using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CommonDomain { public static class TopicKeys { public const string 任务完成 = "Topic_0524_CompletedTask"; public const string 用户资产变更 = "Topic_0524_UserAssetsChanged"; public const string 游戏金币结算 = "Topic_0524_GameCoinsSettlement"; public const string 用户升级 = "Topic_0524_UserLevel"; public const string 击杀鱼日志 = "Topic_0524_KillFishLog"; public const string 房间变化 = "Topic_0524_RoomChage"; public const string 全局击杀公告 = "Topic_0524_GlobalKillAnnounce"; public const string 玩家踢出 = "Topic_0524_PlayerKicked"; public const string 用户资产同步前端 = "Topic_0524_UserAssetSyncFrontend"; public const string 因子变更 = "Topic_0524_PlayerFactorChanged"; public const string 配置变更 = "Topic_0524_ConfigChanged"; public const string 登录绑定 = "Topic_0524_LoginBind"; public const string 拒绝回房 = "Topic_0524_DismissPendingRoom"; public const string 登录结果通知 = "Topic_0524_LoginBindResult"; public const string 临时强制出鱼 = "Topic_0524_TempSpawnFish"; public const string 召唤卡出鱼 = "Topic_0524_SummonCardFish"; public const string 后台踢出象棋玩家 = "Topic_0524_AdminKickChessPlayer"; } }