Files
5.24BuYu/Assets/MyGame/aa/UI/Login/SubPanel/ReSetPassword.cs
T

54 lines
1.5 KiB
C#

using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.APIRequest.Params;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ReSetPassword : SubUIBase
{
public TMP_InputField tMPInput_UserName;
public TMP_InputField tMPInput_SFZName;
public TMP_InputField tMPInput_SFZID;
public TMP_InputField tMPInput_Password;
public TMP_InputField tMPInput_QueRenPassword;
public TMP_InputField tMPInput_PhoneNumber;
public TMP_InputField tMPInput_YZM;
public TextMeshProUGUI tMP_YZMDJS;
public Button btn_YZM;
public Button btn_ReSetPassWord;
// Start is called before the first frame update
public override void Awake()
{
base.Awake();
btn_YZM.onClick.AddListener(() =>
{
APIRequestList.YZM(new YZMParam
{
mobile = tMPInput_PhoneNumber.text
}, (a) =>
{
UIManager.Instance.ShowBoardError(a);
});
});
btn_ReSetPassWord.onClick.AddListener(() =>
{
APIRequestList.ResetPassword(new ReSetPassWordParam
{
code = tMPInput_YZM.text,
mobile = tMPInput_UserName.text,
password = tMPInput_Password.text
}, (a) =>
{
UIManager.Instance.ShowBoardError(a);
uIManager.Close(UIPanel.ResetPasswordPanel);
});
});
}
}