Files
5.24BuYu/Assets/MyGame/aa/UI/Game/Sub/TuJianItem.cs
T
2026-06-21 00:07:26 +08:00

32 lines
1.1 KiB
C#

using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TuJianItem : MonoBehaviour
{
public Image sprite_image;
public TextMeshProUGUI tMP_nameText;
public TextMeshProUGUI tMP_Mult;
public RoomFishDetailConfig roomFishDetailConfig;
Button btn_This;
private void Awake()
{
btn_This = GetComponent<Button>();
}
public void InItItem(RoomFishDetailConfig roomFishDetail)
{
roomFishDetailConfig = roomFishDetail;
if (FishResourcesData.fishResourcesSpritesDic.ContainsKey(int.Parse(roomFishDetailConfig.fishNumber)))
{
sprite_image.sprite = FishResourcesData.fishResourcesSpritesDic[int.Parse(roomFishDetailConfig.fishNumber)];
}
tMP_nameText.text = GameManager.Instance.dic_fishTypeConfigs[roomFishDetailConfig.fishNumber].fishName;
tMP_Mult.text = $"x{GameManager.Instance.dic_fishTypeConfigs[roomFishDetailConfig.fishNumber].fishScore}倍";
}
}