同步进度
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@@ -1,22 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.API;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoSingleton<GameManager>
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{
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public GameConfig gameConfig;
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public UserToken user;
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public GameData gameData=new GameData();
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public Scene scene;
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protected override async void Awake()
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{
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base.Awake();
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gameData.currUser="123";
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//CharacterAnimationType
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MonsterMoveLine.LoadBezierTxtAsync("MoveLines");
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}
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MonsterMoveLine.LoadBezier();//初始化加载路线
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//string json = Resources.Load<TextAsset>("Config/GameConfig").text;
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//gameConfig = JsonConvert.DeserializeObject<APIResponse<GameConfig>>(json).data;
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APIManager.Response<GameConfig>(APIType.GameConfig_Get, res => { gameConfig = res; var v = CreateFishManager.Instance.CreateDic; });
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}
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public void StartGame()
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{
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switch (gameData.currGameType)
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{
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case GameType.JQQD:
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@@ -34,7 +41,8 @@ public class GameManager : MonoSingleton<GameManager>
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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break;
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case GameType.XJMH:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelXJMH);
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WebSocketManager.Instance.Connect(SocketType.game);
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break;
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case GameType.HHWK:
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
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