Files
5.24BuYu/Assets/1_5.24_fishing/Materials/fx_Materials04.mat
T
2026-04-14 17:28:32 +08:00

162 lines
4.6 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: fx_Materials04
m_Shader: {fileID: 4800000, guid: 927502ee52a12e94ea792161de3d5d8b, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Dissolve_Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Distortion_Tex:
m_Texture: {fileID: 2800000, guid: 9ef7abb022ac17848867f059fb68ad44, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: bfda7faf46cdb0b488c34ae2ca2b114d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Main_Tex:
m_Texture: {fileID: 2800000, guid: bfda7faf46cdb0b488c34ae2ca2b114d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 2800000, guid: 678c4d135b0e5f34db228f0e30337704, type: 3}
m_Scale: {x: 0.5, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask_Tex:
m_Texture: {fileID: 2800000, guid: c0cdeb87bae91c942bbbc88ea09d8270, type: 3}
m_Scale: {x: 0.5, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 2800000, guid: 9ef7abb022ac17848867f059fb68ad44, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Remap_Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _WPO_Tex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaCutoff: 0.5
- _CullMode: 0
- _Dissolve_Switch: 0
- _Dissolve_Tex_A_R: 0
- _Dissolve_Tex_Custom_X: 0
- _Dissolve_Tex_Rotator: 0
- _Dissolve_Tex_U_speed: 0
- _Dissolve_Tex_V_speed: 0
- _Dissolve_Tex_power: 0
- _Dissolve_Tex_smooth: 0.5
- _Distortion_Switch: 0
- _Distortion_Tex_Power: 0
- _Distortion_Tex_U_speed: 0
- _Distortion_Tex_V_speed: 0
- _Dst: 1
- _Fresnel_Bokeh: 0
- _Fresnel_Switch: 0
- _Fresnel_power: 5
- _Fresnel_scale: 1
- _MainTexRotateSpeed: 0
- _MainTexRotater: 0
- _Main_Desaturate: 0
- _Main_Tex_A_R: 1
- _Main_Tex_ClampSwitch: 0
- _Main_Tex_Custom_ZW: 0
- _Main_Tex_Rotator: 0
- _Main_Tex_U_speed: 0
- _Main_Tex_V_speed: 0
- _Main_Tex_speed_x: 0
- _Main_Tex_speed_y: 0
- _Mask2RotateSpeed: 0
- _Mask2Rotator: 0
- _Mask2_speed_x: 0
- _Mask2_speed_y: 0
- _MaskRotateSpeed: 0
- _MaskRotator: 0
- _Mask_Tex_A_R: 0
- _Mask_Tex_ClampSwitch: 0
- _Mask_Tex_Rotator: 0
- _Mask_Tex_U_speed: 0
- _Mask_Tex_V_speed: 0
- _Mask_speed_x: 0.1
- _Mask_speed_y: 0.2
- _Noise_qd_x: 0.02
- _Noise_qd_y: 0.01
- _Noise_speed_x: 0.01
- _Noise_speed_y: -0.02
- _QueueControl: -1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Remap_Tex_A_R: 0
- _Remap_Tex_ClampSwitch: 0
- _Remap_Tex_Desaturate: 0
- _Remap_Tex_Followl_Main_Tex: 0
- _Remap_Tex_Rotator: 0
- _Remap_Tex_U_speed: 0
- _Remap_Tex_V_speed: 0
- _SoftParticle: 0
- _StencilComp: 8
- _StencilFailOp: 0
- _StencilPassOp: 0
- _StencilRef: 0
- _UNITY_UI_CLIP_RECT: 0
- _WPO_CustomSwitch_Y: 0
- _WPO_Switch: 0
- _WPO_Tex_U_speed: 0
- _WPO_Tex_V_speed: 0
- _WPO_tex_power: 0
- _ZTestMode: 4
- _Zwrite: 0
- __CullMode: 0
- __ZTest: 4
- __ZWrite: 0
- _opacity: 0.8
- _qd: 4
m_Colors:
- _Color: {r: 1, g: 0.82450056, b: 0.4575472, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _Fresnel_Color: {r: 1, g: 1, b: 1, a: 1}
- _Main_Tex_Color: {r: 2, g: 2, b: 2, a: 1}
- _WPO_Tex_Direction: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []