添加项目文件。
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namespace CommonDomain
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{
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public class BackgroundOperationNotifyMessage
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{
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public string UserId { get; set; } = string.Empty;
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public string UserNumber { get; set; } = string.Empty;
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public string Action { get; set; } = string.Empty;
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public string Title { get; set; } = string.Empty;
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public string EmailId { get; set; } = string.Empty;
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public string PropNumber { get; set; } = string.Empty;
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public int Count { get; set; }
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public int CurrencyType { get; set; }
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public int ChangeType { get; set; }
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public long Amount { get; set; }
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public long NewGold { get; set; }
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public int NewDiamond { get; set; }
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public string Source { get; set; } = string.Empty;
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public string Remark { get; set; } = string.Empty;
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public int NewLevel { get; set; }
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public long NewExp { get; set; }
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}
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public class PlayerFactorChangedMessage
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{
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public string UserId { get; set; } = string.Empty;
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public string ChangeType { get; set; } = string.Empty;
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public string OperationId { get; set; } = string.Empty;
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public long PublishedAtUnixMs { get; set; }
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}
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public class ConfigChangedMessage
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{
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public string ConfigType { get; set; } = string.Empty;
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public string OperationId { get; set; } = string.Empty;
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public long PublishedAtUnixMs { get; set; }
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}
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public class LoginBindMessage
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{
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public string UserId { get; set; } = string.Empty;
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public string OperationId { get; set; } = string.Empty;
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}
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public class LoginBindResultMessage
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{
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public string UserId { get; set; } = string.Empty;
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public string RoomId { get; set; } = string.Empty;
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public string OperationId { get; set; } = string.Empty;
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public bool Success { get; set; } = true;
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public string Error { get; set; } = string.Empty;
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}
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public class LotteryDrawMessage
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{
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public string UserId { get; set; } = string.Empty;
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public string PrizeId { get; set; } = string.Empty;
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public string PrizeName { get; set; } = string.Empty;
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public int Type { get; set; }
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public long Count { get; set; }
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public string OtherId { get; set; } = string.Empty;
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}
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public class TempSpawnFishMessage
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{
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public string RoomId { get; set; } = string.Empty;
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public string FishNumber { get; set; } = string.Empty;
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public int Count { get; set; } = 1;
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public int? RouteId { get; set; }
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public int? Seconds { get; set; }
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public string OperationId { get; set; } = string.Empty;
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public long PublishedAtUnixMs { get; set; }
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}
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public class SummonCardFishMessage
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{
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public string UserId { get; set; } = string.Empty;
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public string RoomId { get; set; } = string.Empty;
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public int FishType { get; set; }
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public string OperationId { get; set; } = string.Empty;
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public long PublishedAtUnixMs { get; set; }
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}
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}
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