Files
5.24BuYu/Assets/MyGame/Scripts/Net/WebResponses/SyncGameData.cs
T
2026-06-21 00:07:26 +08:00

145 lines
3.5 KiB
C#

using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
public static class FrameDataParser
{
public static T Parse<T>(object frameData) where T : class, new()
{
if (frameData == null) return null;
// 如果已经是目标类型,直接返回
if (frameData is T typed) return typed;
// 如果是字符串,直接反序列化
if (frameData is string str)
return JsonConvert.DeserializeObject<T>(str);
// 如果是 JObject,轻量解析
if (frameData is JObject jObj)
return jObj.ToObject<T>();
// 兜底:调用 ToString 再反序列化
return JsonConvert.DeserializeObject<T>(frameData.ToString());
}
}
[Serializable]
public enum FrameDataType
{
none = 0,
rotateTurrect=1,
fireBullet=2,
createFish=3,
changeAutoTarget=4,
randomDieFish=5,
changeTurretState=6,
changeTurret=7,
freezeFish=8,
changeCannonMultiple=9
}
[Serializable]
public class FireCannonSendData
{
public string userId;
public List<string> bulletIds;
public long gold;
public int count;
public SyncGameData extra;
}
/// <summary>
/// 同步游戏数据
/// </summary>
[Serializable]
public class SyncGameData
{
public int sitPos;
public FrameDataType frameType;
public long time;
public object frameData;
}
[Serializable]
public class FrameData
{
}
[Serializable]
public class FrameData_Rotate : FrameData
{
public float angle;
}
[Serializable]
public class FrameData_FireBullet : FrameData
{
public float angle;
public long gold;
public bool isSanShe;
public bool isSuoDing;
public bool auto;
public bool twoRTruuect;
public string monsterID;
public bool isZuanTou;
/// <summary>三发锁定时每个子弹对应的鱼 GUID(3个),按优先级排序</summary>
public List<string> monsterIDs;
}
[Serializable]
public class FrameData_CreateFish : FrameData
{
public string fishNumber;
public string guid;
public string moveLineId;
}
[Serializable]
public class FrameData_ChangeAutoTarget : FrameData
{
public List< string> targetGuid;
public int colliderIndex;
}
[Serializable]
public class FrameData_RandomDieFish : FrameData
{
public float x;
public float y;
public float z;
public List<string> guids=new List<string>();
public List<RedPacketRecord> coinNum=new List<RedPacketRecord>();
public int count;
}
[Serializable]
public class FrameData_TurretState : FrameData
{
public TurretState state;
}
[Serializable]
public class FrameData_ChangeTurret : FrameData
{
public int turretIndex;
}
[Serializable]
public class FrameData_FreezeFish : FrameData
{
public bool isFreeze;
}
[Serializable]
public class FrameData_ChangeCannonMultiple : FrameData
{
public int cannonMultiple;
}
}