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m_StateMachineBehaviours: [] @@ -531,60 +379,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &3921915256859707414 -AnimatorState: - serializedVersion: 6 +--- !u!1101 &5499277173905345713 +AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: swim01 0 - m_Speed: 0.8 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 298294114601701064} - m_StateMachineBehaviours: [] - m_Position: {x: 0, y: 100, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 8fed19404dbac8e4b82c337569e60d03, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &5154889609657224894 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: swim02 0 0 - m_Speed: 0.8 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -8432435232021350378} - m_StateMachineBehaviours: [] - m_Position: {x: 250, y: 0, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 954f1246e2277444a8ea9fc03f608436, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: swim1 + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -8406782465747796068} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &6197616762112661550 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -607,30 +426,3 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &9176323379334122166 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: swim02 0 - m_Speed: 0.8 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -4362651480564099571} - m_StateMachineBehaviours: [] - m_Position: {x: 250, y: 0, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 954f1246e2277444a8ea9fc03f608436, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: diff --git a/Assets/Art/HHWK/LeiHuangLong/144/swim01.anim b/Assets/Art/HHWK/LeiHuangLong/144/swim01.anim index 78bfbbbfd..e1716b598 100644 --- a/Assets/Art/HHWK/LeiHuangLong/144/swim01.anim +++ b/Assets/Art/HHWK/LeiHuangLong/144/swim01.anim @@ -234771,7 +234771,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: 1.6, y: 1.6, z: 1.6} + value: {x: 1.8, y: 1.8, z: 1.8} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -1174431,7 +1174431,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.6 + value: 1.8 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -1174452,7 +1174452,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.6 + value: 1.8 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -1174473,7 +1174473,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.6 + value: 1.8 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/MyGame/Scenes/HHWK.unity b/Assets/MyGame/Scenes/HHWK.unity index 03502e18b..988f400f1 100644 --- a/Assets/MyGame/Scenes/HHWK.unity +++ b/Assets/MyGame/Scenes/HHWK.unity @@ -367,7 +367,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: -10 + m_SortingOrder: -1000 m_Sprite: {fileID: 21300000, guid: ee3a57413dbbc474eb77909505eeb7b0, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/MyGame/Scenes/UIScene.unity b/Assets/MyGame/Scenes/UIScene.unity index d207b41fd..b13d1d342 100644 --- a/Assets/MyGame/Scenes/UIScene.unity +++ b/Assets/MyGame/Scenes/UIScene.unity @@ -3631,15 +3631,7 @@ MonoBehaviour: propConfig: [] propFragments: [] vipLevelConfigs: [] - signConfigs: [] monthCardConfigs: [] - reliefConfigs: - isOpen: 0 - gold: 0 - count: 0 - limit: 0 - goldShopConfigs: [] - diamondShopConfigs: [] user: BaseInfo: avatarSprite: {fileID: 0} diff --git a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs index 6f8e9189b..82302b36d 100644 --- a/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs +++ b/Assets/MyGame/Scripts/Characters/Monster/MonsterContral.cs @@ -365,6 +365,7 @@ public class MonsterContral : MonoBehaviour transform.position = next; } public bool isRotate = true; + public bool isNot1 = false; /// /// 根据 forwordXYZ 字段将物体朝向目标点方向。 /// 为空时 2D 鱼用 up,3D 鱼用 forward。 @@ -441,8 +442,16 @@ public class MonsterContral : MonoBehaviour { transform.GetChild(0).forward = toNext.normalized; var vv = transform.GetChild(0).eulerAngles; + if (isNot1) + { + vv.z = rotationPY; - vv.z = rotationPY * (vv.y < 180 ? -1 : 1); + } + else + { + vv.z = rotationPY * (vv.y < 180 ? -1 : 1); + + } transform.GetChild(0).eulerAngles = vv; } diff --git a/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs b/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs index fd60f8782..36d6e60ec 100644 --- a/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs +++ b/Assets/MyGame/Scripts/Items/Bullits/BullitMove.cs @@ -1,4 +1,4 @@ -using Assets.MyGame.Scripts.Net; +using Assets.MyGame.Scripts.Net; using Assets.MyGame.Scripts.Net.API; using Assets.MyGame.Scripts.Net.WebResponses; using System.Collections; @@ -64,6 +64,14 @@ public class BullitMove : MonoBehaviour void Update() { + // 子弹生命周期:超时自动销毁(默认10秒) + currShowTime += Time.deltaTime; + if (currShowTime >= desTime) + { + Destroy(gameObject); + return; + } + if (isLock) { // 目标无效 → 解除锁定 @@ -104,7 +112,6 @@ public class BullitMove : MonoBehaviour else { // 非锁定模式:保持原有直线 + 反弹逻辑(不变) - currShowTime += Time.deltaTime; Vector3 targetPoint = transform.up.normalized * currShowTime * moveSpeed; targetPoint.z = 0; transform.position = vector3_startPosition + targetPoint; diff --git a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs index 0b1e5e57b..4d55c39cb 100644 --- a/Assets/MyGame/Scripts/Manager/CreateFishManager.cs +++ b/Assets/MyGame/Scripts/Manager/CreateFishManager.cs @@ -617,15 +617,17 @@ public class CreateFishManager : MonoSingleton //bossTimer = 3f; if (!fishTypeConfig.TryGetValue(FishTypeEnum.Boss鱼, out var bossList) || bossList.Count == 0) return; - foreach (var item in bossList) - { - //if (item.fishNumber == "11027") - // item.isCreate = 2; + //foreach (var item in bossList) + //{ + // if (item.fishNumber == "13036") + // item.isCreate = 2; - //if (item.fishNumber == "11042") - // item.isCreate = 2; + // // if (item.fishNumber == "11027") + // // item.isCreate = 2; + // // if (item.fishNumber == "11030") + // // item.isCreate = 2; - } + //} StartCoroutine(buchongfu(bossList, bossCount, fishDatas_hashCodekey_Boss, bossRecentList, bossRecentMax)); diff --git a/Assets/MyGame/Scripts/Net/APIRequestList_Activity.cs b/Assets/MyGame/Scripts/Net/APIRequestList_Activity.cs new file mode 100644 index 000000000..b88d5d510 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIRequestList_Activity.cs @@ -0,0 +1,79 @@ +using Assets.MyGame.Scripts.Net.API; +using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; +using System; +using System.Collections.Generic; + +namespace Assets.MyGame.Scripts.Net +{ + public static partial class APIRequestList + { + #region ActivityConfig + + /// + /// 获取活动配置(聚合)(GET) + /// 返回:ActivityConfig + /// + public static void GetActivityConfig(Action callback) + { + APIManager.Response(APIType.ActivityConfig_Get, callback); + } + + /// + /// 获取钻石商城列表(GET) + /// + public static void GetDiamondShopList(Action> callback) + { + APIManager.Response>(APIType.ActivityConfig_DiamondShopList, callback); + } + + /// + /// 获取金币商城列表(GET) + /// + public static void GetGoldShopList(Action> callback) + { + APIManager.Response>(APIType.ActivityConfig_GoldShopList, callback); + } + + /// + /// 获取救济金配置(GET) + /// + public static void GetReliefConfig(Action callback) + { + APIManager.Response(APIType.ActivityConfig_ReliefConfig, callback); + } + + /// + /// 获取签到池配置(GET) + /// + public static void GetSignConfigs(Action> callback) + { + APIManager.Response>(APIType.ActivityConfig_SignConfigs, callback); + } + + /// + /// 获取注册配置(GET) + /// + public static void GetRegisterConfig(Action callback) + { + APIManager.Response(APIType.ActivityConfig_RegisterConfig, callback); + } + + /// + /// 获取战令配置(GET) + /// + public static void GetBattleOrderConfig(Action callback) + { + APIManager.Response(APIType.ActivityConfig_BattleOrderConfig, callback); + } + + /// + /// 获取捕鱼返利配置(GET) + /// + public static void GetFishingReturnConfig(Action callback) + { + APIManager.Response(APIType.ActivityConfig_FishingReturnConfig, callback); + } + + #endregion + } +} diff --git a/Assets/MyGame/Scripts/Net/APIRequestList_Activity.cs.meta b/Assets/MyGame/Scripts/Net/APIRequestList_Activity.cs.meta new file mode 100644 index 000000000..626b22e2f --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIRequestList_Activity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 196e84aecdf457e448d7b20b64beb1de +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/APIResponses/ActivityConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/ActivityConfig.cs new file mode 100644 index 000000000..5235630cd --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/ActivityConfig.cs @@ -0,0 +1,70 @@ +using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; +using Assets.MyGame.Scripts.Net.API.UserData_SubClass; +using System; +using System.Collections.Generic; + +namespace Assets.MyGame.Scripts.Net.API +{ + /// + /// 活动配置实体类(独立于 GameConfig) + /// 商店金币/钻石、签到、救济金等已从 GameConfig 迁移至此 + /// + [Serializable] + public class ActivityConfig + { + /// + /// 数据ID + /// + public string id; + + /// + /// 是否删除 + /// + public bool isDelete; + + /// + /// 创建人信息 + /// + public OptionUserInfo createInfo; + + /// + /// 战令配置 + /// + public BattleOrderConfig battleOrderConfig; + + /// + /// 救济金配置 + /// + public ReliefConfig reliefConfig; + + /// + /// 签到池配置 + /// + public List signConfigs; + + /// + /// 金币商城配置 + /// + public List goldShopConfigs; + + /// + /// 钻石商城配置 + /// + public List diamondShopConfigs; + + /// + /// 注册配置 + /// + public RegisterConfig registerConfig; + + /// + /// 捕鱼返利配置 + /// + public FishingReturnConfig fishingReturnConfig; + + /// + /// 抽奖活动配置 + /// + public LotteryActivityConfig lotteryActivityConfig; + } +} diff --git a/Assets/MyGame/Scripts/Net/APIResponses/ActivityConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/ActivityConfig.cs.meta new file mode 100644 index 000000000..6dd9b0f7a --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/ActivityConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f6f82be72e53a94aa1f11af3fd90261 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig.cs index 97a606c7d..619ea2638 100644 --- a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig.cs +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig.cs @@ -1,4 +1,4 @@ -using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; +using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using Assets.MyGame.Scripts.Net.API.UserData_SubClass; using System; using System.Collections.Generic; @@ -6,6 +6,7 @@ namespace Assets.MyGame.Scripts.Net.API { /// /// 游戏后台配置(Unity 解析版) + /// 注:商店/签到/救济等配置已迁移至 ActivityConfig /// [Serializable] public class GameConfig @@ -65,35 +66,14 @@ namespace Assets.MyGame.Scripts.Net.API /// public List vipLevelConfigs; - /// - /// 签到池配置 - /// - public List signConfigs; - /// /// 月卡配置 /// public List monthCardConfigs; - /// - /// 救济金配置 - /// - public ReliefConfig reliefConfigs; - - /// - /// 金币商城配置 - /// - public List goldShopConfigs; - - /// - /// 钻石商城配置 - /// - public List diamondShopConfigs; /// /// 击杀配置 /// - - public object killConfig ; + public object killConfig; } - -} +} \ No newline at end of file diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/BattleOrderConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/BattleOrderConfig.cs new file mode 100644 index 000000000..72e1fcf02 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/BattleOrderConfig.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections.Generic; + +namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass +{ + /// + /// 战令配置 + /// + [Serializable] + public class BattleOrderConfig + { + public bool isOpen; + public long endTime; + public string ruleDesc; + public string buyDesc; + public string advanceGiftDesc; + public List levelConfig; + public List advanceGift; + } + + /// + /// 战令等级配置 + /// + [Serializable] + public class BattleOrderLevelConfig + { + public int level; + public int exp; + public GiftConfig normalGift; + public GiftConfig luxuryGift; + public GiftConfig supremeGift; + public int payType; + public int payCount; + } + + /// + /// 进阶奖励配置 + /// + [Serializable] + public class AdvanceGiftConfig + { + public int type; + public string name; + public int count; + public string imageUrl; + public int payType; + public int payCount; + public List giftList; + } +} diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/BattleOrderConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/BattleOrderConfig.cs.meta new file mode 100644 index 000000000..43ad753c7 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/BattleOrderConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dce793a3439f7564ebdca4d510156939 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/DiamondShopConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/DiamondShopConfig.cs index df18cd685..d0e0958dd 100644 --- a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/DiamondShopConfig.cs +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/DiamondShopConfig.cs @@ -1,4 +1,4 @@ -using System; +using System; using UnityEngine; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass @@ -34,8 +34,15 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass /// 现金价格 /// public double money; + + /// + /// 经销商价格 + /// + public double dealerMoney; + + /// + /// 是否首充限制 + /// + public bool isFirst; } - - - -} +} \ No newline at end of file diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/FishingReturnConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/FishingReturnConfig.cs new file mode 100644 index 000000000..570bbfd1e --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/FishingReturnConfig.cs @@ -0,0 +1,26 @@ +using System; + +namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass +{ + /// + /// 捕鱼返金币活动配置 + /// + [Serializable] + public class FishingReturnConfig + { + /// + /// 是否开启活动 + /// + public bool isEnabled; + + /// + /// 返利比例(千分之一 = 0.001) + /// + public double returnRate; + + /// + /// 每日返利上限(0=无上限) + /// + public long dailyMaxReturn; + } +} diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/FishingReturnConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/FishingReturnConfig.cs.meta new file mode 100644 index 000000000..cc433c4fd --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/FishingReturnConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a7dc1e056fdffd49943877ede5cfa7d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/GoldShopConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/GoldShopConfig.cs index 28d6da64d..35dd033ee 100644 --- a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/GoldShopConfig.cs +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/GoldShopConfig.cs @@ -1,4 +1,4 @@ -using System; +using System; using UnityEngine; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass @@ -31,10 +31,18 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass public long gold; /// - /// 钻石数量 + /// 钻石数量(购买所需钻石) /// public int diamond; + + /// + /// 经销商价格(钻石) + /// + public int dealerDiamond; + + /// + /// 是否首充限制 + /// + public bool isFirst; } - - -} +} \ No newline at end of file diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/LotteryActivityConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/LotteryActivityConfig.cs new file mode 100644 index 000000000..0bf283cdd --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/LotteryActivityConfig.cs @@ -0,0 +1,36 @@ +using System; +using System.Collections.Generic; + +namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass +{ + [Serializable] + public class LotteryActivityConfig + { + public string activityName; + public bool isOpen; + public long startTime; + public long endTime; + public List pools; + public List costs; + public int userMaxDraw; + } + + [Serializable] + public class LotteryPoolLevel + { + public string level; + public int count; + public int weight; + public List prizeList; + } + + [Serializable] + public class LotteryPrize + { + public string type; + public long count; + public string name; + public string icon; + public int weight; + } +} diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/LotteryActivityConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/LotteryActivityConfig.cs.meta new file mode 100644 index 000000000..4888fe524 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/LotteryActivityConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0eb06d724025e75439446a16126c5a78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RegisterConfig.cs b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RegisterConfig.cs new file mode 100644 index 000000000..ef3ae5e96 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RegisterConfig.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using Assets.MyGame.Scripts.Net.API.UserData_SubClass; + +namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass +{ + /// + /// 注册配置 + /// + [Serializable] + public class RegisterConfig + { + /// + /// 注册初始金币 + /// + public int initGold; + + /// + /// 注册初始钻石 + /// + public int initDiamond; + + /// + /// 注册初始道具列表 + /// + public List initProductList; + } +} diff --git a/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RegisterConfig.cs.meta b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RegisterConfig.cs.meta new file mode 100644 index 000000000..2d7523df2 --- /dev/null +++ b/Assets/MyGame/Scripts/Net/APIResponses/GameConfig_SubClass/RegisterConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4eec481164da9f74592228e1f000d967 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/Scripts/Net/APIType.cs b/Assets/MyGame/Scripts/Net/APIType.cs index 574505db2..48c588b84 100644 --- a/Assets/MyGame/Scripts/Net/APIType.cs +++ b/Assets/MyGame/Scripts/Net/APIType.cs @@ -1,4 +1,4 @@ -namespace Assets.MyGame.Scripts.Net +namespace Assets.MyGame.Scripts.Net { /// /// 所有接口类型(自动生成) @@ -18,6 +18,32 @@ GameConfig_Update, + // ---------------- ActivityConfig ---------------- + /// 获取活动配置·聚合(GET) + ActivityConfig_Get, + + /// 钻石商城列表(GET) + ActivityConfig_DiamondShopList, + + /// 金币商城列表(GET) + ActivityConfig_GoldShopList, + + /// 救济金配置(GET) + ActivityConfig_ReliefConfig, + + /// 签到池配置(GET) + ActivityConfig_SignConfigs, + + /// 注册配置(GET) + ActivityConfig_RegisterConfig, + + /// 战令配置(GET) + ActivityConfig_BattleOrderConfig, + + /// 捕鱼返利配置(GET) + ActivityConfig_FishingReturnConfig, + + // ---------------- Hall ---------------- /// 存入保险箱(GET) Hall_SaveSafeBox, @@ -297,4 +323,4 @@ /// 获取聊天记录(GET) Customer_ChatLog, } -} +} \ No newline at end of file diff --git a/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/LLBTDieEvent.cs b/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/LLBTDieEvent.cs index e17953364..a4c12db83 100644 --- a/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/LLBTDieEvent.cs +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/LLBT/LLBTDieEvent.cs @@ -5,6 +5,7 @@ using UnityEngine; public class LLBTDieEvent : BJEventBase { + public GameObject obj; private void Awake() { scoreCount = 2; @@ -12,9 +13,21 @@ public class LLBTDieEvent : BJEventBase public override void Init(int goldCount, int posID, int paobei, int fishScore, int beishu, Action action, Action action1 = null) { base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1); + StartCoroutine(yanshi()); } public void bjLLBT() { CallBJ(); } + IEnumerator yanshi() + { + yield return new WaitForSeconds(3.5f); + CallBJ(); + + yield return new WaitForSeconds(5f); + CallBJ(); + + yield return new WaitForSeconds(3.6f); + obj.SetActive(false); + } } diff --git 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a/Assets/MyGame/aa/Game/FLZY/BOSS/YGLG/YGLGDieEvent.cs +++ b/Assets/MyGame/aa/Game/FLZY/BOSS/YGLG/YGLGDieEvent.cs @@ -11,6 +11,9 @@ public class YGLGDieEvent : BJEventBase public override void Init(int goldCount, int posID, int paobei, int fishScore, int beishu, Action action, Action action1 = null) { base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1); + + StartCoroutine(ScrollTo_Time(bJbeishu, () => MoveToSit())); + } public void SetScore() { @@ -60,4 +63,45 @@ public class YGLGDieEvent : BJEventBase onComplete?.Invoke(); } + private IEnumerator ScrollTo_Time(int target, Action onComplete) + { + yield return new WaitForSeconds(3.6f); + + int from = currScore; + float duration = 5f; + float elapsed = 0f; + float coinInterval = 0.12f; + float nextCoinTime = 0f; + + while (elapsed < duration) + { + elapsed += Time.deltaTime; + float t = elapsed / duration; + currScore = (int)Mathf.Lerp(from, target, t); + if (tMP_Score != null) + tMP_Score.text = 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m_TagString @@ -121,7 +121,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4703437598541787, guid: 10dcab870ce73d24abf17f9ea84712ad, type: 3} propertyPath: m_ConstrainProportionsScale - value: 1 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 114884547391421755, guid: 10dcab870ce73d24abf17f9ea84712ad, type: 3} @@ -186,8 +186,9 @@ MonoBehaviour: colliderList: [] lockPoint: {fileID: 8770686222094608858} bingDongEffect: {fileID: 0} - rotationPY: 0 + rotationPY: -90 isRotate: 1 + isNot1: 1 ischild0: 1 depthOffset: 1000 --- !u!4 &3527731164989796449 stripped diff --git a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab index 8baaeeda9..0f57617cf 100644 --- a/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab +++ b/Assets/MyGame/aa/Game/HHWK/Fish/fish_1028 Variant.prefab @@ -53,7 +53,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d441aa2f2c0f8524e9a494199140b726, type: 3} propertyPath: m_IsActive - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 1709254077376921, guid: d441aa2f2c0f8524e9a494199140b726, type: 3} propertyPath: m_TagString @@ -121,7 +121,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4703437598541787, guid: d441aa2f2c0f8524e9a494199140b726, type: 3} propertyPath: m_ConstrainProportionsScale - value: 1 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 114884547391421755, guid: d441aa2f2c0f8524e9a494199140b726, type: 3} @@ -186,8 +186,9 @@ MonoBehaviour: colliderList: [] lockPoint: {fileID: 6143660667663271190} bingDongEffect: {fileID: 0} - rotationPY: 0 + rotationPY: -90 isRotate: 1 + isNot1: 1 ischild0: 1 depthOffset: 1000 --- !u!4 &3079608771229918319 stripped diff --git a/Assets/MyGame/aa/UI/DefaultPanel/BoardCarst.prefab b/Assets/MyGame/aa/UI/DefaultPanel/BoardCarst.prefab index cd007c55a..2b7569298 100644 --- a/Assets/MyGame/aa/UI/DefaultPanel/BoardCarst.prefab +++ b/Assets/MyGame/aa/UI/DefaultPanel/BoardCarst.prefab @@ -93,8 +93,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 36 - m_fontSizeBase: 36 + m_fontSize: 26.52 + m_fontSizeBase: 26.52 m_fontWeight: 400 m_enableAutoSizing: 0 m_fontSizeMin: 18 @@ -171,8 +171,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0} - m_AnchoredPosition: {x: 0, y: 125} - m_SizeDelta: {x: 734.6, y: 100} + m_AnchoredPosition: {x: 0, y: 138.68408} + m_SizeDelta: {x: 708.4, y: 63.3681} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4157826458431261933 CanvasRenderer: @@ -202,7 +202,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 0} + m_Sprite: {fileID: 21300000, guid: 728a9b8f0c9f0c546a8d897ab96863ac, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -230,7 +230,7 @@ Canvas: m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 m_VertexColorAlwaysGammaSpace: 0 - m_AdditionalShaderChannelsFlag: 0 + m_AdditionalShaderChannelsFlag: 25 m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 m_SortingOrder: 32767 diff --git a/Assets/MyGame/aa/UI/DefaultPanel/bg_01.png b/Assets/MyGame/aa/UI/DefaultPanel/bg_01.png new file mode 100644 index 000000000..86d4e8cef Binary files /dev/null and b/Assets/MyGame/aa/UI/DefaultPanel/bg_01.png differ diff --git a/Assets/MyGame/aa/UI/DefaultPanel/bg_01.png.meta b/Assets/MyGame/aa/UI/DefaultPanel/bg_01.png.meta new file mode 100644 index 000000000..6de64d417 --- /dev/null +++ b/Assets/MyGame/aa/UI/DefaultPanel/bg_01.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 728a9b8f0c9f0c546a8d897ab96863ac +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab b/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab index 621788ad5..2a19a9144 100644 --- a/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab +++ b/Assets/MyGame/aa/UI/Game/FLZY/GameMainPanel_FLZY.prefab @@ -59,7 +59,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -675,7 +675,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -2611,7 +2611,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -2721,7 +2721,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -3207,7 +3207,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -3602,7 +3602,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -3678,7 +3678,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs index 8e1d920ac..de99dcb60 100644 --- a/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs +++ b/Assets/MyGame/aa/UI/Game/GameMainPanel_FishBase.cs @@ -102,7 +102,6 @@ using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; -using static UnityEditor.Progress; public class GameMainPanel_FishBase : GameMainPanel_Base { @@ -772,11 +771,17 @@ public class GameMainPanel_FishBase : GameMainPanel_Base screenPos, null, out Vector2 localPos); Vector2 dir = localPos - sit.tra_CurrTurret.GetComponent().anchoredPosition; + + // ⭐ 鱼太近时 dir 接近零向量,Atan2 会不稳定导致原地转圈 → 跳过 + const float minDistance = 5f; + if (dir.sqrMagnitude < minDistance * minDistance) return; + float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 90f; if (sit.IsFlipped) angle = (angle + 180f) % 360f; sit.SetRotation(angle); + SyncRotate(angle); } private void HandleAutoRotate() @@ -899,6 +904,13 @@ public class GameMainPanel_FishBase : GameMainPanel_Base clickTime += Time.deltaTime; if (clickTime < attackTime) return; + // ⭐ 子弹上限校验(先于扣费和状态切换) + if (IsBulletLimitReached(currSitData.user)) + { + clickTime = 0; // 重置计时,下次再试 + return; + } + clickTime = 0; float angle = currSitData.currentAngle; @@ -1021,6 +1033,13 @@ public class GameMainPanel_FishBase : GameMainPanel_Base autoFireTimer += Time.deltaTime; if (autoFireTimer < attackTime) return; + // ⭐ 子弹上限校验(先于状态切换和扣费) + if (IsBulletLimitReached(currSitData.user)) + { + autoFireTimer = 0f; // 重置计时,下次再试 + return; + } + autoFireTimer = 0f; float angle = currSitData.currentAngle; @@ -1364,6 +1383,27 @@ public class GameMainPanel_FishBase : GameMainPanel_Base #endregion #region BulletModule(子弹系统) + public int sitBulletMaxCount = 80; + /// + /// 检查指定用户是否已达50发子弹上限 + /// + private bool IsBulletLimitReached(string userId) + { + if (bulletParent == null) return false; + int count = 0; + foreach (Transform child in bulletParent.transform) + { + if (child.TryGetComponent(out var bm) && bm.userid == userId) + count++; + } + if (count >= sitBulletMaxCount) + { + UIManager.Instance.ShowBoardError("子弹已达上限"); + return true; + } + return false; + } + private BullitMove CreateBullet(SitPosData sit, Vector2 pos, float angle, bool isDouble, bool isLock, string id, MonsterContral lockTarget = null, Transform lockHitPos = null) { @@ -1376,6 +1416,19 @@ public class GameMainPanel_FishBase : GameMainPanel_Base GameObject prefab = isDouble ? sit.currentTurret.bulletPrefab_Two : sit.currentTurret.bulletPrefab; + // ⭐ 每座位最多50发子弹(先校验,不扣钱) + int activeBullets = 0; + foreach (Transform child in bulletParent.transform) + { + if (child.TryGetComponent(out var bm) && bm.userid == sit.user) + activeBullets++; + } + if (activeBullets >= 50) + { + UIManager.Instance.ShowBoardError($"[子弹上限] 座位{sit.posID}已达50发上限"); + return null; + } + if (!sit.ConsumeGold(isDouble ? 2 : 1)) return null; diff --git a/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab b/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab index aa96a5a9f..924e13576 100644 --- a/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab +++ b/Assets/MyGame/aa/UI/Game/HHWK/GameMainPanel_HHWK.prefab @@ -402,7 +402,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -555,7 +555,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -1139,7 +1139,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -1334,7 +1334,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -1535,7 +1535,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -2046,7 +2046,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -3129,7 +3129,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_JJJPanel.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_JJJPanel.cs index 57711cff6..8ee881334 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_JJJPanel.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_JJJPanel.cs @@ -33,12 +33,14 @@ public class UIHome_BY_JJJPanel : SubUIBase { base.OnShow(args); - var jjjData = GameManager.Instance.gameConfig.reliefConfigs; - txt_coinsNum.text = "金币" + jjjData.gold.ToString(); - if (GameManager.Instance.user.assets.gold < jjjData.limit&& GameManager.Instance.user.@static.reliefGoldCount>0) - img_DisReceive.gameObject.SetActive(false); - else - img_DisReceive.gameObject.SetActive(true); + APIRequestList.GetReliefConfig(jjjData => + { + txt_coinsNum.text = "金币" + jjjData.gold.ToString(); + if (GameManager.Instance.user.assets.gold < jjjData.limit && GameManager.Instance.user.@static.reliefGoldCount > 0) + img_DisReceive.gameObject.SetActive(false); + else + img_DisReceive.gameObject.SetActive(true); + }); } } diff --git a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ShopPanel.cs b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ShopPanel.cs index 90e4e74ed..07f356b93 100644 --- a/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ShopPanel.cs +++ b/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_ShopPanel.cs @@ -1,4 +1,4 @@ -using Assets.Framework.Tool; +using Assets.Framework.Tool; using Assets.MyGame.Scripts.Net; using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using Assets.MyGame.Scripts.Net.APIRequest.Params; @@ -35,44 +35,48 @@ public class UIHome_BY_ShopPanel : SubUIBase Destroy(tra_PrefabParent.GetChild(i).gameObject); } - foreach (var item in gameConfig.goldShopConfigs) + // 金币商城配置已从 GameConfig 迁移至 ActivityConfig API + APIRequestList.GetGoldShopList(goldList => { - var obj = Instantiate(obj_ItemPrefab, tra_PrefabParent).transform; + foreach (var item in goldList) + { + var obj = Instantiate(obj_ItemPrefab, tra_PrefabParent).transform; - if (item.sprite_Icon==null) - { - WebTool.DownImage(APIManager.baseURL + item.icon, (texture) => + if (item.sprite_Icon==null) { - item.sprite_Icon = Sprite.Create(texture,new Rect(0,0, texture.width,texture.height),new Vector2(0.5f,0.5f)); - obj.GetChild(0).GetComponent().sprite= item.sprite_Icon; - }); - - } - else - { - obj.GetChild(0).GetComponent().sprite = item.sprite_Icon; - } - obj.name = item.number; - dic_GoldItems[item.number] = item; - obj.GetChild(2).GetComponent