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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// 一键修复图集"渗色 / 串图 / 边缘被邻居图片填充"问题。
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///
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/// 症状:圆形等带透明边缘的图片,四周被其他图片的像素填充;正方形区域采样/裁剪时会取到邻居图。
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/// 成因:padding 过小 + 紧致打包(透明边被裁掉) + 未开 Alpha 扩张 + 图集可能被降采样。
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///
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/// 本工具对图集的 packingSettings 统一设置:
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/// padding 4 → 8 相邻 sprite 之间留出大于压缩块的间隙
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/// enableTightPacking off 不再裁掉透明边,sprite 保持完整矩形(正方形区域只含自己)
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/// enableRotation off 不在图集内旋转贴图,避免采样方向错乱(串图)
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/// enableAlphaDilation on 边缘颜色向外扩张,滤色采样不会取到邻居像素
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///
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/// 改完必须:重建 Addressables 内容 → 重出包。
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/// </summary>
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public static class AtlasPackingFix
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{
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private const int Padding = 8;
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private const bool KeepRotation = false; // 需要省图集空间时可改回 true
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[MenuItem("Tools/图集工具/修复所有图集(渗色·串图)")]
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public static void FixAll()
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{
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var list = new List<string>();
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foreach (var f in Directory.GetFiles("Assets", "*.spriteatlasv2", SearchOption.AllDirectories))
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list.Add(f.Replace('\\', '/'));
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foreach (var f in Directory.GetFiles("Assets", "*.spriteatlas", SearchOption.AllDirectories))
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list.Add(f.Replace('\\', '/'));
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if (list.Count == 0) { Debug.LogWarning("[图集修复] 没找到任何图集"); return; }
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Apply(list);
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}
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[MenuItem("Tools/图集工具/修复选中图集(渗色·串图)")]
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public static void FixSelected()
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{
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var list = new List<string>();
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foreach (var guid in Selection.assetGUIDs)
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{
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var p = AssetDatabase.GUIDToAssetPath(guid);
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if (p.EndsWith(".spriteatlas") || p.EndsWith(".spriteatlasv2"))
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list.Add(p);
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}
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if (list.Count == 0)
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{
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Debug.LogWarning("[图集修复] 请先在 Project 里选中至少一个 .spriteatlas / .spriteatlasv2");
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return;
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}
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Apply(list);
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}
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private static void Apply(List<string> paths)
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{
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int ok = 0, skip = 0;
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try
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{
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AssetDatabase.StartAssetEditing();
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foreach (var path in paths)
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{
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var importer = AssetImporter.GetAtPath(path);
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if (importer == null) { skip++; continue; }
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// 用反射拿 packingSettings,避免不同 Unity 版本字段可见性差异导致编译问题
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var prop = importer.GetType().GetProperty("packingSettings");
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if (prop == null || !prop.CanRead || !prop.CanWrite)
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{
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Debug.LogWarning($"[图集修复] 跳过(无 packingSettings): {path}");
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skip++;
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continue;
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}
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object boxed = prop.GetValue(importer); // 装箱的结构体副本
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var st = boxed.GetType();
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SetField(st, boxed, "padding", Padding);
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SetField(st, boxed, "enableTightPacking", false);
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SetField(st, boxed, "enableRotation", KeepRotation);
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SetField(st, boxed, "enableAlphaDilation", true);
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prop.SetValue(importer, boxed);
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importer.SaveAndReimport();
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ok++;
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Debug.Log($"[图集修复] {Path.GetFileName(path)} → padding={Padding}, TightPacking=off, Rotation={(KeepRotation ? "on" : "off")}, AlphaDilation=on");
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}
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}
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finally
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{
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AssetDatabase.StopAssetEditing();
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AssetDatabase.Refresh();
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}
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Debug.Log($"[图集修复] 完成:处理 {ok} 个,跳过 {skip} 个。请重建 Addressables 内容后重出包。");
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}
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private static void SetField(Type t, object boxed, string name, object value)
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{
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var f = t.GetField(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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if (f != null) f.SetValue(boxed, value);
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else Debug.LogWarning($"[图集修复] 字段不存在,已跳过: {name}");
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 2b39dc75916801143b04a2619782ab66
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guid: f7b659919a9f5ac4cb757d05f5f151e6
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@@ -9,7 +9,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 0}
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m_Script: {fileID: 11500000, guid: b29e98153ec2fbd44b8f7da1b41194e8, type: 3}
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m_Name: SpineSettings
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m_Name: SpineSettings
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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defaultScale: 0.01
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defaultScale: 0.01
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@@ -1,63 +0,0 @@
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using UnityEditor;
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using UnityEditor.U2D;
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using UnityEngine;
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/// <summary>
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/// 一键修复炮台/翅膀/战神三个图集的边缘渗色(设置存在 .meta 的 SpriteAtlasImporter 里):
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/// 1) Padding 4 → 8(隔开相邻 sprite,大于 ASTC 压缩块尺寸,根治相邻像素渗色)
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/// 2) 平台压缩 ASTC 6x6 → 4x4(质量档提高,减少压缩糊边/杂边)
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/// 3) 尺寸上限 1024 → 2048(避免整体缩小带来的模糊)
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/// 改动后必须:重建 Addressables 内容 → 重出包。
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/// </summary>
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public static class TurretAtlasBleedingFix
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{
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private static readonly string[] Atlases =
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{
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"Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlasv2",
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"Assets/MyGame/aa/UI/Atlases/chibangSprite.spriteatlasv2",
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"Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlasv2",
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};
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[MenuItem("Tools/图集工具/修复炮台三图集边缘渗色")]
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public static void Fix()
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{
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foreach (var path in Atlases)
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{
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var importer = AssetImporter.GetAtPath(path) as SpriteAtlasImporter;
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if (importer == null)
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{
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Debug.LogWarning($"[图集修复] 跳过(不是 SpriteAtlasImporter): {path}");
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continue;
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}
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// 1) Padding 4 → 8
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var packing = importer.packingSettings;
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packing.padding = 8;
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importer.packingSettings = packing;
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// 2) 平台压缩与尺寸:ASTC 4x4 + 上限 2048
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var android = importer.GetPlatformSettings("Android");
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if (android != null)
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{
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android.overridden = true;
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android.format = TextureImporterFormat.ASTC_4x4;
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android.maxTextureSize = 2048;
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importer.SetPlatformSettings(android);
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}
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var iphone = importer.GetPlatformSettings("iPhone");
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if (iphone != null)
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{
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iphone.overridden = true;
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iphone.format = TextureImporterFormat.ASTC_4x4;
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iphone.maxTextureSize = 2048;
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importer.SetPlatformSettings(iphone);
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}
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importer.SaveAndReimport();
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Debug.Log($"[图集修复] {System.IO.Path.GetFileName(path)} → padding=8, ASTC 4x4, 上限2048");
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}
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AssetDatabase.Refresh();
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Debug.Log("[图集修复] 完成 —— 请重建 Addressables 内容后重出包");
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}
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}
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@@ -583,7 +583,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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- target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -0.000011444092
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value: -0.000019073486
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
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propertyPath: m_AnchorMax.x
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propertyPath: m_AnchorMax.x
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@@ -46,7 +46,7 @@ SpriteAtlasImporter:
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blockOffset: 1
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blockOffset: 1
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allowAlphaSplitting: 0
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allowAlphaSplitting: 0
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enableRotation: 1
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enableRotation: 1
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enableTightPacking: 1
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enableTightPacking: 0
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enableAlphaDilation: 0
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enableAlphaDilation: 0
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secondaryTextureSettings: {}
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secondaryTextureSettings: {}
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variantMultiplier: 1
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variantMultiplier: 1
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@@ -46,7 +46,7 @@ SpriteAtlasImporter:
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blockOffset: 1
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blockOffset: 1
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allowAlphaSplitting: 0
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allowAlphaSplitting: 0
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enableRotation: 1
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enableRotation: 1
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enableTightPacking: 1
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enableTightPacking: 0
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enableAlphaDilation: 0
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enableAlphaDilation: 0
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secondaryTextureSettings: {}
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secondaryTextureSettings: {}
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variantMultiplier: 1
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variantMultiplier: 1
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@@ -46,7 +46,7 @@ SpriteAtlasImporter:
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blockOffset: 1
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blockOffset: 1
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allowAlphaSplitting: 0
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allowAlphaSplitting: 0
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enableRotation: 1
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enableRotation: 1
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enableTightPacking: 1
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enableTightPacking: 0
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enableAlphaDilation: 0
|
enableAlphaDilation: 0
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secondaryTextureSettings: {}
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secondaryTextureSettings: {}
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variantMultiplier: 1
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variantMultiplier: 1
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@@ -46,7 +46,7 @@ SpriteAtlasImporter:
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blockOffset: 1
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blockOffset: 1
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allowAlphaSplitting: 0
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allowAlphaSplitting: 0
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enableRotation: 1
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enableRotation: 1
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enableTightPacking: 1
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enableTightPacking: 0
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enableAlphaDilation: 0
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enableAlphaDilation: 0
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secondaryTextureSettings: {}
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secondaryTextureSettings: {}
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variantMultiplier: 1
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variantMultiplier: 1
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@@ -46,7 +46,7 @@ SpriteAtlasImporter:
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blockOffset: 1
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blockOffset: 1
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allowAlphaSplitting: 0
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allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
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enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
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enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
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secondaryTextureSettings: {}
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variantMultiplier: 1
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variantMultiplier: 1
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|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
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blockOffset: 1
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blockOffset: 1
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||||||
allowAlphaSplitting: 0
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allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
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||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ SpriteAtlasAsset:
|
|||||||
- {fileID: 21300000, guid: f5f7b4d21474e88438f7e91a89f06c10, type: 3}
|
- {fileID: 21300000, guid: f5f7b4d21474e88438f7e91a89f06c10, type: 3}
|
||||||
- {fileID: 21300000, guid: 2e0eabc28e0080044b777636a4fddf93, type: 3}
|
- {fileID: 21300000, guid: 2e0eabc28e0080044b777636a4fddf93, type: 3}
|
||||||
- {fileID: 21300000, guid: 6e045a3820e5b5349ad532f32d1fdfb0, type: 3}
|
- {fileID: 21300000, guid: 6e045a3820e5b5349ad532f32d1fdfb0, type: 3}
|
||||||
- {fileID: 21300000, guid: e18a14c3bb174eb4b8e55cf48d32e3a0, type: 3}
|
- {fileID: 2800000, guid: e18a14c3bb174eb4b8e55cf48d32e3a0, type: 3}
|
||||||
- {fileID: 21300000, guid: 6b3195f69eabbf445bc3bf6ed8752fe0, type: 3}
|
- {fileID: 21300000, guid: 6b3195f69eabbf445bc3bf6ed8752fe0, type: 3}
|
||||||
- {fileID: 21300000, guid: 72b625933f6cd1f48a2fd5310fc1d01f, type: 3}
|
- {fileID: 21300000, guid: 72b625933f6cd1f48a2fd5310fc1d01f, type: 3}
|
||||||
- {fileID: 21300000, guid: 07e53ec5e9d657744b6d459f20f72f11, type: 3}
|
- {fileID: 21300000, guid: 07e53ec5e9d657744b6d459f20f72f11, type: 3}
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
|
|||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 1
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 0
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
|
|||||||
@@ -45,9 +45,9 @@ SpriteAtlasImporter:
|
|||||||
padding: 8
|
padding: 8
|
||||||
blockOffset: 1
|
blockOffset: 1
|
||||||
allowAlphaSplitting: 0
|
allowAlphaSplitting: 0
|
||||||
enableRotation: 1
|
enableRotation: 0
|
||||||
enableTightPacking: 1
|
enableTightPacking: 0
|
||||||
enableAlphaDilation: 0
|
enableAlphaDilation: 1
|
||||||
secondaryTextureSettings: {}
|
secondaryTextureSettings: {}
|
||||||
variantMultiplier: 1
|
variantMultiplier: 1
|
||||||
bindAsDefault: 1
|
bindAsDefault: 1
|
||||||
|
|||||||
Reference in New Issue
Block a user