Files
BuYuHouDuan/AdminSrc/AdminHost/wwwroot/admin/dist/views/gameconfig/userlevel.html
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2026-10-12 16:22:04 +08:00
<title>用户等级配置</title>
<div class="layui-card layadmin-header">
<div class="layui-breadcrumb" lay-filter="breadcrumb">
<a lay-href="">主页</a>
<a><cite>游戏管理</cite></a>
<a><cite>用户等级配置</cite></a>
</div>
</div>
<div class="layui-fluid">
<div class="layui-card">
<div class="layui-card-body">
<table id="table-userlevel" lay-filter="table-userlevel"></table>
</div>
</div>
</div>
<script type="text/html" id="toolbar-userlevel">
<div class="layui-btn-container">
<button class="layui-btn layui-btn-sm layui-btn-normal" lay-filter="init-userlevel"><i class="layui-icon layui-icon-refresh"></i> 初始化配置</button>
<button class="layui-btn layui-btn-sm" lay-filter="save-userlevel"><i class="layui-icon layui-icon-ok"></i> 保存配置</button>
<button class="layui-btn layui-btn-sm layui-btn-warm" lay-filter="reload-userlevel"><i class="layui-icon layui-icon-refresh"></i> 刷新</button>
<button class="layui-btn layui-btn-sm" lay-filter="add-userlevel">添加</button>
<button class="layui-btn layui-btn-sm layui-btn-danger" lay-filter="batchdel-userlevel">批量删除</button>
<button class="layui-btn layui-btn-sm layui-btn-normal" onclick="saveSection('UserLevelConfigs')"><i class="layui-icon layui-icon-export"></i> 保存到初始化文件</button>
</div>
</script>
<script>window.saveSection=function(n){layui.admin.req({method:'get',url:(layui.setter.baseurl||'/')+'adminapi/GameConfig/SaveSection/'+n,done:function(r){layui.layer.msg(r.info||(r.code===0?'保存成功':'保存失败'))}})}</script>
<script type="text/html" id="table-operate">
<a class="layui-btn layui-btn-xs" lay-event="edit"><i class="layui-icon layui-icon-edit"></i>编辑</a>
<a class="layui-btn layui-btn-xs layui-btn-normal" lay-event="product"><i class="layui-icon layui-icon-gift"></i>道具</a>
<a class="layui-btn layui-btn-danger layui-btn-xs" lay-event="del"><i class="layui-icon layui-icon-delete"></i>删除</a>
</script>
<script type="text/html" id="product-dialog-tpl">
<div style="padding:20px;">
<div class="layui-form">
<div class="layui-form-item">
<label class="layui-form-label">选择道具</label>
<div class="layui-input-block">
<select name="productNumber" id="productNumber" lay-search>
<option value="">请选择道具</option>
</select>
</div>
</div>
<div class="layui-form-item">
<label class="layui-form-label">数量</label>
<div class="layui-input-block">
<input type="number" name="productCount" id="productCount" class="layui-input" placeholder="请输入数量" value="1">
</div>
</div>
</div>
</div>
</script>
<script>
layui.use(['admin', 'table', 'form', 'layer'], function () {
var $ = layui.$,
admin = layui.admin,
table = layui.table,
form = layui.form,
layer = layui.layer,
setter = layui.setter;
var gameConfig = null;
var currentLevelIndex = -1;
var currentProductIndex = -1;
var propList = [];
var currentDialogData = null;
setTimeout(function() {
if (window.parent && window.parent.$ && window.parent.layer) {
window.parent.$('.layui-layer-shade').remove();
window.parent.layer.closeAll();
}
$('.layui-layer-shade').remove();
layer.closeAll();
}, 100);
function loadConfig() {
admin.req({
method: "get",
url: setter.baseurl + "adminapi/GameConfig",
done: function (res) {
if (res.code === 0 && res.data) {
gameConfig = res.data;
propList = (gameConfig.propConfig || []).map(function(p) {
return { number: p.number, name: p.name, type: p.type };
});
renderTable();
}
}
});
}
function renderTable() {
table.render({
elem: '#table-userlevel',
data: gameConfig ? gameConfig.userLevelConfigs || [] : [],
cols: [[
{ type: 'checkbox', fixed: 'left' },
{ field: "level", title: "等级", width: 70, edit: 'text' },
{ field: "expMin", title: "经验下限", width: 100, edit: 'text' },
{ field: "expMax", title: "经验上限", width: 100, edit: 'text' },
{ field: "gold", title: "金币", width: 120, edit: 'text' },
{ field: "diamond", title: "钻石", width: 100, edit: 'text' },
{ field: "productList", title: "升级道具", width: 100, templet: function(d) {
return (d.productList && d.productList.length) ? d.productList.length + '项' : '无';
}},
{ title: "操作", width: 220, fixed: 'right', toolbar: '#table-operate' }
]],
toolbar: '#toolbar-userlevel',
defaultToolbar: ['filter', 'exports', 'print']
});
}
function initConfig() {
layer.confirm('确定要初始化全部配置数据吗?此操作将清空现有数据!', function(idx) {
layer.close(idx);
admin.req({
method: "get",
url: setter.baseurl + "adminapi/GameConfig/InitSection/UserLevelConfigs",
done: function (res) {
if (res.code === 0 || res.code === 200) {
layer.msg('初始化成功');
loadConfig();
} else {
layer.msg(res.info || '初始化失败');
}
},
fail: function(res) {
layer.msg(res.info || '初始化失败');
}
});
});
}
$(document).on('click', '[lay-filter="init-userlevel"]', function() {
if (window.parent && window.parent.$ && window.parent.layer) {
window.parent.$('.layui-layer-shade').remove();
window.parent.layer.closeAll();
}
initConfig();
});
$(document).on('click', '[lay-filter="reload-userlevel"]', function() {
loadConfig();
layer.msg('刷新成功');
});
$(document).on('click', '[lay-filter="save-userlevel"]', function() {
if (window.parent && window.parent.$ && window.parent.layer) {
window.parent.$('.layui-layer-shade').remove();
window.parent.layer.closeAll();
}
admin.req({
method: "post",
contentType: "application/json;charset=UTF-8",
url: setter.baseurl + "adminapi/GameConfig/Update",
data: JSON.stringify(gameConfig),
done: function (res) {
if (res.code === 0 || res.code === 200) {
layer.msg('保存成功');
loadConfig();
} else {
layer.msg(res.info || '保存失败');
}
}
});
});
function updateDataByTable(obj) {
var field = obj.field;
var value = obj.value;
var data = obj.data;
if (!isNaN(value) && value !== '') {
var num = parseFloat(value);
data[field] = num;
}
}
table.on('edit(table-userlevel)', function(obj){
updateDataByTable(obj);
});
table.on('tool(table-userlevel)', function(obj) {
var data = obj.data;
var trIndex = obj.tr.index();
if (trIndex < 0) trIndex = gameConfig.userLevelConfigs.findIndex(function(x) { return x.level === data.level; });
if (obj.event === 'edit') {
showEditDialog(data, false, trIndex);
} else if (obj.event === 'del') {
layer.confirm('确定删除该配置吗?', function(idx) {
if (trIndex >= 0) gameConfig.userLevelConfigs.splice(trIndex, 1);
obj.del();
layer.close(idx);
});
} else if (obj.event === 'product') {
currentLevelIndex = trIndex;
showProductDialog(data);
}
});
function showAddDialog() {
var newData = {
level: 0,
expMin: 0,
expMax: 0,
gold: 0,
diamond: 0,
productList: []
};
showEditDialog(newData, true);
}
$(document).on('click', '[lay-filter="add-userlevel"]', function() {
showAddDialog();
});
function showEditDialog(data, isAdd, rowIndex) {
var dialogTitle = isAdd ? '添加用户等级' : '编辑用户等级';
var html = '<div style="padding:20px;">' +
'<form class="layui-form">' +
'<div class="layui-form-item">' +
'<label class="layui-form-label">等级</label>' +
'<div class="layui-input-block">' +
'<input type="number" name="level" value="' + (data.level || 0) + '" class="layui-input">' +
'</div>' +
'</div>' +
'<div class="layui-form-item">' +
'<label class="layui-form-label">经验下限</label>' +
'<div class="layui-input-block">' +
'<input type="number" name="expMin" value="' + (data.expMin || 0) + '" class="layui-input">' +
'</div>' +
'</div>' +
'<div class="layui-form-item">' +
'<label class="layui-form-label">经验上限</label>' +
'<div class="layui-input-block">' +
'<input type="number" name="expMax" value="' + (data.expMax || 0) + '" class="layui-input">' +
'</div>' +
'</div>' +
'<div class="layui-form-item">' +
'<label class="layui-form-label">金币</label>' +
'<div class="layui-input-block">' +
'<input type="number" name="gold" value="' + (data.gold || 0) + '" class="layui-input">' +
'</div>' +
'</div>' +
'<div class="layui-form-item">' +
'<label class="layui-form-label">钻石</label>' +
'<div class="layui-input-block">' +
'<input type="number" name="diamond" value="' + (data.diamond || 0) + '" class="layui-input">' +
'</div>' +
'</div>' +
'</form>' +
'</div>';
layer.open({
type: 1,
title: dialogTitle,
area: ['550px', '450px'],
content: html,
btn: ['保存', '取消'],
shadeClose: true,
yes: function(index, layero) {
if (isAdd) {
var newItem = {
level: parseInt(layero.find('input[name="level"]').val()) || 0,
expMin: parseInt(layero.find('input[name="expMin"]').val()) || 0,
expMax: parseInt(layero.find('input[name="expMax"]').val()) || 0,
gold: parseInt(layero.find('input[name="gold"]').val()) || 0,
diamond: parseInt(layero.find('input[name="diamond"]').val()) || 0,
productList: []
};
gameConfig.userLevelConfigs.unshift(newItem);
} else {
var original = gameConfig.userLevelConfigs[rowIndex];
if (!original) {
original = gameConfig.userLevelConfigs.find(function(x) { return x.level === data.level; });
}
if (!original) { layer.msg('数据异常,请刷新后重试'); return; }
original.level = parseInt(layero.find('input[name="level"]').val()) || 0;
original.expMin = parseInt(layero.find('input[name="expMin"]').val()) || 0;
original.expMax = parseInt(layero.find('input[name="expMax"]').val()) || 0;
original.gold = parseInt(layero.find('input[name="gold"]').val()) || 0;
original.diamond = parseInt(layero.find('input[name="diamond"]').val()) || 0;
}
layer.close(index);
table.reload('table-userlevel', {
data: gameConfig.userLevelConfigs
});
}
});
}
$(document).on('click', '[lay-filter="batchdel-userlevel"]', function() {
var checkStatus = table.checkStatus('table-userlevel');
var checkData = checkStatus.data;
if (checkData.length === 0) {
return layer.msg('请选择要删除的数据');
}
layer.confirm('确定删除选中的 ' + checkData.length + ' 条数据吗?', function(idx) {
var levels = checkData.map(function(item) { return item.level; });
gameConfig.userLevelConfigs = gameConfig.userLevelConfigs.filter(function(item) {
return !levels.includes(item.level);
});
table.reload('table-userlevel', {
data: gameConfig.userLevelConfigs
});
layer.close(idx);
});
});
function showProductDialog(data) {
currentDialogData = data;
currentProductIndex = -1;
var dialogContent = $('#product-dialog-tpl').html();
layer.open({
type: 1,
title: '等级' + data.level + ' - 升级道具',
area: ['600px', '400px'],
content: dialogContent,
shadeClose: true,
success: function(layero) {
var propOptions = '<option value="">请选择道具</option>';
propList.forEach(function(p) {
propOptions += '<option value="' + p.number + '">' + p.number + ' - ' + p.name + '</option>';
});
layero.find('#productNumber').html(propOptions);
form.render();
renderProductTable(layero);
layero.find('#productNumber').on('change', function() {
var selected = $(this).val();
if (selected) {
var prop = propList.find(function(p) { return p.number === selected; });
if (prop) {
layero.find('#productCount').val(1);
}
}
});
},
btn: ['添加', '关闭'],
yes: function(index, layero) {
var number = layero.find('#productNumber').val();
var count = parseInt(layero.find('#productCount').val()) || 1;
if (!number) {
layer.msg('请选择道具');
return;
}
var prop = propList.find(function(p) { return p.number === number; });
var list = getProductList();
var existing = list.find(function(p) { return p.number === number; });
if (existing) {
existing.count += count;
} else {
list.push({
number: number,
name: prop ? prop.name : '',
type: prop ? prop.type : 0,
count: count
});
}
renderProductTable(layero);
layer.msg('添加成功');
}
});
}
function getProductList() {
if (!currentDialogData) return [];
if (!currentDialogData.productList) {
currentDialogData.productList = [];
}
return currentDialogData.productList;
}
function getPropName(number) {
var prop = propList.find(function(p) { return p.number === number; });
return prop ? prop.number + ' - ' + prop.name : number || '';
}
function getPropType(number) {
var prop = propList.find(function(p) { return p.number === number; });
return prop ? prop.type : 0;
}
function renderProductTable(layero) {
var list = getProductList();
if (layero.find('#table-product-list').length === 0) {
layero.find('.layui-layer-content').append(
'<div style="padding:0 20px 20px;"><table id="table-product-list" lay-filter="table-product-list"></table></div>'
);
}
table.render({
elem: layero.find('#table-product-list'),
data: list,
page: false,
height: 260,
cols: [[
{ type: 'numbers', title: '序号', width: 60 },
{ field: "number", title: "道具编号", width: 120 },
{ field: "name", title: "道具名称", width: 120 },
{ field: "count", title: "数量", width: 80, edit: 'text' },
{ title: "操作", width: 100, templet: function(d) {
return '<a class="layui-btn layui-btn-danger layui-btn-xs" lay-event="del">删除</a>';
}}
]]
});
layero.off('click', '.layui-btn-danger').on('click', '.layui-btn-danger', function() {
var tr = $(this).closest('tr[data-index]');
var index = parseInt(tr.attr('data-index'));
var list = getProductList();
if (index >= 0 && index < list.length) {
list.splice(index, 1);
renderProductTable(layero);
}
});
table.on('edit(table-product-list)', function(obj) {
var list = getProductList();
var index = layero.find('#table-product-list + .layui-table-view tr[data-index]').index(obj.tr);
if (index >= 0 && index < list.length) {
list[index].count = parseInt(obj.value) || 0;
}
});
}
loadConfig();
});
</script>
<style>
</style>