还原礼物联机判断,放弃Combo字段判断

This commit is contained in:
Muihd
2024-04-28 19:17:17 +08:00
parent 3025e8e19e
commit 20545b8558
+6 -2
View File
@@ -105,6 +105,7 @@ namespace BarrageGrab
this.giftData = JsonConvert.DeserializeObject<WebCastGiftPack>(jsonData); this.giftData = JsonConvert.DeserializeObject<WebCastGiftPack>(jsonData);
} }
return;
//从服务器获取礼物数据 //从服务器获取礼物数据
DyServer.GetGifts().ContinueWith(t => DyServer.GetGifts().ContinueWith(t =>
{ {
@@ -120,7 +121,7 @@ namespace BarrageGrab
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.LogError(ex, "缓存礼物数据到本地失败"); Logger.LogWarn("缓存礼物数据到本地失败,"+ex.Message);
} }
}); });
} }
@@ -346,8 +347,11 @@ namespace BarrageGrab
ogift.Name = findForData.name; ogift.Name = findForData.name;
} }
//Combo 为1时,表示为可连击礼物 //Combo 为1时,表示为可连击礼物
if (msg.Gift.Combo) //if (msg.Gift.Combo) //一堆礼物Combo 和实际可连击情况不匹配,例如亲吻,闪耀星辰 Combo =false,实际上是可连击的,抖音那帮程序员怕是看女主播冲昏头了
if (true)
{ {
//判断礼物重复 //判断礼物重复
if (msg.repeatEnd == 1) if (msg.repeatEnd == 1)