This commit is contained in:
2026-10-20 01:13:09 +08:00
parent 188ad7c921
commit 4687afd146
6 changed files with 2025 additions and 744 deletions
File diff suppressed because it is too large Load Diff
@@ -151,8 +151,12 @@ public class UIHome_BY_ItemListPanels : SubUIBase
if (toggle_ZhanShenItemPrefab != null)
toggle_ZhanShenItemPrefab.gameObject.SetActive(false);
// 面板启动默认加载炮台列表
UpdateSelectType(ItemPanelSelect.Turrect);
// ⭐ 默认进炮台 Tab —— 但只在"还没有任何指定"时才设:
// Show(args) 会先按入口传来的 ItemPanelSelect 设好当前 Tab(大厅点"翅膀/战神"进来就是这条路),
// 而 Unity 的 Start 比同帧那次 Show 晚跑(新面板是 "Instantiate → Init → Show → 稍后 Start"),
// 无条件设炮台会把刚指定的 Tab 顶回炮台 —— 表现就是"点翅膀/战神进来,界面却停在炮台 Tab"。
if (_currentSelectType == ItemPanelSelect.None)
UpdateSelectType(ItemPanelSelect.Turrect);
}
// ==================== 映射工具 ====================
@@ -0,0 +1,53 @@
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