160 lines
4.3 KiB
C#
160 lines
4.3 KiB
C#
using System;
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namespace Assets.MyGame.Scripts.Net.APIResponses
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{
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/// <summary>
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/// 保险箱信息(存取款通用)
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/// </summary>
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[Serializable]
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public class SafeBoxInfo
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{
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public int userId; // 用户ID
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public int balance; // 保险箱余额
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public int bagBalance; // 背包余额(如果接口返回)
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}
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/// <summary>
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/// 通用字符串响应(设置密码、重置密码等)
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/// </summary>
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[Serializable]
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public class StringBaseResponse
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{
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public int code; // 状态码
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public string message; // 提示信息
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}
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/// <summary>
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/// 救济金领取响应
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/// </summary>
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[Serializable]
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public class GetReliefResponse
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{
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public int reliefAmount; // 领取的救济金数量
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public int leftTimes; // 剩余可领取次数
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public string message; // 提示信息
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}
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/// <summary>
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/// 道具信息(购买道具、合成碎片)
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/// </summary>
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[Serializable]
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public class PropInfo
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{
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public int propId; // 道具ID
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public string name; // 道具名称
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public string desc; // 描述
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public string icon; // 图标地址
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public int type; // 类型
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public int level; // 等级
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public int count; // 数量
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}
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/// <summary>
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/// 月卡信息(购买月卡)
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/// </summary>
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[Serializable]
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public class MonthCardInfo
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{
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public int cardId; // 月卡ID
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public string name; // 月卡名称
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public int days; // 有效天数
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public DateTime expireTime; // 到期时间
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}
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/// <summary>
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/// 金币购买响应
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/// </summary>
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[Serializable]
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public class GoldInfo
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{
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public int userId; // 用户ID
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public int gold; // 当前金币
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public int addGold; // 本次增加金币
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}
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/// <summary>
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/// 钻石购买响应
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/// </summary>
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[Serializable]
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public class DiamondInfo
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{
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public int userId; // 用户ID
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public int diamond; // 当前钻石
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public int addDiamond; // 本次增加钻石
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}
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/// <summary>
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/// 签到响应
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/// </summary>
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[Serializable]
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public class SignInfo
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{
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public int day; // 第几天签到
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public bool isToday; // 今日是否已签到
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public int rewardGold; // 奖励金币
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public int rewardDiamond;// 奖励钻石
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}
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/// <summary>
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/// 用户信息(切换炮台、翅膀、战神)
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/// </summary>
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[Serializable]
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public class UserInfo
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{
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public int userId; // 用户ID
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public string nickname; // 昵称
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public int level; // 等级
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public int cannonId; // 当前炮台
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public int wingId; // 当前翅膀
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public int godWarId; // 当前战神
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}
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/// <summary>
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/// 礼包信息(Vip礼包、月卡礼包)
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/// </summary>
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[Serializable]
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public class GiftInfo
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{
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public int giftId; // 礼包ID
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public string name; // 礼包名称
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public string desc; // 礼包描述
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public PropInfo[] items; // 礼包内物品
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}
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/// <summary>
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/// 用户任务列表响应
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/// </summary>
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[Serializable]
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public class UserTaskListResponse
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{
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public int userId; // 用户ID
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public TaskInfo[] tasks; // 任务列表
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}
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/// <summary>
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/// 单个任务信息
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/// </summary>
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[Serializable]
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public class TaskInfo
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{
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public int taskId; // 任务ID
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public string name; // 任务名称
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public string desc; // 描述
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public int progress; // 当前进度
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public int target; // 完成目标
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public bool isCompleted; // 是否完成
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public bool isReceived; // 是否领取奖励
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}
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/// <summary>
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/// 发放奖励响应
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/// </summary>
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[Serializable]
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public class RewardInfo
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{
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public int rewardId; // 奖励ID
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public string name; // 奖励名称
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public PropInfo[] items; // 奖励物品
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}
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}
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