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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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[Serializable]
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public class LotteryActivityConfig
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{
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public string activityName;
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public bool isOpen;
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public long startTime;
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public long endTime;
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public List<LotteryPoolLevel> pools;
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public List<long> costs;
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public int userMaxDraw;
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}
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[Serializable]
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public class LotteryPoolLevel
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{
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public string level;
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public int count;
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public int weight;
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public List<LotteryPrize> prizeList;
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}
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[Serializable]
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public class LotteryPrize
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{
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public string type;
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public long count;
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public string name;
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public string icon;
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public int weight;
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}
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}
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