2026-04-25 18:53:04 +08:00
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using System;
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2026-04-24 22:51:34 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2026-04-25 18:53:04 +08:00
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using TMPro;
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2026-04-24 22:51:34 +08:00
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using UnityEngine;
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2026-05-18 18:39:11 +08:00
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public class CoinScript : BJBase
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2026-04-24 22:51:34 +08:00
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{
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2026-05-22 19:30:02 +08:00
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public override void SetCoinCount()
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2026-04-25 18:53:04 +08:00
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{
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2026-05-22 19:30:02 +08:00
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tMP_CoinCount.text = NumAdd(coinCount.ToString());
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2026-07-19 14:27:00 +08:00
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// 自己爆奖显示金,别人显示银
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bool isMine = !string.IsNullOrEmpty(userID)
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&& GameManager.Instance != null
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&& GameManager.Instance.user != null
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&& userID == GameManager.Instance.user.id;
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if (gold != null) gold.SetActive(isMine);
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if (silver != null) silver.SetActive(!isMine);
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2026-04-25 18:53:04 +08:00
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}
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2026-04-24 22:51:34 +08:00
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}
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