.91867;-189.83627,-260.61282;45.081528,-288.14224;267.15222,-273.45987;430.49353,-267.954;553.4583,-256.94223;707.6231,-245.93045;834.2585,-244.09515;1048.988,-218.40103
|
||||
霸王蟹2;1129.741,-49.55385;931.5292,-71.577385;799.3879,-97.27152;623.1995,-110.1186;423.15234,-124.80096;226.77574,-141.3186;59.763885,-157.83627;-193.50687,-150.49509;-353.17755,-95.436226;-529.3659,25.693256;-606.4483,122.96391;-694.5425,229.41104;-804.6602,256.94046;-968.00146,300.98755;-1083.6251,326.68167
|
||||
霸王蟹3;-1151.531,14.681484;-975.34265,1.8344193;-727.5778,-7.3420563;-571.5777,-9.177353;-397.22464,-20.189125;-248.56573,-23.859718;-112.753876,-34.87149;46.91681,-38.542076;213.9287,-47.71855;360.75232,-47.71855;536.9406,-58.730324;674.58777,-67.90681;821.41144,-93.60093;918.682,-117.45977;1098.541,-163.34216;1148.094,-179.8598
|
||||
远古龙龟1;-1120.23,63.238796;-916.3172,65.81997;-640.1315,60.65762;-493.00446,63.238796;-314.90335,65.81997;-178.10107,58.076447;-7.7434998,55.49527;136.8023,52.914093;260.69873,55.49527;394.91986,60.65762;531.7221,63.238796;686.59265,58.076447;831.1385,58.076447;983.4278,60.65762;1195.0842,65.81997
|
||||
远古龙龟2;1166.6912,40.008217;918.8984,40.008217;722.7291,50.33292;531.7221,47.751743;345.8775,47.751743;162.61407,42.589394;10.324738,40.008217;-154.87048,50.33292;-322.64688,50.33292;-544.6279,47.751743;-709.8232,45.170567;-823.3949,45.170567;-988.5901,40.008217;-1130.5547,40.008217
|
||||
|
||||
Reference in New Issue
Block a user