炮台子弹效果调整,位置修改、特效朝向、材质替换
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Cull [__CullMode]
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ZWrite [__ZWrite]
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ZTest [__ZTest]
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Blend SrcAlpha OneMinusSrcAlpha
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Blend SrcAlpha OneMinusSrcAlpha
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Stencil
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{
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float _Main_Desaturate;
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float _qd;
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float _opacity;
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float _GChannel_Affect;
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float _Main_Tex_speed_x;
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float _Main_Tex_speed_y;
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Varyings output;
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VertexPositionInputs posInput = GetVertexPositionInputs(input.positionOS.xyz);
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(noiseTex.g - 0.5) * 2.0 * _Noise_qd_y
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);
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half4 mainColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, mainUV);
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// 4. 双层遮罩 Mask 处理
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half maskValue = SAMPLE_TEXTURE2D(_Mask, sampler_Mask, maskUV).r;
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// ************ 6. Mask2(第二层遮罩)处理:关键修复点 ************
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float2 mask2UV = TRANSFORM_TEX(baseUV, _Mask2);
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float mask2RotateAngle = _Mask2Rotator + time * _Mask2RotateSpeed;
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mask2UV = RotateUV(mask2UV, mask2RotateAngle);
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mask2UV.x += time * _Mask2_speed_x;
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mask2UV.y += time * _Mask2_speed_y;
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// ************ 7. 合并遮罩 ************
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// ************ 8. 最终颜色与透明度 ************
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// 5. 最终色彩
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// 6. 【核心透明度算法改良】
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// 我们不直接暴力相乘,而是用 _GChannel_Affect 控制混合。
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// 当滑动条为 0 时,完全不扣除透明度;当滑动条为 1 时,按照原来最强细节去扣除。
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#ifdef UNITY_UI_CLIP_RECT
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float2 inMask = float2(
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@@ -219,6 +222,8 @@ Shader "Boke/Addmul_niuqu" {
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finalAlpha *= (inMask.x * inMask.y);
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#endif
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clip(finalAlpha - 0.001);
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return half4(finalColor, finalAlpha);
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}
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- _opacity: 1
|
||||
- _qd: 1
|
||||
m_Colors:
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||||
- _Color: {r: 1, g: 0.549151, b: 0.24056602, a: 1}
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- _Color_Outline: {r: 1, g: 0, b: 0, a: 1}
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- _Color_Ramp: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _Ramp_TillingOffset: {r: 1, g: 1, b: 0, a: 0}
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m_BuildTextureStacks: []
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: d826a9e6256d4af4ba6154f24f948e6c
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||||
timeCreated: 1767110502
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licenseType: Free
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName: assets_games_resource_main_artist_material.bundle
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assetBundleVariant:
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@@ -24,7 +24,7 @@ Material:
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||||
serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: e216cbf1d18f3cf4899f971912900358, type: 3}
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m_Texture: {fileID: 2800000, guid: 2e06d8af924610d4697306a11359b8fe, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _texcoord:
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|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 40 KiB |