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||||
- {fileID: 198144309666991439}
|
||||
- {fileID: 198571472734578461}
|
||||
m_MeshSharing: 0
|
||||
m_GroupId: 0
|
||||
m_GroupMaxId: 0
|
||||
m_PositionMode: 0
|
||||
m_AutoScaling: 0
|
||||
m_AutoScalingMode: 2
|
||||
m_UseCustomView: 0
|
||||
m_CustomViewSize: 10
|
||||
m_TimeScaleMultiplier: 1
|
||||
|
||||
@@ -41,6 +41,7 @@ public enum UIPanel
|
||||
VIPPenel = 151,
|
||||
JJJPenel = 152,
|
||||
ActivityPenel = 153,
|
||||
JiGuHuiLi=154,
|
||||
|
||||
MonthCardPanel = 161,
|
||||
BackPackPanel = 162,
|
||||
|
||||
@@ -7009,6 +7009,8 @@ MonoBehaviour:
|
||||
userMaxDraw: 0
|
||||
rankingRewardConfig:
|
||||
isEnabled: 0
|
||||
isMaintaining: 0
|
||||
maintainingMessage:
|
||||
groups: []
|
||||
user:
|
||||
BaseInfo:
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Assets.MyGame.Scripts.Net.API;
|
||||
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
|
||||
using Assets.MyGame.Scripts.Net.APIRequest.Params;
|
||||
using Assets.MyGame.Scripts.Net.APIResponses;
|
||||
using System;
|
||||
@@ -8,7 +9,7 @@ namespace Assets.MyGame.Scripts.Net
|
||||
{
|
||||
/// <summary>
|
||||
/// 补充请求方法:以下接口暂未接入业务,仅注册调用入口。
|
||||
/// 字段类型为推测,接入业务前请按后端实际返回再调整。
|
||||
/// 响应类型已按 2026-09-02 后端 swagger(/swagger/v1/swagger.json)校对同步。
|
||||
/// </summary>
|
||||
public static partial class APIRequestList
|
||||
{
|
||||
@@ -39,31 +40,31 @@ namespace Assets.MyGame.Scripts.Net
|
||||
}
|
||||
|
||||
/// <summary>获取捕鱼返利信息(GET /api/User/GetFishingReturnInfo)</summary>
|
||||
public static void GetFishingReturnInfo(Action<FishingReturnInfoResponse> callback)
|
||||
public static void GetFishingReturnInfo(Action<FishingReturnDto> callback)
|
||||
{
|
||||
APIManager.Response<FishingReturnInfoResponse>(APIType.User_GetFishingReturnInfo, callback);
|
||||
APIManager.Response<FishingReturnDto>(APIType.User_GetFishingReturnInfo, callback);
|
||||
}
|
||||
|
||||
/// <summary>领取捕鱼返利金币(GET /api/User/ClaimFishingReturn)</summary>
|
||||
public static void ClaimFishingReturn(Action<ClaimFishingReturnResponse> callback)
|
||||
public static void ClaimFishingReturn(Action<ClaimFishingReturnDto> callback)
|
||||
{
|
||||
APIManager.Response<ClaimFishingReturnResponse>(APIType.User_ClaimFishingReturn, callback);
|
||||
APIManager.Response<ClaimFishingReturnDto>(APIType.User_ClaimFishingReturn, callback);
|
||||
}
|
||||
|
||||
// ---------------- ActivityConfig ----------------
|
||||
|
||||
/// <summary>奖池抽奖活动配置(GET /api/ActivityConfig/lotteryConfig)</summary>
|
||||
public static void GetLotteryActivityConfig(Action<LotteryConfigResponse> callback)
|
||||
public static void GetLotteryActivityConfig(Action<LotteryActivityConfig> callback)
|
||||
{
|
||||
APIManager.Response<LotteryConfigResponse>(APIType.ActivityConfig_LotteryConfig, callback);
|
||||
APIManager.Response<LotteryActivityConfig>(APIType.ActivityConfig_LotteryConfig, callback);
|
||||
}
|
||||
|
||||
// ---------------- Lottery ----------------
|
||||
|
||||
/// <summary>抽奖配置(GET /api/Lottery/Config)</summary>
|
||||
public static void GetLotteryConfig(Action<LotteryConfigResponse> callback)
|
||||
public static void GetLotteryConfig(Action<LotteryActivityConfig> callback)
|
||||
{
|
||||
APIManager.Response<LotteryConfigResponse>(APIType.Lottery_Config, callback);
|
||||
APIManager.Response<LotteryActivityConfig>(APIType.Lottery_Config, callback);
|
||||
}
|
||||
|
||||
/// <summary>抽奖(GET /api/Lottery/Draw)</summary>
|
||||
@@ -73,37 +74,37 @@ namespace Assets.MyGame.Scripts.Net
|
||||
}
|
||||
|
||||
/// <summary>用户抽奖状态(GET /api/Lottery/UserStatus)</summary>
|
||||
public static void GetLotteryUserStatus(Action<LotteryUserStatusResponse> callback)
|
||||
public static void GetLotteryUserStatus(Action<LotteryUserStatus> callback)
|
||||
{
|
||||
APIManager.Response<LotteryUserStatusResponse>(APIType.Lottery_UserStatus, callback);
|
||||
APIManager.Response<LotteryUserStatus>(APIType.Lottery_UserStatus, callback);
|
||||
}
|
||||
|
||||
/// <summary>已抽奖项(GET /api/Lottery/DrawnPrizes)</summary>
|
||||
public static void GetLotteryDrawnPrizes(Action<List<LotteryDrawnPrizeItem>> callback)
|
||||
/// <summary>已抽奖项ID列表(GET /api/Lottery/DrawnPrizes)</summary>
|
||||
public static void GetLotteryDrawnPrizes(Action<List<string>> callback)
|
||||
{
|
||||
APIManager.Response<List<LotteryDrawnPrizeItem>>(APIType.Lottery_DrawnPrizes, callback);
|
||||
APIManager.Response<List<string>>(APIType.Lottery_DrawnPrizes, callback);
|
||||
}
|
||||
|
||||
// ---------------- SummonCard ----------------
|
||||
|
||||
/// <summary>使用召唤卡(GET /api/SummonCard/use)</summary>
|
||||
public static void UseSummonCard(SummonCardUseParam req, Action<SummonCardUseResponse> callback)
|
||||
/// <summary>使用召唤卡(GET /api/SummonCard/use,返回字符串消息)</summary>
|
||||
public static void UseSummonCard(SummonCardUseParam req, Action<string> callback)
|
||||
{
|
||||
APIManager.Response<SummonCardUseResponse>(APIType.SummonCard_Use, req, callback);
|
||||
APIManager.Response<string>(APIType.SummonCard_Use, req, callback);
|
||||
}
|
||||
|
||||
// ---------------- Dict ----------------
|
||||
|
||||
/// <summary>字典单条查询(GET /api/Dict/GetByCode)</summary>
|
||||
public static void GetDictByCode(DictGetByCodeParam req, Action<DictItem> callback)
|
||||
public static void GetDictByCode(DictGetByCodeParam req, Action<SystemDic> callback)
|
||||
{
|
||||
APIManager.Response<DictItem>(APIType.Dict_GetByCode, req, callback);
|
||||
APIManager.Response<SystemDic>(APIType.Dict_GetByCode, req, callback);
|
||||
}
|
||||
|
||||
/// <summary>字典列表查询(GET /api/Dict/GetListByCode)</summary>
|
||||
public static void GetDictListByCode(DictGetListByCodeParam req, Action<List<DictItem>> callback)
|
||||
public static void GetDictListByCode(DictGetListByCodeParam req, Action<List<SystemDic>> callback)
|
||||
{
|
||||
APIManager.Response<List<DictItem>>(APIType.Dict_GetListByCode, req, callback);
|
||||
APIManager.Response<List<SystemDic>>(APIType.Dict_GetListByCode, req, callback);
|
||||
}
|
||||
|
||||
// ---------------- Hall ----------------
|
||||
|
||||
+17
-2
@@ -27,10 +27,25 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
||||
[Serializable]
|
||||
public class LotteryPrize
|
||||
{
|
||||
public string type;
|
||||
public long count;
|
||||
/// <summary>奖项唯一标识ID(如"A001"、"B002",用于唯一性控制:同一用户不能重复抽中)</summary>
|
||||
public string prizeId;
|
||||
/// <summary>奖项名称(用于前端展示)</summary>
|
||||
public string name;
|
||||
/// <summary>奖项图标地址</summary>
|
||||
public string icon;
|
||||
/// <summary>奖励类型 1=金币,2=钻石,3=道具,4=道具碎片</summary>
|
||||
public int type;
|
||||
/// <summary>奖励数量</summary>
|
||||
public long count;
|
||||
/// <summary>道具/碎片编号(type=3或4时使用)</summary>
|
||||
public string otherId;
|
||||
/// <summary>道具详情</summary>
|
||||
public BaseProduct product;
|
||||
/// <summary>在该等级内的抽中奖权重</summary>
|
||||
public int weight;
|
||||
/// <summary>该奖项总库存数量(全局,0=无限库存)</summary>
|
||||
public int totalCount;
|
||||
/// <summary>已抽中数量(运行时统计,用于判断库存是否充足)</summary>
|
||||
public int drawnCount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace Assets.MyGame.Scripts.Net.API
|
||||
{
|
||||
/// <summary>总开关</summary>
|
||||
public bool isEnabled;
|
||||
/// <summary>排行榜维护中开关,开启后前端请求排行榜会提示维护中</summary>
|
||||
public bool isMaintaining;
|
||||
/// <summary>维护中提示文案</summary>
|
||||
public string maintainingMessage;
|
||||
/// <summary>排行榜奖励分组列表</summary>
|
||||
public List<RankingRewardGroup> groups;
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
|
||||
using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -6,7 +8,7 @@ namespace Assets.MyGame.Scripts.Net.APIResponses
|
||||
// ============================================================
|
||||
// 补充响应类:以下接口暂未接入业务,但已注册到 APIManager,
|
||||
// 方便后续快速接入。按 swagger 路径分组放置。
|
||||
// 字段类型为推测,接入业务前请按后端实际返回再调整。
|
||||
// 字段已按 2026-09-02 后端 swagger(/swagger/v1/swagger.json)校对同步。
|
||||
// ============================================================
|
||||
|
||||
// ---------------- /api/User/GetUserAssets ----------------
|
||||
@@ -14,63 +16,35 @@ namespace Assets.MyGame.Scripts.Net.APIResponses
|
||||
[Serializable]
|
||||
public class UserAssetsResponse
|
||||
{
|
||||
public string userId;
|
||||
public long gold;
|
||||
public int diamond;
|
||||
public long safeBoxGold;
|
||||
public int level;
|
||||
public long exp;
|
||||
public int vipLevel;
|
||||
public List<PropInfo> props;
|
||||
public List<BaseProductCount> props;
|
||||
}
|
||||
|
||||
// ---------------- /api/User/GetFishingReturnInfo ----------------
|
||||
/// <summary>捕鱼返利信息</summary>
|
||||
[Serializable]
|
||||
public class FishingReturnInfoResponse
|
||||
public class FishingReturnDto
|
||||
{
|
||||
/// <summary>待领取返利金币</summary>
|
||||
public long pendingGold;
|
||||
/// <summary>累计返利金币</summary>
|
||||
public long totalGold;
|
||||
/// <summary>上次结算时间</summary>
|
||||
public long lastSettleTime;
|
||||
/// <summary>是否可领取</summary>
|
||||
public bool canClaim;
|
||||
/// <summary>今日捕鱼消耗金币</summary>
|
||||
public long todayConsume;
|
||||
/// <summary>昨日捕鱼消耗金币</summary>
|
||||
public long yesterdayConsume;
|
||||
/// <summary>是否已领取昨日返利</summary>
|
||||
public bool isClaimed;
|
||||
/// <summary>可领取的金币数量</summary>
|
||||
public long canClaimGold;
|
||||
}
|
||||
|
||||
// ---------------- /api/User/ClaimFishingReturn ----------------
|
||||
/// <summary>领取捕鱼返利响应</summary>
|
||||
[Serializable]
|
||||
public class ClaimFishingReturnResponse
|
||||
public class ClaimFishingReturnDto
|
||||
{
|
||||
/// <summary>本次领取金币</summary>
|
||||
public long claimedGold;
|
||||
/// <summary>领取时间</summary>
|
||||
public long claimTime;
|
||||
}
|
||||
|
||||
// ---------------- /api/ActivityConfig/lotteryConfig & /api/Lottery/Config ----------------
|
||||
/// <summary>抽奖活动配置</summary>
|
||||
[Serializable]
|
||||
public class LotteryConfigResponse
|
||||
{
|
||||
public int lotteryId;
|
||||
public string name;
|
||||
public long startTime;
|
||||
public long endTime;
|
||||
public List<LotteryPrizeInfo> prizes;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class LotteryPrizeInfo
|
||||
{
|
||||
public int prizeId;
|
||||
public string prizeName;
|
||||
public int prizeType; // 1=金币 2=钻石 3=道具
|
||||
public int count;
|
||||
public int weight; // 权重
|
||||
public string icon;
|
||||
/// <summary>领取的金币数量</summary>
|
||||
public long gold;
|
||||
/// <summary>结果消息</summary>
|
||||
public string message;
|
||||
}
|
||||
|
||||
// ---------------- /api/Lottery/Draw ----------------
|
||||
@@ -78,65 +52,95 @@ namespace Assets.MyGame.Scripts.Net.APIResponses
|
||||
[Serializable]
|
||||
public class LotteryDrawResponse
|
||||
{
|
||||
public int prizeId;
|
||||
public string prizeName;
|
||||
public int prizeType;
|
||||
public int count;
|
||||
public long drawTime;
|
||||
/// <summary>奖品Id</summary>
|
||||
public string prizeId;
|
||||
/// <summary>奖品名称</summary>
|
||||
public string name;
|
||||
/// <summary>奖品类型 1=金币 2=钻石 3=道具</summary>
|
||||
public int type;
|
||||
/// <summary>数量</summary>
|
||||
public long count;
|
||||
/// <summary>关联Id</summary>
|
||||
public string otherId;
|
||||
/// <summary>消耗</summary>
|
||||
public long cost;
|
||||
}
|
||||
|
||||
// ---------------- /api/Lottery/UserStatus ----------------
|
||||
/// <summary>用户抽奖状态</summary>
|
||||
/// <summary>用户抽奖状态实体</summary>
|
||||
[Serializable]
|
||||
public class LotteryUserStatusResponse
|
||||
public class LotteryUserStatus
|
||||
{
|
||||
public int lotteryId;
|
||||
public int freeCount; // 剩余免费次数
|
||||
public int paidCount; // 剩余付费次数
|
||||
public long lastDrawTime;
|
||||
}
|
||||
|
||||
// ---------------- /api/Lottery/DrawnPrizes ----------------
|
||||
/// <summary>已抽奖项记录</summary>
|
||||
[Serializable]
|
||||
public class LotteryDrawnPrizeItem
|
||||
{
|
||||
public int prizeId;
|
||||
public string prizeName;
|
||||
public int prizeType;
|
||||
public int count;
|
||||
public long drawTime;
|
||||
public string id;
|
||||
public bool isDelete;
|
||||
public OptionUserInfo createInfo;
|
||||
/// <summary>用户ID(每个用户一条状态记录)</summary>
|
||||
public string userId;
|
||||
/// <summary>用户已抽中的奖项ID列表(唯一性控制)</summary>
|
||||
public List<string> drawnPrizeIds;
|
||||
/// <summary>用户总抽奖次数</summary>
|
||||
public int totalDrawCount;
|
||||
/// <summary>用户活动是否结束(已抽完所有奖项)</summary>
|
||||
public bool isFinished;
|
||||
}
|
||||
|
||||
// ---------------- /api/SummonCard/use ----------------
|
||||
/// <summary>使用召唤卡响应</summary>
|
||||
[Serializable]
|
||||
public class SummonCardUseResponse
|
||||
{
|
||||
public bool success;
|
||||
public string message;
|
||||
public List<PropInfo> drops; // 掉落道具列表
|
||||
}
|
||||
// 返回 StringBaseResponse(纯字符串),无需独立响应类。
|
||||
|
||||
// ---------------- /api/Dict/GetByCode ----------------
|
||||
/// <summary>字典单条</summary>
|
||||
// ---------------- /api/Dict/GetByCode、GetListByCode ----------------
|
||||
/// <summary>字典实体</summary>
|
||||
[Serializable]
|
||||
public class DictItem
|
||||
public class SystemDic
|
||||
{
|
||||
public string code;
|
||||
public string id;
|
||||
public bool isDelete;
|
||||
public OptionUserInfo createInfo;
|
||||
public string parentId;
|
||||
public string name;
|
||||
public int order;
|
||||
public string icon;
|
||||
public string value;
|
||||
public string code;
|
||||
public string remark;
|
||||
public string remark1;
|
||||
}
|
||||
|
||||
// ---------------- /api/Hall/GetBattleOrderLevelStatus ----------------
|
||||
/// <summary>战令各等级奖励领取状态</summary>
|
||||
/// <summary>战令各等级奖励领取状态响应</summary>
|
||||
[Serializable]
|
||||
public class BattleOrderLevelStatusResponse
|
||||
{
|
||||
/// <summary>当前等级</summary>
|
||||
public int currentLevel;
|
||||
public List<int> normalReceivedLevels; // 普通奖励已领取等级
|
||||
public List<int> luxuryReceivedLevels; // 豪华奖励已领取等级
|
||||
public List<int> supremeReceivedLevels; // 至尊奖励已领取等级
|
||||
/// <summary>当前经验</summary>
|
||||
public long currentExp;
|
||||
/// <summary>是否已购买豪华版</summary>
|
||||
public bool isLuxury;
|
||||
/// <summary>是否已购买至尊版</summary>
|
||||
public bool isSupreme;
|
||||
/// <summary>各等级领取状态列表</summary>
|
||||
public List<BattleOrderLevelStatus> levelStatusList;
|
||||
}
|
||||
|
||||
/// <summary>单个战令等级领取状态</summary>
|
||||
[Serializable]
|
||||
public class BattleOrderLevelStatus
|
||||
{
|
||||
/// <summary>等级</summary>
|
||||
public int level;
|
||||
/// <summary>升级所需经验</summary>
|
||||
public long exp;
|
||||
/// <summary>普通奖励状态 1=不满足 2=未领取 3=已领取</summary>
|
||||
public int normalStatus;
|
||||
/// <summary>普通奖励列表</summary>
|
||||
public List<GiftConfig> normalGiftList;
|
||||
/// <summary>豪华奖励状态 0=未购买 1=不满足 2=未领取 3=已领取</summary>
|
||||
public int luxuryStatus;
|
||||
/// <summary>豪华奖励列表</summary>
|
||||
public List<GiftConfig> luxuryGiftList;
|
||||
/// <summary>至尊奖励状态 0=未购买 1=不满足 2=未领取 3=已领取</summary>
|
||||
public int supremeStatus;
|
||||
/// <summary>至尊奖励列表</summary>
|
||||
public List<GiftConfig> supremeGiftList;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1036,6 +1036,81 @@ MonoBehaviour:
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!1 &670153160503991223
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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@@ -0,0 +1,86 @@
|
||||
using Assets.MyGame.Scripts.Net;
|
||||
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
|
||||
using Assets.MyGame.Scripts.Net.APIResponses;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIHome_BY_JiGuHuiLiPanel : SubUIBase
|
||||
{
|
||||
public Text txt_MaxCoin;//text=每日返还上限n
|
||||
public Text txt_currCoin;//text=今日可领取m
|
||||
public Text txt_currCoinNum;//text=xm
|
||||
public Button btn_Award;//领取按钮
|
||||
|
||||
private FishingReturnConfig returnCfg;
|
||||
private FishingReturnDto returnInfo;
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
btn_Award.interactable = false;
|
||||
btn_Award.onClick.AddListener(OnClaimClick);
|
||||
}
|
||||
|
||||
protected override void OnShow(object args = null)
|
||||
{
|
||||
base.OnShow(args);
|
||||
RefreshPanel();
|
||||
}
|
||||
|
||||
private void RefreshPanel()
|
||||
{
|
||||
APIRequestList.GetFishingReturnConfig(cfg =>
|
||||
{
|
||||
returnCfg = cfg;
|
||||
APIRequestList.GetFishingReturnInfo(info =>
|
||||
{
|
||||
returnInfo = info;
|
||||
UpdatePanel();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void UpdatePanel()
|
||||
{
|
||||
if (returnCfg == null || returnInfo == null) return;
|
||||
|
||||
txt_MaxCoin.text = returnCfg.dailyMaxReturn > 0
|
||||
? $"每日返还上限{FormatGold(returnCfg.dailyMaxReturn)}"
|
||||
: "每日返还上限无上限";
|
||||
|
||||
txt_currCoin.text = $"今日可领取{FormatGold(returnInfo.canClaimGold)}";
|
||||
txt_currCoinNum.text = FormatGold(returnInfo.canClaimGold);
|
||||
|
||||
btn_Award.interactable = returnCfg.isEnabled
|
||||
&& !returnInfo.isClaimed
|
||||
&& returnInfo.canClaimGold > 0;
|
||||
}
|
||||
|
||||
private void OnClaimClick()
|
||||
{
|
||||
btn_Award.interactable = false;
|
||||
APIRequestList.ClaimFishingReturn(res =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError(res.gold > 0
|
||||
? $"领取成功,获得{FormatGold(res.gold)}金币"
|
||||
: "领取成功");
|
||||
APIRequestList.GetUser(user =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(user);
|
||||
RefreshPanel();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>金币数值格式化(万/亿单位)</summary>
|
||||
private static string FormatGold(long gold)
|
||||
{
|
||||
if (gold >= 100000000) // 亿
|
||||
return $"{(gold / 100000000f):F1}亿";
|
||||
if (gold >= 10000) // 万
|
||||
return $"{(gold / 10000f):F1}万";
|
||||
return gold.ToString("N0");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d12a6faee939b8e48bbd7055d320572a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -340,12 +340,29 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
{
|
||||
APIRequestList.BuyProp(new BuyPropParam { propNumber = item.number, count = 1 }, (response) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError("购买成功");
|
||||
|
||||
// 购买成功后刷新数据,再使用背包里全部VIP经验包(含之前存的)
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a);
|
||||
RefreshUI();
|
||||
|
||||
int total = GetBackPackVipExpCount();
|
||||
if (total > 0)
|
||||
{
|
||||
APIRequestList.UseVipExp(total, (useRes) =>
|
||||
{
|
||||
UIManager.Instance.ShowBoardError("使用成功");
|
||||
|
||||
APIRequestList.GetUser(GameManager.Instance.user.id, (a2) =>
|
||||
{
|
||||
GameManager.Instance.UpdataUserData(a2);
|
||||
RefreshUI();
|
||||
});
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
UIManager.Instance.ShowBoardError("购买成功");
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -521,6 +538,19 @@ public class UIHome_BY_ShopPanel : SubUIBase
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>统计背包里VIP经验类道具的总数量</summary>
|
||||
private int GetBackPackVipExpCount()
|
||||
{
|
||||
var user = GameManager.Instance.user;
|
||||
if (user?.props == null || user.props.Count == 0) return 0;
|
||||
|
||||
int total = 0;
|
||||
foreach (var prop in user.props)
|
||||
if (prop.type == (int)PropEnum.VIP经验)
|
||||
total += prop.count;
|
||||
return total;
|
||||
}
|
||||
|
||||
private void RefreshUI()
|
||||
{
|
||||
if (GameManager.Instance?.user?.assets == null) return;
|
||||
|
||||
@@ -225,8 +225,16 @@ public class UIHome_BY_VIPPanel : SubUIBase
|
||||
protected override void OnHide()
|
||||
{
|
||||
base.OnHide();
|
||||
GameManager.Instance.OnUserDataChanged -= OnUserDataChanged;
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// 兜底:防止面板被销毁后仍留在事件里(否则之后任何 UpdataUserData 都会调到已销毁的面板)
|
||||
if (GameManager.Instance != null)
|
||||
GameManager.Instance.OnUserDataChanged -= OnUserDataChanged;
|
||||
}
|
||||
private void ShowGiftItems(List<GiftConfig> gifts, Transform parent)
|
||||
{
|
||||
for (int i = parent.childCount - 1; i >= 0; i--)
|
||||
|
||||
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m_NavMeshLayer: 0
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--- !u!224 &5187336025624228336
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RectTransform:
|
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m_ObjectHideFlags: 0
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|
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@@ -133,6 +133,11 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_AnchorMax.y
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@@ -26160,7 +26160,7 @@ RectTransform:
|
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
|
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m_AnchoredPosition: {x: 117.685, y: -25}
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m_SizeDelta: {x: 235.37, y: 50}
|
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m_SizeDelta: {x: 0, y: 50}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!222 &4614401808319948171
|
||||
CanvasRenderer:
|
||||
|
||||
@@ -46,6 +46,7 @@ public class UIHomeMain : UIBase
|
||||
public Button btn_VIP;
|
||||
public Button btn_JJJ;
|
||||
public Button btn_Activity;
|
||||
public Button btn_JGHL;
|
||||
#endregion
|
||||
[Header("Right")]
|
||||
#region Right
|
||||
@@ -127,6 +128,10 @@ public class UIHomeMain : UIBase
|
||||
{
|
||||
subUIManager.ShowAsync(UIPanel.ActivityPenel);
|
||||
});
|
||||
btn_JGHL.onClick.AddListener(() =>
|
||||
{
|
||||
subUIManager.ShowAsync(UIPanel.JiGuHuiLi);
|
||||
});
|
||||
#endregion
|
||||
|
||||
#region right
|
||||
|
||||
@@ -16,51 +16,72 @@ MonoBehaviour:
|
||||
- name: "\u9009\u62E9\u623F\u95F4\u7B49\u7EA7"
|
||||
type: 101
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/SelectRoomPanel.prefab
|
||||
group: 0
|
||||
- name: VIP
|
||||
type: 151
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/VIPPanel.prefab
|
||||
group: 0
|
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- name: "\u4FDD\u9669\u7BB1"
|
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type: 166
|
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address: Assets/MyGame/aa/UI/Home/Sub/SafeBox.prefab
|
||||
group: 0
|
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- name: "\u6551\u6D4E\u91D1"
|
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type: 152
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/JJJPanel.prefab
|
||||
group: 0
|
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- name: "\u6392\u884C\u699C"
|
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type: 164
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/RankPanel.prefab
|
||||
group: 0
|
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- name: "\u5546\u5E97"
|
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type: 168
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/ShopPanel.prefab
|
||||
group: 0
|
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- name: "\u6708\u5361"
|
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type: 161
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/MonthCardPanel.prefab
|
||||
group: 0
|
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- name: "\u80CC\u5305"
|
||||
type: 162
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/BackPack.prefab
|
||||
group: 0
|
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- name: "\u90AE\u4EF6"
|
||||
type: 165
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/EmailPanel.prefab
|
||||
group: 0
|
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- name: "\u5BA2\u670D"
|
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type: 167
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/ServicePanel.prefab
|
||||
group: 0
|
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- name: "\u516C\u544A"
|
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type: 163
|
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address: Assets/MyGame/aa/UI/Home/Sub/ZhanLing.prefab
|
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group: 0
|
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- name: "\u8BBE\u7F6E"
|
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type: 199
|
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address: Assets/MyGame/aa/UI/Home/Sub/SettingPanel.prefab
|
||||
group: 0
|
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- name: "\u70AE\u53F0"
|
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type: 181
|
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address: Assets/MyGame/aa/UI/Home/Sub/TurretPanel.prefab
|
||||
group: 0
|
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- name: "\u6218\u795E"
|
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type: 182
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address: Assets/MyGame/aa/UI/Home/Sub/ZSPanel.prefab
|
||||
group: 0
|
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- name: "\u7528\u6237\u4FE1\u606F"
|
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type: 141
|
||||
address: Assets/MyGame/aa/UI/Home/Sub/UserInfo.prefab
|
||||
group: 0
|
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- name: "\u522E\u522E\u5361"
|
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type: 900
|
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address: Assets/MyGame/aa/UI/DefaultPanel/GGL.prefab
|
||||
group: 0
|
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|
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type: 153
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|
||||
group: 0
|
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|
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type: 154
|
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address: Assets/MyGame/aa/UI/Home/Sub/Hl_Act_RebateView Variant.prefab
|
||||
group: 0
|
||||
|
||||
Reference in New Issue
Block a user