356 lines
14 KiB
C#
356 lines
14 KiB
C#
using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.WebResponses;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.UI;
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public enum GameType
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{
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JQQD = 0,
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defaultPanel =999,
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FLZY = 1,
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YYSC = 2,
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ZGXQ = 3,
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XJMH = 4,
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HHWK = 5,
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}
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public class UIHome_BY_SelectRoomLevelPanel : SubUIBase
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{
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[Header("DefaultGame")]
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[Header("快速进入")]
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public Button SelectRoom1;
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public Button SelectRoom2;
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public Button SelectRoom3;
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[Header("手动选择")]
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public Button MySelectRoom1;
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public Button MySelectRoom2;
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public Button MySelectRoom3;
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public GameObject ui_Default;
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SelectGameLeave_DefaultUIItem currUIDefault;
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public UIHome_BY_MySelectRoomPanel panel_UIHome_BY_MySelectRoomPenel;
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public GameType currGameType;
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public int leave = 1;
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public bool isMySelectRoom=false;
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public List<Camera> subCameras;
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[Header("提示")]
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public GameObject tiShi;
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public TextMeshProUGUI tmpText_Label;
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public Button btn_CloseTiShi;
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public Button btn_QuXiao;
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public Button btn_ChongZhi;
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private Vector3 _tiShiStandardSize;
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/// <summary>检查当前用户是否有手动选座权限</summary>
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private bool CanSelectRoom()
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{
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var limit = GameManager.Instance?.gameConfig?.fishRoomConfig?.seatSelectLimit;
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if (limit == null || limit.Count == 0) return true; // 没配限制,默认允许
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// 用户身份:vipLevel > 0 → 1(VIP),否则 3(普通)
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int userType = GameManager.Instance.user.assets.vipLevel > 0 ? 1 : 3;
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return limit.Contains(userType);
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}
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public override void Awake()
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{
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base.Awake();
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//foreach (var item in subCameras)
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//{
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// UniversalAdditionalCameraData mainCameraData = GameManager.Instance.ZhuCam.GetUniversalAdditionalCameraData();
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// //mainCameraData.renderType = CameraRenderType.Overlay;
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// mainCameraData.cameraStack.Add(item);
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//}
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WebSocketManager.Instance.Connect(SocketType.room);
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// 提示窗口:确认/关闭效果一致(关闭提示),充值跳转商城
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if (tiShi != null)
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{
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tiShi.SetActive(false);
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_tiShiStandardSize = tiShi.transform.GetChild(0).localScale;
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}
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if (btn_CloseTiShi != null)
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btn_CloseTiShi.onClick.AddListener(HideTiShi);
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if (btn_QuXiao != null)
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btn_QuXiao.onClick.AddListener(HideTiShi);
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if (btn_ChongZhi != null)
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btn_ChongZhi.onClick.AddListener(() =>
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{
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HideTiShi();
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UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel)
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.subUIManager.ShowAsync(UIPanel.ShopPanel, ShopTab.VipExp);
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});
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}
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/// <summary>显示提示窗口(弹窗出现动画)</summary>
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private void ShowTiShi(string msg)
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{
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if (tiShi == null) return;
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if (tmpText_Label != null) tmpText_Label.text = msg;
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tiShi.SetActive(true);
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var t = tiShi.transform.GetChild(0);
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t.localScale = Vector3.zero;
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t.DOKill();
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t.DOScale(_tiShiStandardSize, 0.55f).SetEase(Ease.OutElastic, 0.7f, 0.35f);
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}
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/// <summary>隐藏提示窗口(缩放消失动画)</summary>
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private void HideTiShi()
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{
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if (tiShi == null || !tiShi.activeSelf) return;
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var t = tiShi.transform.GetChild(0);
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t.DOKill();
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t.DOScale(0, 0.3f).SetEase(Ease.InBack).onComplete += () =>
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{
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if (tiShi != null) tiShi.SetActive(false);
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};
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}
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public void OnSelectRoom(int leave)
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{
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if (isMySelectRoom)
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{
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// 手动选座:走原 WebSocket 流程(GetRoomList → MySelectRoomPanel 显示列表)
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WebSocketSendList.GetRoomListFish(leave, 1);
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}
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else
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{
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// ⭐ 快速加入:调 /api/Room/QuickJoin 拿 roomId + webSocketUrl → 连 socket → JoinRoom(-1)
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// leave: 1=初级场 / 2=中级场 / 3=高级场 (-1=全场次快速进入,暂未实现)
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int gameType = (int)GameManager.Instance.gameData.currGameType;
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APIRequestList.RoomQuickJoin(gameType, leave, (resp) =>
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{
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if (resp == null || string.IsNullOrEmpty(resp.roomId))
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{
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UIManager.Instance.ShowBoardError("快速加入失败,请稍后重试");
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return;
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}
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// 用 QuickJoin 返回的 webSocketUrl 直接连接 game socket,然后 JoinRoom(-1) 让服务器分配座位
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GameManager.Instance.StartGameQuickJoin(resp.webSocketUrl, () =>
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{
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WebSocketSendList.JoinRoom(resp.roomId, GameManager.Instance.user.id, -1);
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});
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});
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}
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}
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/// <summary>快速开始:按金币从高级场到低级场匹配,能进高级场就不进低级场,都不满足进初级场</summary>
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private int GetQuickStartLeaveByGold()
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{
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long gold = GameManager.Instance.user.assets.gold;
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var roomConfigs = GameManager.Instance?.gameConfig?.roomConfigs;
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if (roomConfigs == null || roomConfigs.Count == 0) return 1;
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string gameTypeStr = ((int)currGameType).ToString();
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for (int level = 3; level >= 2; level--)
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{
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var cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == level);
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if (cfg != null && (cfg.roomGoldLimit <= 0 || gold >= cfg.roomGoldLimit))
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return level;
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}
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return 1;
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}
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public static void StartGame(RoomChangeResponse o)
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{
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Dictionary<int,bool> keyValuePairs = new Dictionary<int,bool>();
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for (int i = 0; i < o.maxPlayerCount; i++)
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{
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keyValuePairs.Add(i, true);
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}
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foreach (var item in o.players)
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{
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keyValuePairs[item.position] = false;
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}
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foreach(var item in keyValuePairs)
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{
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if (item.Value)
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{
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GameManager.Instance.StartGame(() =>
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{
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WebSocketSendList.JoinRoom(o.roomId, GameManager.Instance.user.id, item.Key);
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});
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break;
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}
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}
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//这里写判断条件
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}
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public AudioClip audioClipHHWK;
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public override void Show(object args = null)
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{
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base.Show(args);
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if (args != null && args is GameType)
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{
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currGameType = (GameType)args;
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GameManager.Instance.gameData.currGameType = currGameType;
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switch (currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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break;
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case GameType.FLZY:
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AudioManager.Instance.ChangeBG(62025);
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break;
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case GameType.YYSC:
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break;
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case GameType.ZGXQ:
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break;
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case GameType.XJMH:
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break;
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case GameType.HHWK:
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AudioManager.Instance.ChangeBG(61001);
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AudioManager.Instance.ChangeBG(audioClipHHWK);
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break;
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default:
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break;
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}
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if (currGameType!= GameType.JQQD)
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{
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GameObject LV1 = SelectRoom1.transform.GetChild(((int)currGameType)).gameObject;
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LV1.SetActive(true);
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var Lv1Item = LV1.GetComponent<SeccionItem>();
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if (Lv1Item.txt_VenueInfo != null) Lv1Item.txt_VenueInfo.text = "初级场";
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MySelectRoom1 = Lv1Item.btn_SelectGameRoom;
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MySelectRoom1.onClick.RemoveAllListeners();
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GameObject LV2 = SelectRoom2.transform.GetChild(((int)currGameType) ).gameObject;
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LV2.SetActive(true);
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var Lv2Item = LV2.GetComponent<SeccionItem>();
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if (Lv2Item.txt_VenueInfo != null) Lv2Item.txt_VenueInfo.text = "中级场";
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MySelectRoom2 = Lv2Item.btn_SelectGameRoom;
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MySelectRoom2.onClick.RemoveAllListeners();
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GameObject LV3 = SelectRoom3.transform.GetChild(((int)currGameType)).gameObject;
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LV3.SetActive(true);
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var Lv3Item = LV3.GetComponent<SeccionItem>();
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if (Lv3Item.txt_VenueInfo != null) Lv3Item.txt_VenueInfo.text = "高级场";
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MySelectRoom3 = Lv3Item.btn_SelectGameRoom;
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// 入场条件:从 RoomConfig 读取 roomGoldLimit
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var gameConfig = GameManager.Instance?.gameConfig;
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var roomConfigs = gameConfig?.roomConfigs;
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if (roomConfigs != null && roomConfigs.Count > 0)
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{
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string gameTypeStr = ((int)currGameType).ToString();
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var lv1Cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == 1);
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var lv2Cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == 2);
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var lv3Cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == 3);
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if (lv1Cfg != null && Lv1Item.txt_EntryCondition != null)
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Lv1Item.txt_EntryCondition.text = string.Format("入场: {0:N0} 金币", lv1Cfg.roomGoldLimit);
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if (lv2Cfg != null && Lv2Item.txt_EntryCondition != null)
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Lv2Item.txt_EntryCondition.text = string.Format("入场: {0:N0} 金币", lv2Cfg.roomGoldLimit);
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if (lv3Cfg != null && Lv3Item.txt_EntryCondition != null)
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Lv3Item.txt_EntryCondition.text = string.Format("入场: {0:N0} 金币", lv3Cfg.roomGoldLimit);
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}
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MySelectRoom1.onClick.AddListener(() =>
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{
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if (!CanSelectRoom()) { ShowTiShi("手动选座需要充值VIP"); return; }
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isMySelectRoom = true;
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leave = 1;
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OnSelectRoom(leave);
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});
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MySelectRoom2.onClick.AddListener(() =>
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{
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if (!CanSelectRoom()) { ShowTiShi("手动选座需要充值VIP"); return; }
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isMySelectRoom = true;
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leave = 2;
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OnSelectRoom(leave);
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});
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MySelectRoom3.onClick.AddListener(() =>
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{
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if (!CanSelectRoom()) { ShowTiShi("手动选座需要充值VIP"); return; }
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isMySelectRoom = true;
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leave = 3;
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OnSelectRoom(leave);
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});
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Lv1Item.btn_JoinGame.onClick.RemoveAllListeners();
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Lv2Item.btn_JoinGame.onClick.RemoveAllListeners();
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Lv3Item.btn_JoinGame.onClick.RemoveAllListeners();
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Lv1Item.btn_JoinGame.onClick.AddListener(() =>
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{
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//StartGame(currGameType);
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isMySelectRoom = false;
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leave = 1;
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OnSelectRoom(leave);
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});
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Lv2Item.btn_JoinGame.onClick.AddListener(() =>
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{
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isMySelectRoom = false;
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leave = 2;
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OnSelectRoom(leave);
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});
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Lv3Item.btn_JoinGame.onClick.AddListener(() =>
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{
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isMySelectRoom = false;
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leave = 3;
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OnSelectRoom(leave);
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});
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currUIDefault = ui_Default.transform.GetChild(((int)currGameType)).GetComponent<SelectGameLeave_DefaultUIItem>();
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currUIDefault.gameObject.SetActive(true);
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btn_Close = currUIDefault.btn_FanHui;
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btn_Close.onClick.RemoveAllListeners();
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btn_Close.onClick.AddListener(() =>
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{
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uIManager.Hide(this);
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});
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currUIDefault.btn_SheZhi.onClick.RemoveAllListeners();
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currUIDefault.btn_SheZhi.onClick.AddListener(() =>
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{
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UIManager.Instance.Get<UIHomeMain>(UIPanel.HomeMainPanel).subUIManager.ShowAsync(UIPanel.SettingPanel);
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});
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currUIDefault.btn_StartQuickly.onClick.RemoveAllListeners();
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currUIDefault.btn_StartQuickly.onClick.AddListener(() =>
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{
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isMySelectRoom = false;
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leave = GetQuickStartLeaveByGold();
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OnSelectRoom(leave);
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});
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currUIDefault.UpdateData(GameManager.Instance.user.BaseInfo.userName, GameManager.Instance.user.assets.gold.ToString(), GameManager.Instance.user.assets.diamond.ToString());
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// 头像/头像框:初始加载 + 之后由事件自动刷新
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GameManager.Instance.user.BaseInfo.UpdateAvatar((a) => { if (a != null) currUIDefault.sprite_Avatar.sprite = a; });
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var frameSprite = GameManager.Instance.GetAvatarFrameSprite(GameManager.Instance.user.BaseInfo.avatarFrame);
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if (currUIDefault.sprite_AvatarFrame != null && frameSprite != null)
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currUIDefault.sprite_AvatarFrame.sprite = frameSprite;
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}
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}
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}
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public override void Hide()
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{
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base.Hide();
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AudioManager.Instance.ChangeBG(69001);
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//img_BG.color = new Color(1,1,1,0);
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if (currGameType != GameType.JQQD)
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{
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SelectRoom1.transform.GetChild((int)currGameType).gameObject.SetActive(false);
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SelectRoom2.transform.GetChild((int)currGameType).gameObject.SetActive(false);
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SelectRoom3.transform.GetChild((int)currGameType).gameObject.SetActive(false);
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ui_Default.transform.GetChild((int)currGameType).gameObject.SetActive(false);
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currGameType = GameType.JQQD;
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}
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}
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} |