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@@ -151,8 +151,12 @@ public class UIHome_BY_ItemListPanels : SubUIBase
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if (toggle_ZhanShenItemPrefab != null)
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toggle_ZhanShenItemPrefab.gameObject.SetActive(false);
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// 面板启动默认加载炮台列表
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UpdateSelectType(ItemPanelSelect.Turrect);
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// ⭐ 默认进炮台 Tab —— 但只在"还没有任何指定"时才设:
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// Show(args) 会先按入口传来的 ItemPanelSelect 设好当前 Tab(大厅点"翅膀/战神"进来就是这条路),
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// 而 Unity 的 Start 比同帧那次 Show 晚跑(新面板是 "Instantiate → Init → Show → 稍后 Start"),
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// 无条件设炮台会把刚指定的 Tab 顶回炮台 —— 表现就是"点翅膀/战神进来,界面却停在炮台 Tab"。
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if (_currentSelectType == ItemPanelSelect.None)
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UpdateSelectType(ItemPanelSelect.Turrect);
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}
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// ==================== 映射工具 ====================
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@@ -0,0 +1,53 @@
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m_Name: New Animation
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serializedVersion: 7
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m_Legacy: 0
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m_UseHighQualityCurve: 1
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m_RotationCurves: []
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves: []
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@@ -0,0 +1,8 @@
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userData:
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@@ -0,0 +1,12 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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AnimatorController:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Text (TMP)
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorLayers: []
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@@ -0,0 +1,8 @@
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