diff --git a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin
index f8a6a8b33..8b9436820 100644
Binary files a/Assets/AddressableAssetsData/Windows/addressables_content_state.bin and b/Assets/AddressableAssetsData/Windows/addressables_content_state.bin differ
diff --git a/Assets/Editor/AtlasPackingFix.cs b/Assets/Editor/AtlasPackingFix.cs
new file mode 100644
index 000000000..d03d8a702
--- /dev/null
+++ b/Assets/Editor/AtlasPackingFix.cs
@@ -0,0 +1,104 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+
+///
+/// 一键修复图集"渗色 / 串图 / 边缘被邻居图片填充"问题。
+///
+/// 症状:圆形等带透明边缘的图片,四周被其他图片的像素填充;正方形区域采样/裁剪时会取到邻居图。
+/// 成因:padding 过小 + 紧致打包(透明边被裁掉) + 未开 Alpha 扩张 + 图集可能被降采样。
+///
+/// 本工具对图集的 packingSettings 统一设置:
+/// padding 4 → 8 相邻 sprite 之间留出大于压缩块的间隙
+/// enableTightPacking off 不再裁掉透明边,sprite 保持完整矩形(正方形区域只含自己)
+/// enableRotation off 不在图集内旋转贴图,避免采样方向错乱(串图)
+/// enableAlphaDilation on 边缘颜色向外扩张,滤色采样不会取到邻居像素
+///
+/// 改完必须:重建 Addressables 内容 → 重出包。
+///
+public static class AtlasPackingFix
+{
+ private const int Padding = 8;
+ private const bool KeepRotation = false; // 需要省图集空间时可改回 true
+
+ [MenuItem("Tools/图集工具/修复所有图集(渗色·串图)")]
+ public static void FixAll()
+ {
+ var list = new List();
+ foreach (var f in Directory.GetFiles("Assets", "*.spriteatlasv2", SearchOption.AllDirectories))
+ list.Add(f.Replace('\\', '/'));
+ foreach (var f in Directory.GetFiles("Assets", "*.spriteatlas", SearchOption.AllDirectories))
+ list.Add(f.Replace('\\', '/'));
+
+ if (list.Count == 0) { Debug.LogWarning("[图集修复] 没找到任何图集"); return; }
+ Apply(list);
+ }
+
+ [MenuItem("Tools/图集工具/修复选中图集(渗色·串图)")]
+ public static void FixSelected()
+ {
+ var list = new List();
+ foreach (var guid in Selection.assetGUIDs)
+ {
+ var p = AssetDatabase.GUIDToAssetPath(guid);
+ if (p.EndsWith(".spriteatlas") || p.EndsWith(".spriteatlasv2"))
+ list.Add(p);
+ }
+ if (list.Count == 0)
+ {
+ Debug.LogWarning("[图集修复] 请先在 Project 里选中至少一个 .spriteatlas / .spriteatlasv2");
+ return;
+ }
+ Apply(list);
+ }
+
+ private static void Apply(List paths)
+ {
+ int ok = 0, skip = 0;
+ try
+ {
+ AssetDatabase.StartAssetEditing();
+ foreach (var path in paths)
+ {
+ var importer = AssetImporter.GetAtPath(path);
+ if (importer == null) { skip++; continue; }
+
+ // 用反射拿 packingSettings,避免不同 Unity 版本字段可见性差异导致编译问题
+ var prop = importer.GetType().GetProperty("packingSettings");
+ if (prop == null || !prop.CanRead || !prop.CanWrite)
+ {
+ Debug.LogWarning($"[图集修复] 跳过(无 packingSettings): {path}");
+ skip++;
+ continue;
+ }
+
+ object boxed = prop.GetValue(importer); // 装箱的结构体副本
+ var st = boxed.GetType();
+ SetField(st, boxed, "padding", Padding);
+ SetField(st, boxed, "enableTightPacking", false);
+ SetField(st, boxed, "enableRotation", KeepRotation);
+ SetField(st, boxed, "enableAlphaDilation", true);
+ prop.SetValue(importer, boxed);
+ importer.SaveAndReimport();
+ ok++;
+ Debug.Log($"[图集修复] {Path.GetFileName(path)} → padding={Padding}, TightPacking=off, Rotation={(KeepRotation ? "on" : "off")}, AlphaDilation=on");
+ }
+ }
+ finally
+ {
+ AssetDatabase.StopAssetEditing();
+ AssetDatabase.Refresh();
+ }
+ Debug.Log($"[图集修复] 完成:处理 {ok} 个,跳过 {skip} 个。请重建 Addressables 内容后重出包。");
+ }
+
+ private static void SetField(Type t, object boxed, string name, object value)
+ {
+ var f = t.GetField(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (f != null) f.SetValue(boxed, value);
+ else Debug.LogWarning($"[图集修复] 字段不存在,已跳过: {name}");
+ }
+}
\ No newline at end of file
diff --git a/Assets/Editor/TurretAtlasBleedingFix.cs.meta b/Assets/Editor/AtlasPackingFix.cs.meta
similarity index 83%
rename from Assets/Editor/TurretAtlasBleedingFix.cs.meta
rename to Assets/Editor/AtlasPackingFix.cs.meta
index f967ae226..e2dfb7de7 100644
--- a/Assets/Editor/TurretAtlasBleedingFix.cs.meta
+++ b/Assets/Editor/AtlasPackingFix.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2b39dc75916801143b04a2619782ab66
+guid: f7b659919a9f5ac4cb757d05f5f151e6
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Editor/SpineSettings.asset b/Assets/Editor/SpineSettings.asset
index cff8f87a8..ca02a16e7 100644
--- a/Assets/Editor/SpineSettings.asset
+++ b/Assets/Editor/SpineSettings.asset
@@ -9,7 +9,7 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 0}
+ m_Script: {fileID: 11500000, guid: b29e98153ec2fbd44b8f7da1b41194e8, type: 3}
m_Name: SpineSettings
m_EditorClassIdentifier:
defaultScale: 0.01
diff --git a/Assets/Editor/TurretAtlasBleedingFix.cs b/Assets/Editor/TurretAtlasBleedingFix.cs
deleted file mode 100644
index 653c2a476..000000000
--- a/Assets/Editor/TurretAtlasBleedingFix.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using UnityEditor;
-using UnityEditor.U2D;
-using UnityEngine;
-
-///
-/// 一键修复炮台/翅膀/战神三个图集的边缘渗色(设置存在 .meta 的 SpriteAtlasImporter 里):
-/// 1) Padding 4 → 8(隔开相邻 sprite,大于 ASTC 压缩块尺寸,根治相邻像素渗色)
-/// 2) 平台压缩 ASTC 6x6 → 4x4(质量档提高,减少压缩糊边/杂边)
-/// 3) 尺寸上限 1024 → 2048(避免整体缩小带来的模糊)
-/// 改动后必须:重建 Addressables 内容 → 重出包。
-///
-public static class TurretAtlasBleedingFix
-{
- private static readonly string[] Atlases =
- {
- "Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlasv2",
- "Assets/MyGame/aa/UI/Atlases/chibangSprite.spriteatlasv2",
- "Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlasv2",
- };
-
- [MenuItem("Tools/图集工具/修复炮台三图集边缘渗色")]
- public static void Fix()
- {
- foreach (var path in Atlases)
- {
- var importer = AssetImporter.GetAtPath(path) as SpriteAtlasImporter;
- if (importer == null)
- {
- Debug.LogWarning($"[图集修复] 跳过(不是 SpriteAtlasImporter): {path}");
- continue;
- }
-
- // 1) Padding 4 → 8
- var packing = importer.packingSettings;
- packing.padding = 8;
- importer.packingSettings = packing;
-
- // 2) 平台压缩与尺寸:ASTC 4x4 + 上限 2048
- var android = importer.GetPlatformSettings("Android");
- if (android != null)
- {
- android.overridden = true;
- android.format = TextureImporterFormat.ASTC_4x4;
- android.maxTextureSize = 2048;
- importer.SetPlatformSettings(android);
- }
- var iphone = importer.GetPlatformSettings("iPhone");
- if (iphone != null)
- {
- iphone.overridden = true;
- iphone.format = TextureImporterFormat.ASTC_4x4;
- iphone.maxTextureSize = 2048;
- importer.SetPlatformSettings(iphone);
- }
-
- importer.SaveAndReimport();
- Debug.Log($"[图集修复] {System.IO.Path.GetFileName(path)} → padding=8, ASTC 4x4, 上限2048");
- }
-
- AssetDatabase.Refresh();
- Debug.Log("[图集修复] 完成 —— 请重建 Addressables 内容后重出包");
- }
-}
\ No newline at end of file
diff --git a/Assets/MyGame/Scenes/UIScene.unity b/Assets/MyGame/Scenes/UIScene.unity
index bb552fcd0..af38301be 100644
--- a/Assets/MyGame/Scenes/UIScene.unity
+++ b/Assets/MyGame/Scenes/UIScene.unity
@@ -583,7 +583,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
propertyPath: m_AnchoredPosition.y
- value: -0.000011444092
+ value: -0.000019073486
objectReference: {fileID: 0}
- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
propertyPath: m_AnchorMax.x
diff --git a/Assets/MyGame/aa/UI/Atlases/AnnouncementPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/AnnouncementPanel.spriteatlasv2.meta
index cbbd64899..c79e75e6e 100644
--- a/Assets/MyGame/aa/UI/Atlases/AnnouncementPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/AnnouncementPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/BackPack.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/BackPack.spriteatlasv2.meta
index 3544fb3d8..c1893ac16 100644
--- a/Assets/MyGame/aa/UI/Atlases/BackPack.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/BackPack.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/EmailPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/EmailPanel.spriteatlasv2.meta
index 4396ec43a..28b98ca6a 100644
--- a/Assets/MyGame/aa/UI/Atlases/EmailPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/EmailPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta
index ea20561ff..bca54368b 100644
--- a/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/GameMainPanel_FLZY.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/JJJPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/JJJPanel.spriteatlasv2.meta
index 92200ad88..64ac61641 100644
--- a/Assets/MyGame/aa/UI/Atlases/JJJPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/JJJPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/MYSelectSit.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/MYSelectSit.spriteatlasv2.meta
index d33367b01..3bde51190 100644
--- a/Assets/MyGame/aa/UI/Atlases/MYSelectSit.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/MYSelectSit.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/MainPanelAtlas.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/MainPanelAtlas.spriteatlasv2.meta
index d69bc15c0..509438228 100644
--- a/Assets/MyGame/aa/UI/Atlases/MainPanelAtlas.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/MainPanelAtlas.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlasv2.meta
index 9bd93f1f8..dfc518ca4 100644
--- a/Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/PaoTaiSprite.spriteatlasv2.meta
@@ -59,7 +59,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta
index a7996b05e..35a2f6881 100644
--- a/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/RankPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/SafeBox.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/SafeBox.spriteatlasv2.meta
index b1d1520cb..8536ecf05 100644
--- a/Assets/MyGame/aa/UI/Atlases/SafeBox.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/SafeBox.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2 b/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2
index c294a7adf..8e66a58fc 100644
--- a/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2
+++ b/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2
@@ -31,7 +31,7 @@ SpriteAtlasAsset:
- {fileID: 21300000, guid: f5f7b4d21474e88438f7e91a89f06c10, type: 3}
- {fileID: 21300000, guid: 2e0eabc28e0080044b777636a4fddf93, type: 3}
- {fileID: 21300000, guid: 6e045a3820e5b5349ad532f32d1fdfb0, type: 3}
- - {fileID: 21300000, guid: e18a14c3bb174eb4b8e55cf48d32e3a0, type: 3}
+ - {fileID: 2800000, guid: e18a14c3bb174eb4b8e55cf48d32e3a0, type: 3}
- {fileID: 21300000, guid: 6b3195f69eabbf445bc3bf6ed8752fe0, type: 3}
- {fileID: 21300000, guid: 72b625933f6cd1f48a2fd5310fc1d01f, type: 3}
- {fileID: 21300000, guid: 07e53ec5e9d657744b6d459f20f72f11, type: 3}
diff --git a/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2.meta
index 7a0aff755..94ab96f1a 100644
--- a/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/SelectRoomPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/ServicePanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/ServicePanel.spriteatlasv2.meta
index 647aa392c..cdcd8e4c9 100644
--- a/Assets/MyGame/aa/UI/Atlases/ServicePanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/ServicePanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/SettingPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/SettingPanel.spriteatlasv2.meta
index e3985f7ab..b497be7a1 100644
--- a/Assets/MyGame/aa/UI/Atlases/SettingPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/SettingPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/ShopPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/ShopPanel.spriteatlasv2.meta
index 6b611fb47..23ac2b008 100644
--- a/Assets/MyGame/aa/UI/Atlases/ShopPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/ShopPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/UISignView.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/UISignView.spriteatlasv2.meta
index 36fcfae0e..98c814be0 100644
--- a/Assets/MyGame/aa/UI/Atlases/UISignView.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/UISignView.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/UserInfo.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/UserInfo.spriteatlasv2.meta
index 97d4d5ab1..161448d1b 100644
--- a/Assets/MyGame/aa/UI/Atlases/UserInfo.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/UserInfo.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/VIPPanel.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/VIPPanel.spriteatlasv2.meta
index 25f06f5f7..d5a8b8d2a 100644
--- a/Assets/MyGame/aa/UI/Atlases/VIPPanel.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/VIPPanel.spriteatlasv2.meta
@@ -46,7 +46,7 @@ SpriteAtlasImporter:
blockOffset: 1
allowAlphaSplitting: 0
enableRotation: 1
- enableTightPacking: 1
+ enableTightPacking: 0
enableAlphaDilation: 0
secondaryTextureSettings: {}
variantMultiplier: 1
diff --git a/Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlasv2.meta b/Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlasv2.meta
index e3835d0c0..f36807dc2 100644
--- a/Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlasv2.meta
+++ b/Assets/MyGame/aa/UI/Atlases/ZhanShenSprite.spriteatlasv2.meta
@@ -45,9 +45,9 @@ SpriteAtlasImporter:
padding: 8
blockOffset: 1
allowAlphaSplitting: 0
- enableRotation: 1
- enableTightPacking: 1
- enableAlphaDilation: 0
+ enableRotation: 0
+ enableTightPacking: 0
+ enableAlphaDilation: 1
secondaryTextureSettings: {}
variantMultiplier: 1
bindAsDefault: 1