聚宝盆Timeline更新,边框添加到Timeline动画中

This commit is contained in:
Game
2026-06-15 18:22:29 +08:00
parent ca6b179122
commit 6442ceb5e8
10 changed files with 49043 additions and 24 deletions
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@@ -89,5 +89,5 @@ Material:
- _ShadowCol: {r: 0, g: 0, b: 0, a: 0}
- _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0}
- _SpecularColor: {r: 0.3584906, g: 0.3584906, b: 0.3584906, a: 0}
- _TintColor: {r: 0.8396226, g: 0.8198202, b: 0.8198202, a: 1}
- _TintColor: {r: 1.5, g: 1.5, b: 1.5, a: 1}
m_BuildTextureStacks: []
+1 -1
View File
@@ -270,5 +270,5 @@ Material:
- _ShadowCol: {r: 0.836478, g: 0.6422396, b: 0.3393259, a: 0}
- _SkinSSSScatterColor: {r: 0.6431373, g: 0.5882353, b: 0.45098042, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 3, g: 3, b: 3, a: 1}
m_BuildTextureStacks: []
+1 -1
View File
@@ -269,6 +269,6 @@ Material:
- _SSSColor: {r: 1, g: 1, b: 1, a: 1}
- _ShadowColor: {r: 0.5943396, g: 0.45696867, b: 0.45696867, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 3, g: 3, b: 3, a: 1}
- _pianyiliang: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
@@ -209,7 +209,7 @@ Shader "Boke/Addmul_niuqu" {
// ************ 8. 最终颜色与透明度 ************
half3 finalColor = desaturatedColor * _Color.rgb * _qd * input.color.rgb;
half finalAlpha = mainColor.a * _Color.a * _opacity * finalMask * input.color.a;
half finalAlpha = mainColor.a *mainColor.g* _Color.a * _opacity * finalMask * input.color.a;
#ifdef UNITY_UI_CLIP_RECT
float2 inMask = float2(
@@ -90,5 +90,5 @@ Material:
- _ShadowCol: {r: 0, g: 0, b: 0, a: 0}
- _SkinSSSScatterColor: {r: 0.75652045, g: 0.25792095, b: 0.7924528, a: 0}
- _SpecularColor: {r: 0.8962264, g: 0.8962264, b: 0.8962264, a: 0}
- _TintColor: {r: 0.7169812, g: 0.7135992, b: 0.7135992, a: 1}
- _TintColor: {r: 1.5, g: 1.5, b: 1.5, a: 1}
m_BuildTextureStacks: []
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