66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FishGameService.Services;
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using RedisService.Param;
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namespace FishGameService.GameSend
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{
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public interface IFishingSendService
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{
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void BindSuccess(string cid);
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void ErrorMessage(string cid, int code, string msg);
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void SyncGameData(string roomId, object data);
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void RoomKillNotice(string roomId, string fishNumber, string userId, long gold, string fishId, long timespan, double beishu = 1,long skillsGold = 0,int fishScore = 1, object param = null, object drop = null);
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void RoomJoinNotice(string roomId, RedisGamePlayer player);
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Task SendRoomInfo(string cid, RedisGameRoom roomInfo, List<ActiveFish> activeFishes = null);
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void RoomLeaveNotice(string roomId, string userId);
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void BotLeaveRoomNotice(string roomId, string userId);
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void RoomDisconnectNotice(string roomId, string userId);
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void ChangeControllerUser(string roomId, string userId);
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void HostDisconnectNotice(string roomId);
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void UsePropNotice(string roomId, string userId, string propNumber);
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void TorpedoResultNotice(string roomId, string userId, string propNumber, long gold, string color);
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void ChangeGunMultipleNotice(string roomId, string userId, int multiple);
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void RoomFireNotice(string roomId, string userId, List<string> bulletIds, long gold, int count, object extra = null, bool isBot = false);
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Task RoomFireNoticeAsync(string roomId, string callerCid, string userId, List<string> bulletIds, long gold, int count, object extra = null, bool isBot = false);
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void SyncPlayerGold(string cid, long gold);
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void SendPlayerInfo(string cid, RedisGamePlayer player);
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void PlayerAfkNotice(string roomId, string userId);
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void PlayerCancelAfkNotice(string roomId, string userId);
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void KillNotice(string fishNumber, string userName, long gold);
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void KillNotice(string fishNumber, string userName, long gold, string fishName, long multiplier,
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string gameTypeName, string roomName, long timestamp);
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}
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}
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