Files
BuYuHouDuan/RedisService/Param/RedisGamePlayer.cs
T
2026-10-12 16:22:04 +08:00

65 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UserDomain.Entity;
namespace RedisService.Param
{
public class RedisGamePlayer
{
public string UserId { get; set; } = string.Empty;
public string UserName { get; set; } = string.Empty;
public string UserNumber { get; set; } = string.Empty;
public string Avatar { get; set; } = string.Empty;
public bool IsRedName { get; set; } = false;
public int Level { get; set; } = 0;
public long Exp { get; set; } = 0;
public long MaxExp { get; set; } = 0;
public int VipLevel { get; set; } = 0;
public string CId { get; set; } = string.Empty;
public long Gold { get; set; } = 0;
public int Diamond { get; set; } = 0;
public int Position { get; set; } = 0;
public string CannonId { get; set; } = string.Empty;
public string WingsId { get; set; } = string.Empty;
public string WarGodId { get; set; } = string.Empty;
public int CannonMultiple { get; set; } = 1;
public long BeginCoin { get; set; } = 0;
public long MaxGold { get; set; } = 0;
public long BeginTime { get; set; } = 0;
public int State { get; set; } = 0;
public PlayerFactor PlayerFactor { get; set; } = new PlayerFactor();
public long TotalRechargeGold { get; set; } = 0;
public long SafeBoxGold { get; set; } = 0;
public bool IsBot { get; set; } = false;
public bool IsAfk { get; set; } = false;
}
}