Files
5.24BuYu/Assets/MyGame/Scripts/Manager/GameManager.cs
T
2026-02-03 11:35:19 +08:00

68 lines
2.0 KiB
C#

using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoSingleton<GameManager>
{
public GameConfig gameConfig;
public UserToken user;
public GameData gameData=new GameData();
public Scene scene;
protected override async void Awake()
{
base.Awake();
gameData.currUser="123";
MonsterMoveLine.LoadBezier();//初始化加载路线
//string json = Resources.Load<TextAsset>("Config/GameConfig").text;
//gameConfig = JsonConvert.DeserializeObject<APIResponse<GameConfig>>(json).data;
APIManager.Response<GameConfig>(APIType.GameConfig_Get, res => { gameConfig = res; var v = CreateFishManager.Instance.CreateDic; });
}
public void StartGame()
{
switch (gameData.currGameType)
{
case GameType.JQQD:
break;
case GameType.defaultPanel:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.FXZY:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.TGXX:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.ZGXQ:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.XJMH:
WebSocketManager.Instance.Connect(SocketType.game);
break;
case GameType.HHWK:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
default:
break;
}
}
// Start is called before the first frame update
void Start()
{
UIManager.Instance.ShowAsync(UIPanel.LoginPanel);
}
// Update is called once per frame
void Update()
{
}
}