This commit is contained in:
2026-10-13 21:52:02 +08:00
parent aad11be43d
commit fcfa04137b
15 changed files with 945 additions and 63 deletions
+5
View File
@@ -361,3 +361,8 @@ MigrationBackup/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# ===== 部署产物(deploy/deploy.sh 运行时生成,不入库)=====
deploy/publish/
deploy/logs/
deploy/uploads/
@@ -814,7 +814,7 @@ namespace FishGameService.GameService
}
public async Task<long> KillFish(string cid, string roomId, string userId, string fishNumber, string fihsId, long gold, long timespan, string bulletId, long timestamp, string sign)
public async Task<(long gold, long gainExp, long exp, int level, long expMax)> KillFish(string cid, string roomId, string userId, string fishNumber, string fihsId, long gold, long timespan, string bulletId, long timestamp, string sign)
{
return await _distributedLock.TryExecuteAsync(
$"{RedisKey.DistributedLockPrefix}fish:gold:{roomId}:{userId}",
@@ -822,12 +822,12 @@ namespace FishGameService.GameService
retry: true);
}
private async Task<long> KillFishInternal(string cid, string roomId, string userId, string fishNumber, string fihsId, long gold, long timespan, string bulletId, long timestamp, string sign)
private async Task<(long gold, long gainExp, long exp, int level, long expMax)> KillFishInternal(string cid, string roomId, string userId, string fishNumber, string fihsId, long gold, long timespan, string bulletId, long timestamp, string sign)
{
if (!VerifySign(cid, $"{roomId}|{userId}|{fishNumber}|{fihsId}|{gold}|{timespan}|{bulletId}|{timestamp}", timestamp, sign))
{
_sendResult.ErrorMessage(cid, ErrorCodes.签名错误, "签名错误");
return 0;
return (0, 0, 0, 0, 0);
}
;
@@ -847,7 +847,7 @@ namespace FishGameService.GameService
if (!string.IsNullOrWhiteSpace(cid))
_sendResult.ErrorMessage(cid, ErrorCodes.鱼配置不存在, "鱼配置不存在");
return 0;
return (0, 0, 0, 0, 0);
}
var gameRoom = _redisService.GetGameRoom(roomId);
if (gameRoom == null)
@@ -855,7 +855,7 @@ namespace FishGameService.GameService
if (!string.IsNullOrWhiteSpace(cid))
_sendResult.ErrorMessage(cid, ErrorCodes.房间不存在, "房间不存在");
return 0;
return (0, 0, 0, 0, 0);
}
var player = gameRoom.Players.Where(c => c.UserId == userId).FirstOrDefault();
if (player == null)
@@ -863,31 +863,32 @@ namespace FishGameService.GameService
if (!string.IsNullOrWhiteSpace(cid))
_sendResult.ErrorMessage(cid, ErrorCodes.玩家不在房间, "玩家不在房间");
return 0;
return (0, 0, 0, 0, 0);
}
if (player.State == 2)
{
return player.Gold;
return (player.Gold, 0, player.Exp, player.Level, player.MaxExp);
}
if (!IsCallerPlayer(cid, gameRoom, player))
{
_hubGame.SendUserCId(cid, "KickToMainPage", new { userId });
return player.Gold;
return (player.Gold, 0, player.Exp, player.Level, player.MaxExp);
}
if (gold <= 0 || string.IsNullOrWhiteSpace(bulletId))
{
_sendResult.ErrorMessage(cid, ErrorCodes.子弹参数无效, "子弹参数无效");
return player.Gold;
return (player.Gold, 0, player.Exp, player.Level, player.MaxExp);
}
if (!TryConsumeBullet(roomId, userId, bulletId))
{
return player.Gold;
return (player.Gold, 0, player.Exp, player.Level, player.MaxExp);
}
var isKill = false;
long killExpGain = 0;
var factor = 0.0;
var playerFactor = await GetPlayerFactorAsync(roomId, userId);
@@ -897,7 +898,7 @@ namespace FishGameService.GameService
serverFishId = fishIdLong;
if (!_fishSpawnService.ValidateFishHit(roomId, fishIdLong))
{
return player.Gold;
return (player.Gold, 0, player.Exp, player.Level, player.MaxExp);
}
}
@@ -1006,7 +1007,7 @@ namespace FishGameService.GameService
catch (OverflowException)
{
_sendResult.ErrorMessage(cid, ErrorCodes.金币参数超出范围, "金币参数超出范围");
return player.Gold;
return (player.Gold, 0, player.Exp, player.Level, player.MaxExp);
}
(long gold, double beishu, object res) res;
if (isKill)
@@ -1062,7 +1063,39 @@ namespace FishGameService.GameService
var expGain = fishConfig.FishType is FishTypeEnum.Boss鱼 or FishTypeEnum.特殊鱼 or FishTypeEnum.特殊Boss
? 1000 : fishConfig.FishScore;
if (expGain > 0)
{
var expSaved = false;
try
{
var expResult = await _userService.UpdateAssets(new UserAssetParam
{
UserId = player.UserId,
Exp = expGain,
ChangeType = UserAssetChangeTypeEnum.增加,
Source = RewardSource.击杀鱼,
Remark = "捕鱼经验",
RoomInfo = roomId,
IsAddRecord = false
});
expSaved = expResult.isok;
}
catch (Exception ex)
{
_logger.LogError(ex, "击杀经验实时入库异常 roomId={RoomId} userId={UserId} exp={Exp}", roomId, player.UserId, expGain);
}
if (expSaved)
{
ApplyFishingExp(player, expGain);
killExpGain = expGain;
}
else
{
_logger.LogWarning("击杀经验实时入库未成功,转为 Redis 累计待离房结算 roomId={RoomId} userId={UserId} exp={Exp}", roomId, player.UserId, expGain);
_redisService.AddFishingExpProgress(roomId, player.UserId, expGain);
}
}
if ((fishConfig.FishType == FishTypeEnum.Boss鱼 || fishConfig.FishType == FishTypeEnum.特殊Boss || fishConfig.FishType == FishTypeEnum.特殊鱼)
&& fishNumber != "12028"
@@ -1135,7 +1168,21 @@ namespace FishGameService.GameService
}
_redisService.AddSystemGoldDay(gold - (isKill ? skillGold : 0));
return player.Gold;
return (player.Gold, killExpGain, player.Exp, player.Level, player.MaxExp);
}
/// <summary>
/// 击杀经验实时入库成功后,同步房间内玩家的经验/等级/经验上限(与 UserEntity.LevelVerify 的升级判定保持一致)。
/// </summary>
private void ApplyFishingExp(RedisGamePlayer player, long gainExp)
{
player.Exp += gainExp;
var levelCfg = _gameConfig?.UserLevelConfigs?.FirstOrDefault(c => player.Exp >= c.ExpMin && player.Exp < c.ExpMax);
if (levelCfg != null)
{
player.Level = levelCfg.Level;
player.MaxExp = levelCfg.ExpMax;
}
}
private void AddBullets(string roomId, string userId, List<string> bulletIds)
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -25,7 +25,7 @@ namespace FishGameService.GameService
Task<(List<string> bullets, long gold)> FireCannon(string cid, string roomId, string userId, long gold, int count, long timestamp, string sign, object extra = null);
Task<long> KillFish(string cid, string roomId, string userId, string fishNumber, string fihsId, long gold, long timespan, string bulletId, long timestamp, string sign);
Task<(long gold, long gainExp, long exp, int level, long expMax)> KillFish(string cid, string roomId, string userId, string fishNumber, string fihsId, long gold, long timespan, string bulletId, long timestamp, string sign);
Task LeaveRoom(string cid, string roomId, string userId);
@@ -313,8 +313,16 @@ namespace FishGameService.Hubs
{
string cid = Context.ConnectionId;
var currentGold = await _fishingService.KillFish(cid, roomId, userId, fishNumber, fihsId, gold, timespan, bulletId, timestamp, sign);
return new { gold = currentGold, timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() };
var result = await _fishingService.KillFish(cid, roomId, userId, fishNumber, fihsId, gold, timespan, bulletId, timestamp, sign);
return new
{
gold = result.gold,
gainExp = result.gainExp,
exp = result.exp,
level = result.level,
expMax = result.expMax,
timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
}
public async Task LeaveRoom(string roomId, string userId)
@@ -96,6 +96,7 @@ namespace FishGameService.Services
RoomLevel = roomLevel,
Config = config,
};
ResetBossSpawnState(state);
var now = DateTime.UtcNow;
lock (state.Lock)
@@ -132,6 +133,7 @@ namespace FishGameService.Services
state.Config = newConfig;
state.NextSpawnByType.Clear();
ResetBossSpawnState(state);
}
}
@@ -893,6 +895,12 @@ namespace FishGameService.Services
return spawned;
}
if (prob.FishType == (int)CommonDomain.Enum.FishTypeEnum.Boss鱼)
return SpawnBossFishByQueue(state, candidates, spawnCount, now, random, isFirst);
if (prob.FishType == (int)CommonDomain.Enum.FishTypeEnum.特殊Boss)
return SpawnSpecialBossByCycle(state, candidates, spawnCount, now, random, isFirst);
var maxAttempts = Math.Max(20, spawnCount * 10);
for (int attempt = 0; spawned.Count < spawnCount && attempt < maxAttempts; attempt++)
{
@@ -921,7 +929,6 @@ namespace FishGameService.Services
now < nextAllowedAt)
continue;
var fishId = NextFishId();
var routeId = PickRoute(fishCfg, random, requestedOdd);
if (alternateBySide && ((routeId & 1) == 1) != requestedOdd)
@@ -962,49 +969,7 @@ namespace FishGameService.Services
preferOdd = !preferOdd;
}
var times = fishCfg.Times > 0 ? fishCfg.Times : 8;
DateTime createdAt;
if (isFirst)
{
var pastOffset = times * (0.2 + random.NextDouble() * 0.6);
createdAt = now.AddSeconds(-pastOffset);
}
else
{
createdAt = now;
}
var activeFish = new ActiveFish
{
FishId = fishId,
FishNumber = fishCfg.FishNumber,
FishType = fishCfg.FishType,
RouteId = routeId,
CreatedAt = createdAt,
ExpireAt = createdAt.AddSeconds(times),
IsKilled = false
};
state.ActiveFishes[fishId] = activeFish;
if (fishCfg.FishType == 2 || fishCfg.FishType == 5)
{
state.NextAllowedSpawnByFishNumber[fishCfg.FishNumber] =
activeFish.ExpireAt.AddSeconds(RestrictedFishRespawnBufferSeconds);
}
state.FishCountByType.TryGetValue(fishCfg.FishType, out var fc);
state.FishCountByType[fishCfg.FishType] = fc + 1;
spawned.Add(new SpawnFishItem
{
FishId = fishId,
FishIds = new List<long> { fishId },
FishNumber = fishCfg.FishNumber,
FishType = fishCfg.FishType,
RouteId = routeId,
CreatedAtMs = new DateTimeOffset(createdAt).ToUnixTimeMilliseconds(),
ExpireAtMs = new DateTimeOffset(activeFish.ExpireAt).ToUnixTimeMilliseconds()
});
spawned.Add(AddActiveFish(state, fishCfg, routeId, isFirst, now, random));
}
}
else if (prob.Type == 2 && config.FishArrays != null)
@@ -1139,6 +1104,221 @@ namespace FishGameService.Services
return spawned;
}
/// <summary>
/// 重置 Boss 排队状态:Boss鱼(FishType=2)队列、回合计数、特殊Boss(FishType=5)轮询列表
/// </summary>
private static void ResetBossSpawnState(RoomFishState state)
{
var fishes = state.Config?.Fishes ?? new List<FishSpawnFish>();
state.BossQueue = fishes
.Where(f => f.FishType == (int)CommonDomain.Enum.FishTypeEnum.Boss鱼 &&
f.FishWeight > 0 && !string.IsNullOrWhiteSpace(f.FishNumber))
.Select(f => f.FishNumber)
.Distinct()
.OrderBy(_ => Random.Shared.Next())
.ToList();
state.BossQueueTotal = state.BossQueue.Count;
state.BossSpawnedThisRound = new List<string>();
state.BossRoundBatchCount = 0;
state.SpecialBossCycle = fishes
.Where(f => f.FishType == (int)CommonDomain.Enum.FishTypeEnum.特殊Boss &&
f.FishWeight > 0 && !string.IsNullOrWhiteSpace(f.FishNumber))
.Select(f => f.FishNumber)
.Distinct()
.OrderBy(_ => Random.Shared.Next())
.ToList();
}
/// <summary>
/// Boss鱼排队出鱼:按队列依次轮流出、不重复;每 maxBosscount/2 轮(批次)为一个回合,
/// 回合结束后本回合出过的鱼重新添加到随机出 Boss 的列表中。
/// </summary>
private List<SpawnFishItem> SpawnBossFishByQueue(RoomFishState state, List<FishSpawnFish> candidates,
int spawnCount, DateTime now, Random random, bool isFirst)
{
var spawned = new List<SpawnFishItem>();
if (state.BossQueueTotal == 0 && state.BossQueue.Count == 0 && state.BossSpawnedThisRound.Count == 0)
ResetBossSpawnState(state);
while (spawned.Count < spawnCount)
{
var requestedOdd = state.PreferOddRestrictedRoute;
var fishCfg = TakeNextEligibleBoss(state, candidates, requestedOdd, now);
if (fishCfg == null)
break;
var routeId = PickRoute(fishCfg, random, requestedOdd);
state.PreferOddRestrictedRoute = (routeId & 1) == 0;
spawned.Add(AddActiveFish(state, fishCfg, routeId, isFirst, now, random));
}
state.BossRoundBatchCount++;
var roundLength = Math.Max(1, state.BossQueueTotal / 2);
if (state.BossRoundBatchCount >= roundLength)
{
if (state.BossSpawnedThisRound.Count > 0)
state.BossQueue.AddRange(state.BossSpawnedThisRound);
state.BossSpawnedThisRound.Clear();
state.BossRoundBatchCount = 0;
}
return spawned;
}
/// <summary>
/// 特殊Boss轮询出鱼:每轮按随机顺序把每个特殊Boss各出一次,出完一轮重新随机排序。
/// </summary>
private List<SpawnFishItem> SpawnSpecialBossByCycle(RoomFishState state, List<FishSpawnFish> candidates,
int spawnCount, DateTime now, Random random, bool isFirst)
{
var spawned = new List<SpawnFishItem>();
while (spawned.Count < spawnCount)
{
var requestedOdd = state.PreferOddRestrictedRoute;
var fishCfg = TakeNextEligibleSpecialBoss(state, candidates, requestedOdd, now);
if (fishCfg == null)
break;
var routeId = PickRoute(fishCfg, random, requestedOdd);
state.PreferOddRestrictedRoute = (routeId & 1) == 0;
spawned.Add(AddActiveFish(state, fishCfg, routeId, isFirst, now, random));
}
return spawned;
}
/// <summary>
/// 从 Boss 队列依次取鱼:取队头,仍活跃或处于冷却期的鱼暂缓到队尾,取出的鱼记录到本回合已出列表。
/// </summary>
private FishSpawnFish? TakeNextEligibleBoss(RoomFishState state, List<FishSpawnFish> candidates,
bool requestedOdd, DateTime now)
{
var scanLimit = state.BossQueue.Count;
for (var i = 0; i < scanLimit && state.BossQueue.Count > 0; i++)
{
var fishNumber = state.BossQueue[0];
state.BossQueue.RemoveAt(0);
var fishCfg = candidates.FirstOrDefault(f =>
string.Equals(f.FishNumber, fishNumber, StringComparison.OrdinalIgnoreCase));
if (fishCfg == null)
continue;
if (!HasRouteForSide(fishCfg, requestedOdd) || IsFishNumberActiveOrCooling(state, fishNumber, now))
{
state.BossQueue.Add(fishNumber);
continue;
}
state.BossSpawnedThisRound.Add(fishNumber);
return fishCfg;
}
return null;
}
/// <summary>
/// 从特殊Boss轮询列表依次取鱼:取队头,仍活跃或处于冷却期的鱼暂缓到队尾;列表取空后重新随机排序。
/// </summary>
private FishSpawnFish? TakeNextEligibleSpecialBoss(RoomFishState state, List<FishSpawnFish> candidates,
bool requestedOdd, DateTime now)
{
if (state.SpecialBossCycle.Count == 0)
{
state.SpecialBossCycle = candidates
.Select(f => f.FishNumber)
.Distinct()
.OrderBy(_ => Random.Shared.Next())
.ToList();
}
var scanLimit = state.SpecialBossCycle.Count;
for (var i = 0; i < scanLimit && state.SpecialBossCycle.Count > 0; i++)
{
var fishNumber = state.SpecialBossCycle[0];
state.SpecialBossCycle.RemoveAt(0);
var fishCfg = candidates.FirstOrDefault(f =>
string.Equals(f.FishNumber, fishNumber, StringComparison.OrdinalIgnoreCase));
if (fishCfg == null)
continue;
if (!HasRouteForSide(fishCfg, requestedOdd) || IsFishNumberActiveOrCooling(state, fishNumber, now))
{
state.SpecialBossCycle.Add(fishNumber);
continue;
}
return fishCfg;
}
return null;
}
private static bool IsFishNumberActiveOrCooling(RoomFishState state, string fishNumber, DateTime now)
{
if (state.ActiveFishes.Values.Any(f => !f.IsKilled && f.ExpireAt > now &&
string.Equals(f.FishNumber, fishNumber, StringComparison.Ordinal)))
return true;
return state.NextAllowedSpawnByFishNumber.TryGetValue(fishNumber, out var nextAllowedAt) && now < nextAllowedAt;
}
/// <summary>
/// 将鱼写入房间活跃鱼状态并返回出鱼项(首批鱼向前偏移创建时间,模拟已游动一段时间)。
/// </summary>
private SpawnFishItem AddActiveFish(RoomFishState state, FishSpawnFish fishCfg, int routeId,
bool isFirst, DateTime now, Random random)
{
var times = fishCfg.Times > 0 ? fishCfg.Times : 8;
DateTime createdAt;
if (isFirst)
{
var pastOffset = times * (0.2 + random.NextDouble() * 0.6);
createdAt = now.AddSeconds(-pastOffset);
}
else
{
createdAt = now;
}
var fishId = NextFishId();
var activeFish = new ActiveFish
{
FishId = fishId,
FishNumber = fishCfg.FishNumber,
FishType = fishCfg.FishType,
RouteId = routeId,
CreatedAt = createdAt,
ExpireAt = createdAt.AddSeconds(times),
IsKilled = false
};
state.ActiveFishes[fishId] = activeFish;
if (fishCfg.FishType == 2 || fishCfg.FishType == 5)
{
state.NextAllowedSpawnByFishNumber[fishCfg.FishNumber] =
activeFish.ExpireAt.AddSeconds(RestrictedFishRespawnBufferSeconds);
}
state.FishCountByType.TryGetValue(fishCfg.FishType, out var fc);
state.FishCountByType[fishCfg.FishType] = fc + 1;
return new SpawnFishItem
{
FishId = fishId,
FishIds = new List<long> { fishId },
FishNumber = fishCfg.FishNumber,
FishType = fishCfg.FishType,
RouteId = routeId,
CreatedAtMs = new DateTimeOffset(createdAt).ToUnixTimeMilliseconds(),
ExpireAtMs = new DateTimeOffset(activeFish.ExpireAt).ToUnixTimeMilliseconds()
};
}
private static string GetSpawnLogTypeName(int fishType)
{
return fishType switch
@@ -1271,6 +1451,16 @@ namespace FishGameService.Services
public Dictionary<string, int> ActiveArrayFishCount { get; set; } = new Dictionary<string, int>();
public List<string> BossQueue { get; set; } = new List<string>();
public List<string> BossSpawnedThisRound { get; set; } = new List<string>();
public int BossQueueTotal { get; set; }
public int BossRoundBatchCount { get; set; }
public List<string> SpecialBossCycle { get; set; } = new List<string>();
public bool PreferOddArrayNumber { get; set; } = true;
public bool PreferOddRestrictedRoute { get; set; } = true;
+27
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@@ -0,0 +1,27 @@
# ============================================================
# 通用运行时镜像(7 个 Host 共用,由 deploy/deploy.sh 调用)
#
# 用法示例:
# docker build -f deploy/Dockerfile --build-arg APP_DLL=AdminHost.dll -t 0524admin deploy/publish/admin
#
# 说明:
# - 发布产物由 deploy.sh 在 dotnet/sdk 容器内编译生成,本镜像只负责运行
# - 容器内统一监听 80 端口(与 docker-compose 的端口映射对应)
# ============================================================
FROM mcr.microsoft.com/dotnet/aspnet:8.0
ARG APP_DLL
ENV APP_DLL=${APP_DLL} \
ASPNETCORE_URLS=http://+:80 \
ASPNETCORE_ENVIRONMENT=Production \
TZ=Asia/Shanghai \
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=false
# 确保可写 /app/logs 日志目录与 /app/wwwroot/uploads 上传目录
USER root
WORKDIR /app
COPY . .
EXPOSE 80
ENTRYPOINT ["sh", "-c", "exec dotnet ${APP_DLL}"]
+52
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@@ -0,0 +1,52 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*",
"JwtConfig": {
"TokenKey": "token",
"Issuer": "admin",
"Audience": "",
"SecretKey": "henanhuashengchongwuyouxiangongsikejizhongxin",
"ValidateIssuer": false,
"ValidateAudience": false,
"ValidateIssuerSigningKey": false,
"ValidateLifetime": false
},
"ConnectionStrings": {
"PgSqlConnection": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"CapConfig": {
"Host": "rabbitmq",
"UserName": "admin",
"Password": "123456",
"VirtualHost": "/",
"PGLogHost": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
},
"MongoDbSettings": {
"username": "root",
"password": "root23456",
"ServerUrl": "mongodb://mongo:27017"
},
"WXConfig": {
"AppId": "wxceab9ce5b4474219",
"Secret": "5a291d7b295c76da579611da3f83e059",
"Url": "https://api.weixin.qq.com"
},
"BulletConfig": {
"SignKey": "63215f0afa3f5b25",
"MaxBulletPerUser": 100,
"TimeWindowSeconds": 500000
}
}
+47
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@@ -0,0 +1,47 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*",
"JwtConfig": {
"TokenKey": "token",
"Issuer": "admin",
"Audience": "",
"SecretKey": "henanhuashengchongwuyouxiangongsikejizhongxin",
"ValidateIssuer": false,
"ValidateAudience": false,
"ValidateIssuerSigningKey": false,
"ValidateLifetime": false
},
"ConnectionStrings": {
"PgSqlConnection": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"CapConfig": {
"Host": "rabbitmq",
"UserName": "admin",
"Password": "123456",
"VirtualHost": "/",
"PGLogHost": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
},
"MongoDbSettings": {
"username": "root",
"password": "root23456",
"ServerUrl": "mongodb://mongo:27017"
},
"WXConfig": {
"AppId": "wxceab9ce5b4474219",
"Secret": "5a291d7b295c76da579611da3f83e059",
"Url": "https://api.weixin.qq.com"
}
}
+46
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@@ -0,0 +1,46 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*",
"JwtConfig": {
"TokenKey": "token",
"Issuer": "admin",
"Audience": "",
"SecretKey": "henanhuashengchongwuyouxiangongsikejizhongxin",
"ValidateIssuer": false,
"ValidateAudience": false,
"ValidateIssuerSigningKey": false,
"ValidateLifetime": false
},
"ConnectionStrings": {
"PgSqlConnection": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"CapConfig": {
"Host": "rabbitmq",
"UserName": "admin",
"Password": "123456",
"VirtualHost": "/",
"PGLogHost": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
},
"MongoDbSettings": {
"username": "root",
"password": "root23456",
"ServerUrl": "mongodb://mongo:27017"
},
"CustomerService": {
"HubUrl": "/customerHub",
"MaxMessageSize": 65536
}
}
+55
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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*",
"JwtConfig": {
"TokenKey": "token",
"Issuer": "admin",
"Audience": "",
"SecretKey": "henanhuashengchongwuyouxiangongsikejizhongxin",
"ValidateIssuer": false,
"ValidateAudience": false,
"ValidateIssuerSigningKey": false,
"ValidateLifetime": false
},
"ConnectionStrings": {
"PgSqlConnection": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"CapConfig": {
"Host": "rabbitmq",
"UserName": "admin",
"Password": "123456",
"VirtualHost": "/",
"PGLogHost": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
},
"MongoDbSettings": {
"username": "root",
"password": "root23456",
"ServerUrl": "mongodb://mongo:27017"
},
"WXConfig": {
"AppId": "wxceab9ce5b4474219",
"Secret": "5a291d7b295c76da579611da3f83e059",
"Url": "https://api.weixin.qq.com"
},
"BulletConfig": {
"SignKey": "63215f0afa3f5b25",
"MaxBulletPerUser": 100,
"TimeWindowSeconds": 5
},
"GameServerInstances": [
"http://__PUBLIC_HOST__/gamehub?instance=1"
]
}
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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*",
"JwtConfig": {
"TokenKey": "token",
"Issuer": "admin",
"Audience": "",
"SecretKey": "henanhuashengchongwuyouxiangongsikejizhongxin",
"ValidateIssuer": false,
"ValidateAudience": false,
"ValidateIssuerSigningKey": false,
"ValidateLifetime": false
},
"ConnectionStrings": {
"PgSqlConnection": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"CapConfig": {
"Host": "rabbitmq",
"UserName": "admin",
"Password": "123456",
"VirtualHost": "/",
"PGLogHost": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
},
"MongoDbSettings": {
"username": "root",
"password": "root23456",
"ServerUrl": "mongodb://mongo:27017"
},
"WXConfig": {
"AppId": "wxceab9ce5b4474219",
"Secret": "5a291d7b295c76da579611da3f83e059",
"Url": "https://api.weixin.qq.com"
}
}
+20
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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"Ocelot": {
"Config": "ocelot.json"
},
"AllowedHosts": "*",
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
}
}
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{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*",
"JwtConfig": {
"TokenKey": "token",
"Issuer": "admin",
"Audience": "",
"SecretKey": "henanhuashengchongwuyouxiangongsikejizhongxin",
"ValidateIssuer": false,
"ValidateAudience": false,
"ValidateIssuerSigningKey": false,
"ValidateLifetime": false
},
"ConnectionStrings": {
"PgSqlConnection": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"CapConfig": {
"Host": "rabbitmq",
"UserName": "admin",
"Password": "123456",
"VirtualHost": "/",
"PGLogHost": "host=pgsql;database=data_0524;user id=data_0524;password=123456;"
},
"RedisConfig": {
"Host": "redis",
"Port": 6379,
"UserName": "",
"Password": "123456",
"Database": 1,
"ConnectionString": "redis:6379,password=123456,defaultDatabase=2,abortConnect=false"
},
"MongoDbSettings": {
"username": "root",
"password": "root23456",
"ServerUrl": "mongodb://mongo:27017"
},
"WXConfig": {
"AppId": "wxceab9ce5b4474219",
"Secret": "5a291d7b295c76da579611da3f83e059",
"Url": "https://api.weixin.qq.com"
}
}
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#!/usr/bin/env bash
# ============================================================
# 捕鱼/棋牌平台 - 一键部署脚本(Linux 服务器 + Docker)
#
# 用法:
# bash deploy/deploy.sh
# PUBLIC_HOST=1.2.3.4:8001 bash deploy/deploy.sh # 指定客户端访问地址(含端口)
#
# 前置要求:
# - Linux 服务器已安装 Docker(含 docker compose v2 插件)
# - 服务器可访问 nuget.org 与 docker hub(首次编译需要联网拉取依赖)
# - 建议预留 5GB 以上磁盘空间
#
# 脚本做的事:
# 1. 在 dotnet/sdk:8.0 容器内编译发布 7 个 Host(服务器无需安装 .NET SDK)
# 2. 覆盖各服务的部署版 Config/system.json,并把网关下游地址改写为容器名
# 3. 构建 7 个镜像(0524gateway / 0524admin / 0524user / 0524customer /
# 0524chess / 0524fishroom / 0524fishgame)
# 4. 启动全部容器(4 个中间件 + 7 个应用)并做健康检查
#
# 常用运维命令:
# 查看状态:docker compose -f deploy/docker-compose.yml ps
# 查看日志:docker compose -f deploy/docker-compose.yml logs -f <服务名>
# 停止全部:docker compose -f deploy/docker-compose.yml down
# ============================================================
set -euo pipefail
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
DEPLOY_DIR="$ROOT/deploy"
PUB_DIR="$DEPLOY_DIR/publish"
COMPOSE_FILE="$DEPLOY_DIR/docker-compose.yml"
SDK_IMAGE="mcr.microsoft.com/dotnet/sdk:8.0"
NUGET_VOLUME="buyu-nuget"
log() { echo -e "\033[1;32m[部署]\033[0m $*"; }
warn() { echo -e "\033[1;33m[警告]\033[0m $*"; }
# 客户端访问地址(用于捕鱼对局层返回给客户端的 WebSocket 地址);不传则自动取本机第一个 IP
if [ -z "${PUBLIC_HOST:-}" ]; then
SERVER_IP="$(hostname -I 2>/dev/null | awk '{print $1}')"
PUBLIC_HOST="${SERVER_IP:-localhost}:8001"
fi
# ---------- 0. 环境检查 ----------
command -v docker >/dev/null 2>&1 || { echo "未检测到 docker,请先安装 Docker"; exit 1; }
docker compose version >/dev/null 2>&1 || { echo "未检测到 docker compose v2,请安装 docker-compose-plugin"; exit 1; }
[ -f "$COMPOSE_FILE" ] || { echo "缺少编排文件:$COMPOSE_FILE"; exit 1; }
# ---------- 1. 容器内编译发布 + 准备部署配置 ----------
log "1/4 编译发布(在容器内进行,首次需要拉取 SDK 镜像与 NuGet 包,耗时较长)..."
docker run --rm \
-v "$ROOT":/src \
-w /src \
-v "$NUGET_VOLUME":/root/.nuget/packages \
-e PUBLIC_HOST="$PUBLIC_HOST" \
"$SDK_IMAGE" bash -c '
set -e
rm -rf /src/deploy/publish
mkdir -p /src/deploy/publish
dotnet publish Gateway/Gateway.csproj -c Release -o /src/deploy/publish/gateway --nologo
dotnet publish AdminSrc/AdminHost/AdminHost.csproj -c Release -o /src/deploy/publish/admin --nologo
dotnet publish UserSrc/UserHost/UserHost.csproj -c Release -o /src/deploy/publish/user --nologo
dotnet publish CustomerSrc/CustomerHost/CustomerHost.csproj -c Release -o /src/deploy/publish/customer --nologo
dotnet publish ChessGameHost/ChessGameHost.csproj -c Release -o /src/deploy/publish/chess --nologo
dotnet publish FishGameSrc/FishRoomHost/FishRoomHost.csproj -c Release -o /src/deploy/publish/fishroom --nologo
dotnet publish FishGameSrc/FishGameHost/FishGameHost.csproj -c Release -o /src/deploy/publish/fishgame --nologo
# 覆盖部署版配置(各 Host 的 Config/system.json 默认不会随发布输出,必须显式拷贝)
for name in gateway admin user customer chess fishroom fishgame; do
mkdir -p /src/deploy/publish/$name/Config
cp /src/deploy/config/$name/system.json /src/deploy/publish/$name/Config/system.json
cp /src/nlog.config /src/deploy/publish/$name/nlog.config
done
# 捕鱼对局层:替换客户端要访问的 WebSocket 地址(经网关 /gamehub 路由)
sed -i "s|__PUBLIC_HOST__|$PUBLIC_HOST|g" /src/deploy/publish/fishgame/Config/system.json
# 网关:ocelot 下游地址由 localhost:524x 改写为「容器名:80」(容器间互访)
OCELOT=/src/deploy/publish/gateway/ocelot.json
sed -i \
-e "s|{ \"Host\": \"localhost\", \"Port\": 5241 }|{ \"Host\": \"0524admin\", \"Port\": 80 }|" \
-e "s|{ \"Host\": \"localhost\", \"Port\": 5245 }|{ \"Host\": \"0524user\", \"Port\": 80 }|" \
-e "s|{ \"Host\": \"localhost\", \"Port\": 5247 }|{ \"Host\": \"0524customer\", \"Port\": 80 }|" \
-e "s|{ \"Host\": \"localhost\", \"Port\": 5242 }|{ \"Host\": \"0524chess\", \"Port\": 80 }|" \
-e "s|{ \"Host\": \"localhost\", \"Port\": 5244 }|{ \"Host\": \"0524fishroom\", \"Port\": 80 }|" \
-e "s|{ \"Host\": \"localhost\", \"Port\": 5248 }|{ \"Host\": \"0524fishgame\", \"Port\": 80 }|" \
"$OCELOT"
'
# ---------- 2. 构建 7 个应用镜像 ----------
log "2/4 构建镜像..."
build_image() { # 镜像名 入口dll 发布目录名
docker build -f "$DEPLOY_DIR/Dockerfile" --build-arg "APP_DLL=$2" -t "$1" "$PUB_DIR/$3"
echo " ✔ $1"
}
build_image 0524gateway Gateway.dll gateway
build_image 0524admin AdminHost.dll admin
build_image 0524user UserHost.dll user
build_image 0524customer CustomerHost.dll customer
build_image 0524chess ChessGameHost.dll chess
build_image 0524fishroom FishRoomHost.dll fishroom
build_image 0524fishgame FishGameHost.dll fishgame
# ---------- 3. 启动全部容器 ----------
log "3/4 启动容器(4 个中间件 + 7 个应用)..."
mkdir -p "$DEPLOY_DIR"/logs/{gateway,admin,user,customer,chess,fishroom,fishgame}
mkdir -p "$DEPLOY_DIR"/uploads/{admin,user,customer}
docker compose -f "$COMPOSE_FILE" up -d
# ---------- 4. 健康检查 ----------
log "4/4 等待服务就绪..."
sleep 8
check() { # 地址 服务名
for _ in $(seq 1 15); do
if curl -fsS -o /dev/null --max-time 2 "$1"; then
echo " ✔ $2 $1"
return 0
fi
sleep 2
done
warn "$2 未就绪:$1(排查:docker compose -f deploy/docker-compose.yml logs $2)"
}
check "http://localhost:8001/health" gateway
check "http://localhost:5241/health" admin
check "http://localhost:5245/health" user
check "http://localhost:5247/health" customer
check "http://localhost:5242/health" chess
check "http://localhost:5244/health" fishroom
check "http://localhost:5248/health" fishgame
echo ""
log "部署完成"
echo "----------------------------------------------------------"
echo " 统一入口(网关) : http://$PUBLIC_HOST"
echo " RabbitMQ 控制台 : http://<服务器IP>:15672(admin / 123456)"
echo " 日志目录 : deploy/logs/<服务名>/日期/"
echo " 上传文件目录 : deploy/uploads/<服务名>/"
echo " 停止全部 : docker compose -f deploy/docker-compose.yml down"
echo "----------------------------------------------------------"
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# ============================================================
# 捕鱼/棋牌平台 - 一键部署编排(4 个中间件 + 7 个应用服务)
#
# 启动:docker compose -f deploy/docker-compose.yml up -d
# 停止:docker compose -f deploy/docker-compose.yml down
# 日志:docker compose -f deploy/docker-compose.yml logs -f <服务名>
#
# 说明:
# 1. 所有容器在同一网络(webapi_default),相互通过容器名访问:
# mongo / redis / rabbitmq / pgsql / 0524gateway / 0524admin / ...
# 2. 应用容器内部监听 80 端口(见 deploy/Dockerfile),宿主机映射 524x / 8001
# 3. 网关的 ocelot.json 由 deploy.sh 在发布产物中改写为「容器名:80」的下游地址,
# 因此网关容器不需要 host 网络,跨平台可用
# 4. 日志挂载到 deploy/logs/<服务名>,上传文件挂载到 deploy/uploads/<服务名>
# ============================================================
name: webapi
services:
# ==================== 中间件 ====================
mongo:
image: mongo:6.0
container_name: mongo
restart: always
environment:
MONGO_INITDB_ROOT_USERNAME: root
MONGO_INITDB_ROOT_PASSWORD: root23456
ports:
- "27017:27017"
volumes:
- mongo-data:/data/db
redis:
image: redis:7
container_name: redis
restart: always
command: ["redis-server", "--requirepass", "123456", "--appendonly", "yes"]
ports:
- "6379:6379"
volumes:
- redis-data:/data
rabbitmq:
image: rabbitmq:3.13-management
container_name: rabbitmq
restart: always
environment:
RABBITMQ_DEFAULT_USER: admin
RABBITMQ_DEFAULT_PASS: "123456"
ports:
- "5672:5672"
- "15672:15672"
volumes:
- rabbitmq-data:/var/lib/rabbitmq
pgsql:
image: postgres:16
container_name: pgsql
restart: always
environment:
POSTGRES_DB: data_0524
POSTGRES_USER: data_0524
POSTGRES_PASSWORD: "123456"
ports:
- "5432:5432"
volumes:
- pgsql-data:/var/lib/postgresql/data
# ==================== 应用服务 ====================
gateway:
image: 0524gateway
container_name: 0524gateway
restart: always
ports:
- "8001:80"
depends_on:
- admin
- user
- customer
- chess
- fishroom
- fishgame
volumes:
- ./logs/gateway:/app/logs
admin:
image: 0524admin
container_name: 0524admin
restart: always
ports:
- "5241:80"
depends_on: [mongo, redis, rabbitmq, pgsql]
volumes:
- ./logs/admin:/app/logs
- ./uploads/admin:/app/wwwroot/uploads
user:
image: 0524user
container_name: 0524user
restart: always
ports:
- "5245:80"
depends_on: [mongo, redis, rabbitmq, pgsql]
volumes:
- ./logs/user:/app/logs
- ./uploads/user:/app/wwwroot/uploads
customer:
image: 0524customer
container_name: 0524customer
restart: always
ports:
- "5247:80"
depends_on: [mongo, redis, rabbitmq, pgsql]
volumes:
- ./logs/customer:/app/logs
- ./uploads/customer:/app/wwwroot/uploads
chess:
image: 0524chess
container_name: 0524chess
restart: always
ports:
- "5242:80"
depends_on: [mongo, redis, rabbitmq, pgsql]
volumes:
- ./logs/chess:/app/logs
fishroom:
image: 0524fishroom
container_name: 0524fishroom
restart: always
ports:
- "5244:80"
depends_on: [mongo, redis, rabbitmq, pgsql]
volumes:
- ./logs/fishroom:/app/logs
fishgame:
image: 0524fishgame
container_name: 0524fishgame
restart: always
ports:
- "5248:80" # 与 Gateway/ocelot.json 保持一致(仓库内旧 compose 写的 5243 已废弃)
depends_on: [mongo, redis, rabbitmq, pgsql]
volumes:
- ./logs/fishgame:/app/logs
volumes:
mongo-data:
redis-data:
rabbitmq-data:
pgsql-data: