78 lines
2.8 KiB
C#
78 lines
2.8 KiB
C#
using Newtonsoft.Json;
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using Spine.Unity;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.InputSystem;
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using static UnityEngine.AddressableAssets.Addressables;
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[Serializable]
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public class AudioResourcesData
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{
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public int audioID;
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public string audioResourcesPath;
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public static Dictionary<string, int> name_IDDic=new Dictionary<string, int>();
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public static Dictionary<int, AudioClip> audioClipDic=new Dictionary<int, AudioClip>();
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static Dictionary<int, AudioClip> audioClipDefaultDic=new Dictionary<int, AudioClip>();
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static Dictionary<int, AudioClip> audioClipGameDic=new Dictionary<int, AudioClip>();
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const string Audio_AALabel="Audio";
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static AudioResourcesData()
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{
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//这里要添加默认的音效 背景 按钮点击
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LoadDefaultAudioGame();
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}
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static async void LoadDefaultAudioGame()
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{
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string prefabFishPath = Resources.Load<TextAsset>("tbaudio").text;
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var v = JsonConvert.DeserializeObject<List<AudioResourcesData>>(prefabFishPath);
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foreach (var item in v)
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{
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Debug.Log("加载文件音频ID: " + item.audioID);
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Debug.Log(item.audioID + "加载文件音频路径: " + item.audioResourcesPath);
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name_IDDic[item.audioResourcesPath]=item.audioID;
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}
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var keys = new List<string> { Audio_AALabel, "Default" };
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await Addressables.LoadAssetsAsync<AudioClip>(keys, audio =>
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{
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Debug.Log("加载音频: " + audio.name);
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Debug.Log("加载音频ID: " + name_IDDic[audio.name]);
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if (name_IDDic.ContainsKey(audio.name))
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{
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audioClipDefaultDic.Add(name_IDDic[audio.name],audio);
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}
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}, MergeMode.Intersection).Task;
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foreach (var item in audioClipDefaultDic)
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{
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audioClipDic.Add(item.Key, item.Value);
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}
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Debug.Log("加载了:"+ audioClipDic.Count);
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}
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public static async void LoadAudioGame()
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{
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GameType gameType=GameManager.Instance.gameData.currGameType;
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var keys = new List<string> { Audio_AALabel, gameType.ToString() };
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await Addressables.LoadAssetsAsync<AudioClip>(keys, audio =>
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{
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//Debug.Log("加载音频: " + audio.name);
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//Debug.Log("加载音频ID: " + name_IDDic[audio.name]);
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if (name_IDDic.ContainsKey(audio.name))
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{
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audioClipGameDic.Add(name_IDDic[audio.name], audio);
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}
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}, MergeMode.Intersection).Task;
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audioClipDic=new Dictionary<int, AudioClip>(audioClipDefaultDic);
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foreach (var item in audioClipGameDic)
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{
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audioClipDic.Add(item.Key,item.Value);
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}
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Debug.Log("加载了:"+ audioClipDic.Count);
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}
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}
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