Files
5.24BuYu/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessCreateRoom.cs
T
2026-08-01 13:42:35 +08:00

101 lines
3.1 KiB
C#

using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIChineseChessCreateRoom : SubUIBase
{
public Button btn_CreateRoom;
public Button btn_CopyPassword;
public Toggle toggle_Red;
public Toggle toggle_Black;
public TMP_InputField tMPInput_Password;
int gameType=2;
// Start is called before the first frame update
public override void Awake()
{
base.Awake();
//btn_CreateRoom.onClick.AddListener(() =>
//{
// WebSocketSendList.CreateRoomChineseChess(new Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList.CreateRoomParam
// {
// gameType=1,
// });
//});
btn_CopyPassword.onClick.AddListener(() =>
{
ClipboardUtility.SetText(tMPInput_Password.text);
});
toggle_Black.onValueChanged.AddListener((a) =>
{
gameType = 1;
});
toggle_Red.onValueChanged.AddListener((a) =>
{
gameType = 2;
});
tMPInput_Password.onValueChanged.AddListener((a) =>
{
if (a[a.Length-1]>57|| a[a.Length - 1]<48)
{
tMPInput_Password.text = a.Substring(0,a.Length - 1);
}
if (a.Length>6)
{
tMPInput_Password.text=a.Substring(0,6);
}
});
}
protected override void OnShow(object args = null)
{
base.OnShow(args);
tMPInput_Password.text="";
if (args != null)
{
var v = (ChineseChessGameClassList.ChessGameRoom)args;
btn_CreateRoom.onClick.RemoveAllListeners();
btn_CreateRoom.onClick.AddListener(() =>
{
if (tMPInput_Password.text.Length != 6)
{
UIManager.Instance.ShowBoardError("密码格式不正确");
return;
}
WebSocketSendList.CreateRoomChineseChess(new Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList.CreateRoomParam
{
gameType = gameType,
gold = 1000,
password = tMPInput_Password.text,
roomId = v.roomId,
userId = GameManager.Instance.user.BaseInfo.number
});
//UIManager.Instance.ShowTiShi($"确定要创建房间吗?\n阵营:{(gameType == 2 ? "红方" : "黑方")}", () =>
//{
//});
});
}
TiShi.SetActive(false);
}
public GameObject TiShi;
public Button btn_VIP;
public void ShowTiShi()
{
TiShi.SetActive(true);
btn_VIP.onClick.AddListener(() =>{
uIManager.Get<UIHome_BY_ShopPanel>(UIPanel.HomeMainPanel)?.uIManager.ShowAsync(UIPanel.ShopPanel, () =>
{
uIManager.Close(UIPanel.MainGamePanelZGXQ);
});
});
}
}