32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class TuJianItem : MonoBehaviour
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{
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public Image sprite_image;
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public TextMeshProUGUI tMP_nameText;
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public TextMeshProUGUI tMP_Mult;
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public RoomFishDetailConfig roomFishDetailConfig;
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Button btn_This;
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private void Awake()
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{
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btn_This = GetComponent<Button>();
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}
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public void InItItem(RoomFishDetailConfig roomFishDetail)
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{
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roomFishDetailConfig = roomFishDetail;
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if (FishResourcesData.fishResourcesSpritesDic.ContainsKey(int.Parse(roomFishDetailConfig.fishNumber)))
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{
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sprite_image.sprite = FishResourcesData.fishResourcesSpritesDic[int.Parse(roomFishDetailConfig.fishNumber)];
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}
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tMP_nameText.text = GameManager.Instance.dic_fishTypeConfigs[roomFishDetailConfig.fishNumber].fishName;
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tMP_Mult.text = $"x{GameManager.Instance.dic_fishTypeConfigs[roomFishDetailConfig.fishNumber].fishScore}倍";
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}
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}
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