风雷之渊材质效果显示问题

This commit is contained in:
Game
2026-07-14 22:47:03 +08:00
parent f1ab487c24
commit bda523b226
57 changed files with 6324 additions and 839 deletions
File diff suppressed because it is too large Load Diff
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RenderType: Opaque
disabledShaderPasses: []
@@ -32,6 +37,10 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 9d58ac8a08013424ea69f7d04de069f2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ClearcoatCubemap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -103,6 +112,7 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BloomClamp: 30
- _Brightness: 1
- _BumpScale: 1
@@ -212,6 +222,7 @@ Material:
- _RoughnessScale: 1
- _SSSEnable: 1
- _SSSStrength: 2.32
- _SampleGI: 0
- _Saturation1: 1
- _SecondLobeWeight: 1
- _SelfShadowSwitch: 0
@@ -234,8 +245,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1}
- _Color: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _CustomAddLightColor: {r: 1, g: 1, b: 1, a: 1}
- _CustomAddLightDir: {r: 0.05, g: 0.14, b: -0.27, a: 0}
- _CustomMainLightColor: {r: 1, g: 0.7528302, b: 0.9141771, a: 1}
@@ -45,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionTex:
m_Texture: {fileID: 2800000, guid: b98655cb938ef044faf04adad4faeee2, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FrozenCubeMap:
@@ -142,7 +142,7 @@ Material:
- _EdgeIntensity: 10
- _EdgeWidth: 0.5
- _EmissionBlend: 0.319
- _EmissionChannel: 2
- _EmissionChannel: 0
- _EmissionExposure: 0.96
- _EnablePersp: 0
- _EnvironmentReflections: 1
@@ -274,6 +274,6 @@ Material:
- _SSSDarkColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 3, g: 3, b: 3, a: 1}
- _TransColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -142,7 +142,7 @@ Material:
- _EdgeIntensity: 10
- _EdgeWidth: 0.5
- _EmissionBlend: 0.319
- _EmissionChannel: 2
- _EmissionChannel: 0
- _EmissionExposure: 2.62
- _EnablePersp: 0
- _EnvironmentReflections: 1
@@ -274,6 +274,6 @@ Material:
- _SSSDarkColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 3, g: 3, b: 3, a: 1}
- _TransColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []