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@@ -962,6 +962,10 @@ public class MonsterContral : MonoBehaviour
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// → 模型闪 + Y欧拉±90跳。环形路线起终点相同(_routeDirX==0)天然不补偿
|
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rollZ = -rotationPY;
|
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if (useMirrorCompensate && _routeDirX < 0) rollZ = 180f - rollZ;
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//if (fishTypeID == 13018)
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//{
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// Debug.Log("rollZ" + rollZ + "---rotationPY" + rotationPY);
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//}
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}
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}
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@@ -981,6 +985,7 @@ public class MonsterContral : MonoBehaviour
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// ⭐ 反面补偿模式(与Z case条件相反):向右路线才补偿
|
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rollZ = -rotationPY;
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if (useMirrorCompensate && _routeDirX > 0) rollZ = 180f - rollZ;
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}
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}
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@@ -1065,6 +1070,10 @@ public class MonsterContral : MonoBehaviour
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{
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rollZ = -rotationPY;
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if (useMirrorCompensate && _routeDirX > 0) rollZ = 180f - rollZ;
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//if (fishTypeID==13018)
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//{
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// Debug.Log("rollZ"+ rollZ+ "---rotationPY"+rotationPY);
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//}
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}
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transform.rotation = Quaternion.Euler(-heading + 180f, 90f, rollZ);
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}
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@@ -83,8 +83,8 @@ public class MonsterMoveLine
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/// </summary>
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private static void BuildCurvePointsArray(BezierCurveData curve)
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{
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if (_curvePointsArrays.ContainsKey(curve.name)) return;
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// ⭐ 无条件覆盖重建:同名曲线被覆盖时,点数组/节点缓存必须同步重建,
|
||||
// 否则字典指向新曲线、缓存还是旧曲线的点 → 路线错乱
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int total = 2 + curve.controlPoints.Count; // start + controls + end
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Vector2[] arr = new Vector2[total];
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arr[0] = curve.start;
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public static async Task LoadBezierTxtAsync(string path)
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{
|
||||
// ⭐ 加载前先全量清空上一场的路线缓存:
|
||||
// 各玩法普通路线/鱼阵曲线名完全重名(曲线1~N、鱼阵N)但坐标不同,
|
||||
// 不清场会把上一玩法的同名坐标带进本场 → 路线错乱(如 HHWK 残留导致 FLZY 鱼按旧路线游);
|
||||
// 旧玩法独有的 Boss 路线也会残留越积越多。进游戏只需要当前玩法的路线。
|
||||
ClearAllBezierCache();
|
||||
|
||||
List<string> keys = new List<string>();
|
||||
keys.Add(path);
|
||||
keys.Add(GameManager.Instance.gameData.currGameType.ToString());
|
||||
@@ -131,7 +137,7 @@ public class MonsterMoveLine
|
||||
keys, null, Addressables.MergeMode.Intersection);
|
||||
await handles.Task;
|
||||
|
||||
// ⭐ 没有资源 → 直接跳出,不报错
|
||||
// ⭐ 没有资源 → 直接跳出,不报错(缓存已清空,保持干净状态)
|
||||
if (handles.Result == null || handles.Result.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"Bezier 曲线加载跳过:未找到标签 {path} + {GameManager.Instance.gameData.currGameType}");
|
||||
@@ -173,13 +179,10 @@ public class MonsterMoveLine
|
||||
|
||||
curves.Add(curve);
|
||||
|
||||
// 不覆盖旧数据
|
||||
if (!dic_BezierCurveDatas.ContainsKey(curve.name))
|
||||
{
|
||||
dic_BezierCurveDatas.Add(curve.name, curve);
|
||||
// ⭐ 同步构建点数组缓存(批量加载路径)
|
||||
BuildCurvePointsArray(curve);
|
||||
}
|
||||
// ⭐ 同名直接覆盖(清场后理论上无重复,防御性覆盖确保永远用当前玩法数据)
|
||||
dic_BezierCurveDatas[curve.name] = curve;
|
||||
// ⭐ 同步构建点数组缓存(批量加载路径)
|
||||
BuildCurvePointsArray(curve);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,58 +192,25 @@ public class MonsterMoveLine
|
||||
|
||||
public static async Task UnLoadBezierTxtAsync(string path)
|
||||
{
|
||||
List<string> keys = new List<string>();
|
||||
keys.Add(path);
|
||||
keys.Add(GameManager.Instance.gameData.currGameType.ToString());
|
||||
|
||||
AsyncOperationHandle<IList<TextAsset>> handles = Addressables.LoadAssetsAsync<TextAsset>(
|
||||
keys, null, Addressables.MergeMode.Intersection);
|
||||
await handles.Task;
|
||||
|
||||
// ⭐ 没有资源 → 直接跳出,不报错
|
||||
if (handles.Result == null || handles.Result.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"Bezier 曲线卸载跳过:未找到标签 {path} + {GameManager.Instance.gameData.currGameType}");
|
||||
Addressables.Release(handles);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var text in handles.Result)
|
||||
{
|
||||
var lines = text.text.Split('\n');
|
||||
foreach (var line in lines)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(line))
|
||||
continue;
|
||||
|
||||
var parts = line.Split(';');
|
||||
if (parts.Length == 0)
|
||||
continue;
|
||||
|
||||
string curveName = parts[0];
|
||||
if (string.IsNullOrWhiteSpace(curveName))
|
||||
continue;
|
||||
|
||||
// 字典存在才移除
|
||||
if (dic_BezierCurveDatas.ContainsKey(curveName))
|
||||
{
|
||||
dic_BezierCurveDatas.Remove(curveName);
|
||||
}
|
||||
|
||||
// ⭐ 同步清理点数组缓存
|
||||
_curvePointsArrays.Remove(curveName);
|
||||
|
||||
// ⭐ 同步清理 B样条节点向量缓存
|
||||
_curveKnotArrays.Remove(curveName);
|
||||
|
||||
// 列表移除所有同名曲线
|
||||
curves.RemoveAll(c => c.name == curveName);
|
||||
}
|
||||
}
|
||||
|
||||
Addressables.Release(handles);
|
||||
// ⭐ 全量同步清空,不再按 currGameType 重查 Addressables 删除:
|
||||
// 1. 卸载依赖 currGameType 有时序风险 —— 选房面板在玩家点选新玩法时就改了全局类型,
|
||||
// 延迟执行的卸载(OnHide 补卸载/异常重跑)会按新玩法 txt 去删 → 旧玩法 Boss 路线全部残留;
|
||||
// 甚至可能把新玩法刚加载的路线误删。
|
||||
// 2. 原实现标签查询为空时静默 return,什么都清不掉。
|
||||
// 卸载只发生在离房时,场上只有当前玩法的路线,直接全清最干净且无竞态。
|
||||
ClearAllBezierCache();
|
||||
|
||||
Debug.Log("曲线卸载完成,剩余曲线数量:" + dic_BezierCurveDatas.Count);
|
||||
await Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>全量清空路线缓存(曲线字典/列表 + 点数组缓存 + B样条节点缓存)</summary>
|
||||
private static void ClearAllBezierCache()
|
||||
{
|
||||
dic_BezierCurveDatas.Clear();
|
||||
curves.Clear();
|
||||
_curvePointsArrays.Clear();
|
||||
_curveKnotArrays.Clear();
|
||||
}
|
||||
|
||||
private static Vector2 ParseVector(string s)
|
||||
|
||||
@@ -613,6 +613,7 @@ namespace Assets.MyGame.Scripts.Net
|
||||
case 1009: // 金币参数超出范围
|
||||
case 1012: // 道具配置不存在
|
||||
case 1015: // 炮倍参数无效
|
||||
break;
|
||||
default: // 0=未知错误
|
||||
UIManager.Instance.ShowBoardError(ex.message);
|
||||
break;
|
||||
|
||||
@@ -303,6 +303,22 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 4946936116752871, guid: e8de1e789364d344f862d822074c3f90, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4946936116752871, guid: e8de1e789364d344f862d822074c3f90, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4946936116752871, guid: e8de1e789364d344f862d822074c3f90, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4946936116752871, guid: e8de1e789364d344f862d822074c3f90, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 114969106005120503, guid: e8de1e789364d344f862d822074c3f90, type: 3}
|
||||
- {fileID: 135726790013014859, guid: e8de1e789364d344f862d822074c3f90, type: 3}
|
||||
@@ -686,7 +702,7 @@ MonoBehaviour:
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- {fileID: 0}
|
||||
needLockEvent: 0
|
||||
createVideoClip: {fileID: 0}
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rotationPY: 90
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rotationPY: 60
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||||
useMirrorCompensate: 1
|
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useRollSignFlip: 0
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||||
useRouteFlipX: 0
|
||||
|
||||
@@ -386,13 +386,13 @@ MonoBehaviour:
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- {fileID: 0}
|
||||
needLockEvent: 0
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||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 90
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 0
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
isNot1: 0
|
||||
isNot1: 1
|
||||
ischild0: 1
|
||||
depthOffset: 860
|
||||
is2DFish: 0
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||||
@@ -864,6 +864,22 @@ PrefabInstance:
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propertyPath: m_TagString
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||||
value: Fish
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objectReference: {fileID: 0}
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- target: {fileID: 4436073260064126, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4436073260064126, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4436073260064126, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4436073260064126, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4632746491512912, guid: b3920823ccb1c1c42b1627122ebc589b, type: 3}
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propertyPath: m_LocalPosition.x
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||||
value: 0
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|
||||
@@ -285,23 +285,23 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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propertyPath: m_LocalRotation.w
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value: 0.5
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value: 0.60419357
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objectReference: {fileID: 0}
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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propertyPath: m_LocalRotation.x
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value: -0.5
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value: -0.60419357
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objectReference: {fileID: 0}
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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propertyPath: m_LocalRotation.y
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value: 0.5
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value: 0.36735559
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objectReference: {fileID: 0}
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0.5
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value: -0.36735559
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objectReference: {fileID: 0}
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: -90
|
||||
value: -27.4
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objectReference: {fileID: 0}
|
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.y
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||||
@@ -309,7 +309,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4703437598541787, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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||||
value: -0
|
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value: -90
|
||||
objectReference: {fileID: 0}
|
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m_RemovedComponents:
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||||
- {fileID: 114884547391421755, guid: ee1e72c133ca6124485715190eaa1e3a, type: 3}
|
||||
|
||||
@@ -344,7 +344,7 @@ MonoBehaviour:
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 90
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRollSignFlip: 1
|
||||
useRouteFlipX: 0
|
||||
baseMmove: 0
|
||||
isRotate: 1
|
||||
|
||||
@@ -220,6 +220,34 @@ PrefabInstance:
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||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
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objectReference: {fileID: 0}
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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propertyPath: m_LocalRotation.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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||||
propertyPath: m_LocalRotation.y
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||||
value: 0
|
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objectReference: {fileID: 0}
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 4371939378208658, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
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||||
value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 4918264173551851, guid: a87bdbcfa12d35644b5c34825a6e6591, type: 3}
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||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
@@ -724,7 +752,7 @@ MonoBehaviour:
|
||||
- {fileID: 0}
|
||||
needLockEvent: 0
|
||||
createVideoClip: {fileID: 0}
|
||||
rotationPY: 90
|
||||
rotationPY: 60
|
||||
useMirrorCompensate: 1
|
||||
useRollSignFlip: 0
|
||||
useRouteFlipX: 0
|
||||
|
||||
@@ -205,7 +205,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -6.8, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -261,8 +261,8 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 2.611908, y: -1.0000019}
|
||||
m_SizeDelta: {x: -141.938, y: 0}
|
||||
m_AnchoredPosition: {x: 1.9764099, y: -1.0000019}
|
||||
m_SizeDelta: {x: -186.4173, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &670689317359163242
|
||||
CanvasRenderer:
|
||||
@@ -351,8 +351,8 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: -5.9392, y: -94.737915}
|
||||
m_SizeDelta: {x: 561.2, y: 45.4758}
|
||||
m_AnchoredPosition: {x: -5.9392, y: -79}
|
||||
m_SizeDelta: {x: 756.41, y: 45.4758}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4157826458431261933
|
||||
CanvasRenderer:
|
||||
|
||||
@@ -4647,7 +4647,7 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.x
|
||||
value: -399.3
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value: -400
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objectReference: {fileID: 0}
|
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- target: {fileID: 531956785893877782, guid: 78d0ab279487b3d449ab990658edac74,
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||||
type: 3}
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@@ -6127,7 +6127,7 @@ PrefabInstance:
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type: 3}
|
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propertyPath: m_AnchoredPosition.x
|
||||
value: -399.30005
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||||
value: -400
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objectReference: {fileID: 0}
|
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- target: {fileID: 8456731491629334137, guid: 509192cd5f627cf409a54e9be694a24d,
|
||||
type: 3}
|
||||
@@ -6190,6 +6190,11 @@ PrefabInstance:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 8080891624328096898}
|
||||
m_Modifications:
|
||||
- target: {fileID: 992911195842070766, guid: e5efa9f179bbfdb4ba8e73fe85eb109a,
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|
||||
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objectReference: {fileID: 0}
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||||
- target: {fileID: 2075051064728197762, guid: e5efa9f179bbfdb4ba8e73fe85eb109a,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
|
||||
@@ -1116,8 +1116,22 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
#endregion
|
||||
|
||||
#region 资源加载模块
|
||||
|
||||
/// <summary>
|
||||
/// ⭐ 资源流程令牌(static:新老游戏面板实例共享,GameMainPanel_FishBase 一脉)。
|
||||
/// 每次 LoadResources / 卸载流程启动时递增并捕获;async 恢复后若令牌已变,
|
||||
/// 说明期间已有新一轮流程启动(加载中退出、旧面板延迟卸载撞上新面板加载等),
|
||||
/// 本轮残留流程必须立即终止 —— 否则旧加载流程会在卸载完成后继续
|
||||
/// EnterRoom/出鱼/置位 isResources,把已退出房间的出鱼系统重新武装,
|
||||
/// 污染下一个房间的鱼和路线(跨玩法路线混乱的流程层根源)。
|
||||
/// </summary>
|
||||
private static int _resourceFlowToken = 0;
|
||||
|
||||
public async void LoadResources()
|
||||
{
|
||||
// ⭐ 捕获本轮令牌:同时使之前所有在途的加载/卸载残留流程作废
|
||||
int flow = ++_resourceFlowToken;
|
||||
|
||||
// ⭐ 切换房间:隐藏新面板自带的进度条,继续用离房时留下的合并进度条
|
||||
// (挂在 uiRoot、盖在最上层),避免"退出+加入"显示两条进度条
|
||||
if (_changeRoomBar != null)
|
||||
@@ -1129,23 +1143,29 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
// ⭐ 重置卸载标记,下次进入可重新加载
|
||||
_resourcesUnloaded = false;
|
||||
await AudioResourcesData.LoadAudioGame();
|
||||
if (flow != _resourceFlowToken) return; // ⭐ 期间已退出/切换,本轮作废
|
||||
|
||||
SetLoadProgress(0.2f);
|
||||
await MonsterMoveLine.LoadBezier();
|
||||
if (flow != _resourceFlowToken) return;
|
||||
|
||||
SetLoadProgress(0.4f);
|
||||
await FishResourcesData.LoadFishAssetsData();
|
||||
if (flow != _resourceFlowToken) return;
|
||||
|
||||
SetLoadProgress(0.6f);
|
||||
|
||||
await Addressables.LoadAssetsAsync<AudioClip>("Audio", clip =>
|
||||
{
|
||||
if (flow != _resourceFlowToken) return; // 残留流程不再写面板字段
|
||||
if (clip.name == "PW_Shoot")
|
||||
bulletClip = clip;
|
||||
}).Task;
|
||||
if (flow != _resourceFlowToken) return;
|
||||
|
||||
SetLoadProgress(0.8f);
|
||||
await Task.Delay(100);
|
||||
if (flow != _resourceFlowToken) return;
|
||||
|
||||
|
||||
CreateFishManager.Instance.EnterRoom(gameType);
|
||||
@@ -1174,9 +1194,11 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
GameManager.Instance.gameData.currRoomData.activeFishes = null;
|
||||
}
|
||||
await Task.Delay(2000);
|
||||
if (flow != _resourceFlowToken) return; // ⭐ 2秒等待期间退出的情况最多,必须拦
|
||||
|
||||
SetLoadProgress(1);
|
||||
await Task.Delay(300);
|
||||
if (flow != _resourceFlowToken) return;
|
||||
|
||||
// ⭐ 切换房间:合并进度条走完 → 隐藏并销毁;平时隐藏面板自己的进度条
|
||||
if (_changeRoomBar != null)
|
||||
@@ -1191,11 +1213,18 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
public async void UnLoadResources()
|
||||
{
|
||||
if (_resourcesUnloaded) return;
|
||||
// ⭐ 捕获本轮令牌:同时使在途的加载流程作废(OnHide 卸载意味着本房加载不应再继续);
|
||||
// 已卸载时提前 return 不动令牌,避免误杀新面板正在进行的加载
|
||||
int flow = ++_resourceFlowToken;
|
||||
|
||||
CreateFishManager.Instance.ExitRoom();
|
||||
CreateFishManager.Instance.isResources = false;
|
||||
await FishResourcesData.UnLoadFishAssetsData();
|
||||
if (flow != _resourceFlowToken) return; // ⭐ 期间已有新流程(新面板加载),剩余卸载作废
|
||||
await AudioResourcesData.UnLoadAudioGame();
|
||||
if (flow != _resourceFlowToken) return;
|
||||
await MonsterMoveLine.UnLoadBezier();
|
||||
if (flow != _resourceFlowToken) return;
|
||||
// ⭐ 清空子弹池 + 特效池(鱼池已在 UnLoadFishAssetsData 内清理)
|
||||
BulletPool.Instance.ClearAll();
|
||||
EffectPool.Instance.ClearAll();
|
||||
@@ -1245,6 +1274,13 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
|
||||
return;
|
||||
}
|
||||
|
||||
// ⭐ 使在途的 LoadResources 立即作废(加载中退出的场景):
|
||||
// 否则残留加载流程会在卸载完成后继续 EnterRoom/出鱼/置位 isResources,
|
||||
// 把已退出房间的出鱼系统重新武装,污染下一个房间的鱼和路线。
|
||||
// 本流程不再加恢复检查:期间不可能有新加载启动(home 在 finally 之后才显示),
|
||||
// 且必须完整走完(finally 关面板切 home),保证退出流程不被打断。
|
||||
_resourceFlowToken++;
|
||||
|
||||
try
|
||||
{
|
||||
if (JinDuTiao != null) JinDuTiao.Show();
|
||||
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propertyPath: m_SortingLayer
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_SortingLayer
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m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -4200,7 +4210,7 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
@@ -4230,7 +4240,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -4488,7 +4498,7 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
@@ -4518,7 +4528,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -4584,7 +4594,7 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
@@ -4614,7 +4624,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -4968,7 +4978,7 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
@@ -4998,7 +5008,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -5159,7 +5169,7 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
@@ -5189,7 +5199,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
@@ -5255,7 +5265,7 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
@@ -5285,7 +5295,7 @@ MonoBehaviour:
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_margin: {x: 0, y: -5.44, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
|
||||
Reference in New Issue
Block a user