70 lines
4.1 KiB
C#
70 lines
4.1 KiB
C#
using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
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using Newtonsoft.Json;
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public partial class WebSocketSendList
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{
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public static void CreateRoomChineseChess(ChineseChessGameClassList.CreateRoomParam param)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"CreateRoom\",\"invocationId\":\"1\",\"arguments\":[" + JsonConvert.SerializeObject(param) + "]}");
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}
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public static void GetRoomListChineseChess(int district)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GetRoomList\",\"invocationId\":\"1\",\"arguments\":[" + district + "]}");
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}
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public static void SelectGlodChineseChess(string roomId, int gold, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GoldConfig\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\"," + gold + ",\"" + userId + "\"]}");
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}
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public static void JoinGameChineseChess(string roomId, string pwd, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"JoinGame\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + pwd + "\",\"" + userId + "\"]}");
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}
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public static void EndGameChineseChess(string roomId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"EndGame\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + userId + "\"]}");
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}
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public static void GameReadyChineseChess(string roomId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GameReady\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + userId + "\"]}");
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}
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public static void ExitRoomChineseChess(string roomId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"ExitRoom\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\",\"" + userId + "\"]}");
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}
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public static void GameOperationChineseChess(string roomId, int operateID, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"GameOperation\",\"invocationId\":\"1\",\"arguments\":[\"" + roomId + "\"," + operateID + ",\"" + userId + "\"]}");
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}
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// ======== 新增缺失方法 ========
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public static void StartGameChineseChess(string gameId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"StartGame\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\"]}");
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}
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public static void RestartGameChineseChess(string gameId, string userId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"RestartGame\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\"]}");
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}
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public static void RequestEndGameChineseChess(string gameId, string userId, string winUserId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"RequestEndGame\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\",\"" + userId + "\",\"" + winUserId + "\"]}");
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}
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public static void HeartbeatChineseChess(string gameId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"Heartbeat\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"]}");
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}
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public static void CheckTimeoutChineseChess(string gameId)
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{
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"CheckTimeout\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"]}");
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}
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public static void SyncGameDataChineseChess(string gameId, string data)
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{
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// data 是 JSON 字符串(象棋走子帧数据),必须整体转义后再嵌入外层报文,否则引号会破坏 JSON
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string escaped = data == null ? "\"\"" : JsonConvert.SerializeObject(data);
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WebSocketManager.Instance.Send(SocketType.chess, "{\"type\":1,\"target\":\"SyncGameData\",\"invocationId\":\"1\",\"arguments\":[\"" + gameId + "\"," + escaped + "]}");
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}
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}
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