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5.24BuYu/Assets/MyGame/Scripts/Net/APIResponses/HallResponses.cs
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2026-06-26 17:26:10 +08:00

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using System;
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
namespace Assets.MyGame.Scripts.Net.APIResponses
{
/// <summary>
/// 保险箱信息(存取款通用)
/// </summary>
[Serializable]
public class SafeBoxInfo
{
public int code;
public string info;
public string data;
}
/// <summary>
/// 通用字符串响应(设置密码、重置密码等)
/// </summary>
[Serializable]
public class StringBaseResponse
{
public int code; // 状态码
public string message; // 提示信息
}
/// <summary>
/// 救济金领取响应
/// </summary>
[Serializable]
public class GetReliefResponse
{
public int reliefAmount; // 领取的救济金数量
public int leftTimes; // 剩余可领取次数
public string message; // 提示信息
}
/// <summary>
/// 道具信息(购买道具、合成碎片)
/// </summary>
[Serializable]
public class PropInfo
{
public int propId; // 道具ID
public string name; // 道具名称
public string desc; // 描述
public string icon; // 图标地址
public int type; // 类型
public int level; // 等级
public int count; // 数量
}
/// <summary>
/// 月卡信息(购买月卡)
/// </summary>
[Serializable]
public class MonthCardInfo
{
public int cardId; // 月卡ID
public string name; // 月卡名称
public int days; // 有效天数
public DateTime expireTime; // 到期时间
}
/// <summary>
/// 金币购买响应
/// </summary>
[Serializable]
public class GoldInfo
{
public int userId; // 用户ID
public long gold; // 当前金币
public int addGold; // 本次增加金币
}
/// <summary>
/// 钻石购买响应
/// </summary>
[Serializable]
public class DiamondInfo
{
public int userId; // 用户ID
public int diamond; // 当前钻石
public int addDiamond; // 本次增加钻石
}
/// <summary>
/// 签到响应
/// </summary>
[Serializable]
public class SignInfo
{
public int day; // 第几天签到
public bool isToday; // 今日是否已签到
public int rewardGold; // 奖励金币
public int rewardDiamond;// 奖励钻石
}
/// <summary>
/// 用户信息(切换炮台、翅膀、战神)
/// </summary>
[Serializable]
public class UserInfo
{
public int userId; // 用户ID
public string nickname; // 昵称
public int level; // 等级
public int cannonId; // 当前炮台
public int wingId; // 当前翅膀
public int godWarId; // 当前战神
}
/// <summary>
/// 礼包信息(Vip礼包、月卡礼包)
/// </summary>
[Serializable]
public class GiftInfo
{
public int giftId; // 礼包ID
public string name; // 礼包名称
public string desc; // 礼包描述
public PropInfo[] items; // 礼包内物品
}
/// <summary>
/// 用户任务列表响应
/// </summary>
[Serializable]
public class UserTaskListResponse
{
public int userId; // 用户ID
public TaskInfo[] tasks; // 任务列表
}
/// <summary>
/// 单个任务信息
/// </summary>
[Serializable]
public class TaskInfo
{
public int taskId; // 任务ID
public string name; // 任务名称
public string desc; // 描述
public int progress; // 当前进度
public int target; // 完成目标
public bool isCompleted; // 是否完成
public bool isReceived; // 是否领取奖励
}
/// <summary>
/// 发放奖励响应
/// </summary>
[Serializable]
public class RewardInfo
{
public int rewardId; // 奖励ID
public string name; // 奖励名称
public PropInfo[] items; // 奖励物品
}
/// <summary>
/// 刮刮卡抽奖结果(接口:/api/ScratchCard/draw)
/// </summary>
[Serializable]
public class ScratchCardResult
{
/// <summary>奖品类型 1=金币 2=钻石 3=道具</summary>
public int prizeType;
/// <summary>奖品名称</summary>
public string prizeName;
/// <summary>奖励数量</summary>
public int count;
/// <summary>道具信息(prizeType=3 时有值)</summary>
public BaseProduct baseProduct;
}
/// <summary>
/// 用户资产变动DTO(接口:/api/Hall/GetUserRewardList)
/// </summary>
[Serializable]
public class UserRewardDto
{
public string id;
public string userId;
public int type;
public int source;
public int currencyType;
public long beforeCount;
public long changeCount;
public long afterCount;
public string otherId;
public string otherUserId;
public string remark;
public string roomName;
public string roomInfo;
public int tax;
public long createTime;
}
}