47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CommonDomain
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{
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public static class TopicKeys
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{
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public const string 任务完成 = "Topic_0524_CompletedTask";
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public const string 用户资产变更 = "Topic_0524_UserAssetsChanged";
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public const string 游戏金币结算 = "Topic_0524_GameCoinsSettlement";
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public const string 用户升级 = "Topic_0524_UserLevel";
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public const string 击杀鱼日志 = "Topic_0524_KillFishLog";
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public const string 房间变化 = "Topic_0524_RoomChage";
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public const string 全局击杀公告 = "Topic_0524_GlobalKillAnnounce";
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public const string 玩家踢出 = "Topic_0524_PlayerKicked";
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public const string 用户资产同步前端 = "Topic_0524_UserAssetSyncFrontend";
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public const string 因子变更 = "Topic_0524_PlayerFactorChanged";
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public const string 配置变更 = "Topic_0524_ConfigChanged";
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public const string 登录绑定 = "Topic_0524_LoginBind";
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public const string 拒绝回房 = "Topic_0524_DismissPendingRoom";
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public const string 登录结果通知 = "Topic_0524_LoginBindResult";
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public const string 临时强制出鱼 = "Topic_0524_TempSpawnFish";
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public const string 召唤卡出鱼 = "Topic_0524_SummonCardFish";
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public const string 后台踢出象棋玩家 = "Topic_0524_AdminKickChessPlayer";
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}
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}
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